🕊16 Days Of Shadow Work

🕊16 days of Shadow Work

✨ Here are the prompts as I promised! They are timeless, whenever they find you, feel free to use them.

Feel free to share your thoughts with me!!

✧ Day 1 What do I need to stop running away from? Why am I always running away from this and what is going to happen if I face it head-on?

✧ Day 2 What is my definition of failure? What’s something that I have previously failed at and how did it make me feel? How can I deal with failure in a healthy way?

✧ Day 3 How do I lie to myself everyday? Why am I doing this and what am I trying to avoid?

✧ Day 4 If I could say one thing to the person who hurt me the most, what would it be and why? How would I feel afterwards? 

Keep reading

More Posts from Iclairus and Others

4 years ago
Alright

Alright

I want to talk about how cryptozoology is often toxic for Natives interested in it. I personally love cryptozoology, but I'm often uncomfortable while going through it because of how much content with w*ndigo, sk*nwalkers, or thunderbirds in it. So I can't stress enough to those involved in cryptozoology, please stop adding these spirits in with cryptids. Mothman, Jersey Devil, Nessie are all cryptids, but not Native spirits.

2 years ago
'the Personifications' - 'the Collection' Concepts
'the Personifications' - 'the Collection' Concepts
'the Personifications' - 'the Collection' Concepts

'the Personifications' - 'the Collection' Concepts

'Like moths to light, the Carousel Casino lures in the most powerful members of society: those who have it all, yet crave so much more.

They often find themselves surprised, intrigued, by what greets them: a colourless domain of shapes, patterns, and staff all dressed up in twisted, Venetian-esque costumes...

It's not until they catch her eye- Fortuna, Lady Luck- that they realise just exactly where people keep disappearing to.

Well, should they lose the gamble, that is.'

The psychological horror side of the Personifications is something so dear to our heart, and god is it so fun to design. Fortuna's 'Collection': a reminder that the Personifications are still Gods no matter what they look like.

2 years ago
Nobody Gets Me Like They Get Me
Nobody Gets Me Like They Get Me

nobody gets me like they get me

3 years ago
Memories Of Strangers Of Brothers
Memories Of Strangers Of Brothers
Memories Of Strangers Of Brothers
Memories Of Strangers Of Brothers
Memories Of Strangers Of Brothers
Memories Of Strangers Of Brothers
Memories Of Strangers Of Brothers
Memories Of Strangers Of Brothers
Memories Of Strangers Of Brothers
Memories Of Strangers Of Brothers

Memories of strangers of brothers


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4 years ago

the two genders are “i no longer wish to be perceived” and “i have to be the most fuckable person at the grocery store”

4 years ago
OH SHIT
OH SHIT

OH SHIT


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1 year ago
A Collection Of Things That Bring Joy

a collection of things that bring joy

4 years ago
Stereo 1995

Stereo 1995

follow me on instagram!


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2 years ago

also! collection of my observations on the various enemies in Dredge! for people who are cowards like me and want to know the mechanics of these Guys!

It's as spoiler-free as possible, but I do have to reference the creatures and the area they appear in, so bear that in mind! JSYK I've been uploading this as a steam guide and have been updating it regularly with new info, so this guide is extremely outdated! Please check out steam for an updated list! (it should be one of the first guides on the page!)

ANGLERFISH

The 'ghost ship' you will see on the water at night. It seems to spawn around midnight, at some distance from your current location, so it's pretty easy to avoid if you're careful. (Sometimes when sleeping at Greater Marrow or Steel Point, you can see it spawn on the horizon - I assume it spawns a set distance from your location, regardless of where you are, but I have no way to confirm this.)

If it catches sight/starts pursuing you, it'll make a very distinct blaring foghorn noise. Sneaking around it isn't much use, but's not especially fast, so it's possible to outrun it if you want to. It can be easy to get lost in the fog while being chased, so it's safest to try and keep an idea of your nearest dock's location if you're out late at night.

If it catches up to you, it will attack you once (causing hull damage similar to crashing into an object) and then swim away. I assume it despawns at this point, as I haven't been attacked by it more than once in the same night.

Overall, it's more scary than it is dangerous.

GALE ROCKS LEVIATHAN

The large, eel-like creature that lives inside the cliff caves at Gale Rocks. It first appeared for me upon entering the cliff caves for the first time, from the large 'archway' nearest the village dock. It seems to always cross across the 'path' between the cliffs in the same spot, rising out of the water once to attack you before swimming away. Once you know this spot, it's easy to just wait for it to swim by and avoid the hit entirely.

After a time (it may be following completion of some story quests in the area) the creature will begin to swim around the bay at Gale Rocks regardless of time of day/night. It's quite slow, so you can avoid it if you like, but it does make it hard to get to fishing/dredging spots, and it will attack you even if you're idling (ie., not passing time by sailing.)

Like the Anglerfish, it will attack once, doing hull damage similar to crashing into an object, and then swim away. After this, it seems to despawn for a few in-game hours. Letting it attack you so you can explore the area more freely is a valid option, especially since navigating the tight areas can be a bit of a pain.

Again, more scary/intimidating than it is dangerous. Not completely avoidable like the Anglerfish, but pretty easy to deal with.

THE KRAKEN

The giant octopus at Stellar Basin. It lives inside the deep pit at the centre of the ring of islands. The spot is easily identifiable as it's surrounded by glowing blue plants/coral during the day, and bright pink jellyfish at night. The Kraken has large, harmless tentacles that rest around the edge of the pit, and several smaller, moving tentacles within.

It doesn't leave the pit at any time, and will not attack you if you don't stray into the water above the pit. If you do approach it, it will make a rumbling sound for a few seconds, and then quickly hit you with a tentacle. This attack, like the others, causes hull damage similar to crashing into an object. This creature is probably the easiest to avoid, as it doesn't pursue or seek you out in any way, and is only a danger if you deliberately cross above it.

At a certain point in the story, you will gain access to the ability to activate a device that a character claims will either scare the Kraken off for a while, or enrage it. The device will always scare it off, and you'll be safe to explore the entire area for as long as the device is running (which seems to be significantly long enough to check all the fishing/dredging spots you might need to.) When the device turns off, you will get a few seconds of warning as the Kraken climbs back up into the pit (via a rumbling sound).

Even less dangerous than the previous two, just visually intimidating.

MIND SUCKERS

These are (relatively) small, worm-like creatures that hide in the water at set locations within Twisted Strand. They are easy to see if you're vigilant, as they have bright yellow glowing orbs/eyes on their heads. They are initially invisible under the surface, but will slowly peer out of the water as you approach, giving you time to spot them, before emerging fully.

Mind Suckers are sensitive to movement, so when you see one emerge, just hold completely still for a few seconds until it sinks into the water again. In my experience, once they've disappeared into the water, they won't respawn for a while, similar to the other creatures. (Note that there are several of these creatures, and having one despawn won't despawn the rest of them - you'll need to repeat for each one.)

They're very easy to avoid if you're cautious, but if one does spot you moving, its yellow eyes will turn red and it will begin pursuing you. They're not especially fast or nimble, so you can outrun them, but the tight spaces can make it difficult to navigate, so the 'Banish' spell is a pretty safe way to get rid of them.

If they get within range of you, they will begin to cause the fisherman significant panic, similar to the whispering fog that spawns late at night. After a few seconds of this, they will lash out with a set of small tentacles, which I believe can cause hull damage (I managed to avoid being hit by/crashing into these tentacles, so I'm not 100% sure.)

As the story progresses, you will gain access to traps that can permanently remove the Mind Suckers from at least three key locations - I didn't explore enough following this to know if it removes all of them from the area, but I doubt it.

FIRE FISH & MAMA FISH

Fire Fish are small, orange/red fish that live in small groups around the ruins in Devil's Spine. They're pretty harmless on their own - they have a fairly small detection radius and will begin to chase you if you get too close. If they reach your boat, they'll begin making a lot of noise, but won't do any damage. They will, however, slow down your boat, which is very noticable if you have a large crowd on you. They're nimble, but not particularly fast, so you should be able to outrun them if you have a decently upgraded boat.

They're easy to see due to their bright colours, but they can look similar to the lava veins that also occur in the area. You can fairly easily avoid them by being very cautious and vigilant, so as to avoid getting too close to them.

The area has lots of barriers that you can destroy with bombs in order to reach places without disturbing the Fire Fish, but banish is also quite effective. They're also afraid of the hot vents scattered around the area, and will flee if you cross over one, so try to plan your routes if need-be.

Mama Fish is a much larger, paler version of the Fire Fish. She's still relatively small (about half the size of your boat.) She slowly patrols the area, and won't pay much attention to your comings and goings. You can hear her from pretty much anywhere in the Devil's Spines, and her 'roars' will get deeper and louder the closer she is (and be especially loud when she is actively chasing you - see below.)

Mama Fish is blind, so relies on the sound of her babies (Fire Fish) to target you. If her babies reach your boat and start making noise, Mama will start to head towards you. She's pretty slow and easy to avoid, so out-running her is a good solution. Banish will also cause the Fire Fish to disappear, and Mama will lose interest in you and back away.

I haven't been attacked by Mama, so I don't know exactly what she does, but I assume it's similar to every other creature (ie., hull damage.) I'll update when I have a clearer idea!

Fire Fish & Mama were the most frustrating enemy for me to get used to, but they're fairly easy to deal with if you're cautious!

OTHER:

WATER RUMBLES

The deep, roaring noises that you'll sometimes hear when crossing the ocean. Almost always completely harmless - just audio design that makes you nervous. The one exception I know of below.

SPINED LEVIATHAN

A large creature that will occasionally spawn following a 'water rumble' in the deep water nearby Twisted Strand. I've only seen it once, and it didn't attack me, but other players report being attacked (and instakilled) by it. This could be a result of lingering nearby for too long (I immediately moved away from it 'til I reached a dock) or a result of high panic levels.

If you spot it, just keep moving and you should be fine.

(Note: this is the same creature you'll see if you stray too far out-of-bounds from the edge of the map, as well as one other story-related appearance!)

SHIPWRECK CRABS

Giant crabs that disguise themselves as regular shipwrecks in set positions around the map. I found three of them during regular play. They will look exactly like a normal shoreline shipwreck, even having scrap dredging spots nearby, but will become active when you approach. They'll quickly stand up and lash out with their claws, but won't pursue you, and are easy to avoid as long as you don't get too close. If you do get hit, they do minor hull damage.

WHISPERING FOG

Not a creature so much, but it can pose a threat. This is the red/pink/purple patches of fog that appear late at night. They cause significant panic, but don't damage your boat at all. They're fairly easy to avoid, but you can run into them if you're already fleeing from another creature, like the Angler Fish. They're more of an annoyance than a real danger, imo!

BONUS: DOLPHINS AND WHALES

Completely harmless! They can bump your boat a little but won't cause damage and won't actively pursue you in any way. They're just normal little guys (:

If you have any other questions about the game, shoot me a message and I'll do my best to let you know!

3 years ago
A Day On Spring

A day on Spring

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iclairus - little slice of my internet
little slice of my internet

I will reblog all my niche interests with no regrets. I have many, I consume much media. I may be crazy, but I'm free.

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