Curate, connect, and discover
↪ ✧ 𝐓𝐇𝐄 𝐂𝐈𝐓𝐀𝐃𝐄𝐋 ( based on the oracle deck created by fez inkwright. each card represents an archetypal 'character' who resides in the citadel. send these as prompts for inspiring starters , or use them for drabbles ! feel free to combine prompts where desired . SEND A " ✧ " FOR RECIEVER TO RANDOMIZE A CARD ! )
𝐈. 𝐓𝐇𝐄 𝐂𝐎𝐔𝐑𝐓 , - the aspirant : ambition, diligence, setbacks. - the assassin : ruthlessness, conviction. - the catalyst : radical changes, taking control. - the diviner : divine timing, evaluation. - the fate : accepting help, guidance. - the founder : foundations, community. - the heir : unseen potential, hesitation. - the hound : loyalty, chains, promises. - the king : control, reversal of fortune. - the poet : relationships, vulnerability. - the queen : determination, sacrifice. - the sleeper : cause and effect, clarity. - the spymaster : knowledge, distrust. - the waker : awareness, reflection. - the wise one : tradition, order.
𝐈𝐈. 𝐓𝐇𝐄 𝐀𝐂𝐀𝐃𝐄𝐌𝐘 , - the acolyte : new projects, learning. - the alchemist : balance, invention, destruction. - the archer : biding your time, planning ahead. - the astronomer : discovery, augury. - the captain : taking command, teamwork. - the cartographer : a crossroads, exploration. - the champion : achievement, downfall. - the enchanter : deception, trickery. - the guide : inheritance, correction. - the orator : communication, confidence. - the patron : mentorship, finances. - the priest : perseverance, faith. - the scholar : investigation, research. - the sentinel : determination, certainty. - the warrior : perfectionism, burnout.
𝐈𝐈𝐈. 𝐓𝐇𝐄 𝐂𝐑𝐎𝐖𝐃 , - the botanist : parenthood, legacy. - the forgotten : missed opportunities, fear of failure. - the gambler : loss, risks. - the hunter : surefootedness , predestination. - the merchant : self-worth, trade. - the miser : stubbornness, inflexibility. - the muse : generosity, naivety. - the pathless : difficult decisions, lack of direction. - the pilgrim : opportunities, growth. - the sailor : new influences, wanderlust. - the shepherd : celebration, family. - the smith : overthinking, taking action. - the thief : seizing the moment, selfishness. - the vengeance : overcoming sleights, a choice. - the walker : the unknown, the journey.
𝐈𝐕. 𝐓𝐇𝐄 𝐓𝐑𝐎𝐔𝐏𝐄 , - the adventurer : responsibility, expectations. - the brawler : lack of empathy, confrontation. - the chiromancer : delivering news, collaboration. - the dancer : self-expression, strength. - the herald : small regrets, longing. - the mascareri : hiding your true self, projection. - the musician : inspiration, gratitude. - the painter : productivity, creation. - the puppeteer : explanations, apologies. - the runaway : secrets, running away from problems. - the storyteller : viewpoints, control. - the tailor : attention to detail, pride. - the twins : self-protection, dual natures. - the weaver : rediscovery, transition. - the witch : experimentation, rebellion.