As writers, one of our most important jobs is to craft characters that feel fully realized and three-dimensional. Great characters aren't just names on a page — they're complex beings with arcs that take them on profound journeys of change and growth. A compelling character arc can make the difference between a forgettable story and one that sticks with readers long after they've turned the final page.
Today, I'm going to walk you through the art of crafting character arcs that are as rich and multi-layered as the people you encounter in real life. Whether you're a first-time novelist or a seasoned storyteller, this guide will give you the tools to create character journeys that are equal parts meaningful and unforgettable.
Before we go any further, let's make sure we're all on the same page about what a character arc actually is. In the most basic sense, a character arc refers to the internal journey a character undergoes over the course of a story. It's the path they travel, the obstacles they face, and the ways in which their beliefs, mindsets, and core selves evolve through the events of the narrative.
A character arc isn't just about what happens to a character on the outside. Sure, external conflict and plot developments play a major role — but the real meat of a character arc lies in how those external forces shape the character's internal landscape. Do their ideals get shattered? Is their worldview permanently altered? Do they have to confront harsh truths about themselves in order to grow?
The most resonant character arcs dig deep into these universal human experiences of struggle, self-discovery, and change. They mirror the journeys we all go through in our own lives, making characters feel powerfully relatable even in the most imaginative settings.
Now that we understand what character arcs are, how do we actually construct one that feels authentic and impactful? Let's break down the key components:
Every great character arc begins with a spark — something that disrupts the status quo of the character's life and sets them on an unexpected path. This inciting incident can take countless forms, be it the death of a loved one, a sudden loss of power or status, an epic betrayal, or a long-held dream finally becoming attainable.
Whatever shape it takes, the inciting incident needs to really shake the character's foundations and push them in a direction they wouldn't have gone otherwise. It opens up new struggles, questions, and internal conflicts that they'll have to grapple with over the course of the story.
Tied closely to the inciting incident are the core lies or limiting beliefs that have been holding your character back. Perhaps they've internalized society's body image expectations and believe they're unlovable. Maybe they grew up in poverty and are convinced that they'll never be able to escape that cyclical struggle.
Whatever these lies are, they'll inform how your character reacts and responds to the inciting incident. Their ingrained perceptions about themselves and the world will directly color their choices and emotional journeys — and the more visceral and specific these lies feel, the more compelling opportunities for growth your character will have.
With the stage set by the inciting incident and their deeply-held lies exposed, your character will then have to navigate a profound inner struggle that stems from this setup. This is where the real meat of the character arc takes place as they encounter obstacles, crises of faith, moral dilemmas, and other pivotal moments that start to reshape their core sense of self.
Importantly, this struggle shouldn't be a straight line from Point A to Point B. Just like in real life, people tend to take a messy, non-linear path when it comes to overcoming their limiting mindsets. They'll make progress, backslide into old habits, gain new awareness, then repeat the cycle. Mirroring this meandering but ever-deepening evolution is what makes a character arc feel authentic and relatable.
As your character wrestles with their internal demons and existential questions, you'll want to include potent Moments of Truth that shake them to their core. These are the climactic instances where they're forced to finally confront the lies they believe head-on. It could be a painful conversation that shatters their perception of someone they trusted. Or perhaps they realize the fatal flaw in their own logic after hitting a point of no return.
These Moments of Truth pack a visceral punch that catalyzes profound realizations within your character. They're the litmus tests where your protagonist either rises to the occasion and starts radically changing their mindset — or they fail, downing further into delusion or avoiding the insights they need to undergo a full transformation.
After enduring the long, tangled journey of their character arc, your protagonist will ideally arrive at a resolution that feels deeply cathartic and well-earned. This is where all of their struggle pays off and we see them evolve into a fundamentally different version of themselves, leaving their old limiting beliefs behind.
A successfully crafted resolution in a character arc shouldn't just arrive out of nowhere — it should feel completely organic based on everything they've experienced over the course of their thematic journey. We should be able to look back and see how all of the challenges they surmounted ultimately reshaped their perspective and led them to this new awakening. And while not every character needs to find total fulfillment, for an arc to feel truly complete, there needs to be a definitive sense that their internal struggle has reached a meaningful culmination.
I know that was a lot of ground to cover, so let's recap a few key pointers to keep in mind as you start mapping out your own character's trajectories:
To build a robust character arc, a deep understanding of your protagonist's backstory and psychology is indispensable. What childhood wounds do they carry? What belief systems were instilled in them from a young age? The more thoroughly you flesh out their history and inner workings, the more natural their arc will feel.
One of the biggest pitfalls to avoid with character arcs is resorting to oversimplified clichés or unrealistic "redemption" stories. People are endlessly complex — your character's evolution should reflect that intricate messiness and nuance to feel grounded. Embrace moral grays, contradictions, and partial awakenings that upend expectations.
While a character arc hinges on interior experiences, it's also crucial that the external plot events actively play a role in driving this inner journey. The inciting incident, the obstacles they face, the climactic Moments of Truth — all of these exterior occurrences should serve as narrative engines that force your character to continually reckon with themselves.
Finally, the best way to instill true authenticity into your character arcs is to draw deeply from the personal transformations you've gone through yourself. We all carry with us the scars, growth, and shattered illusions of our real-life arcs — use that raw honesty as fertile soil to birth characters whose journeys will resonate on a soulful level.
Happy Writing!
Just another “Platonic OT3” scene of these guys living their “normal” lives post Sly 3.
This is what their reunion in Sly 4 would have been like if that game hadn’t been written by fanboys who cared more about inserting fuzzy T&A in the game than they cared about writing half-decent female characters (and good stories to go with them). Seriously, this game wasted a GREAT opportunity to showcase these two interacting as platonic buddies. I imagine him teasing her about that old crush pretty much every time Bentley and Carmelita are out of earshot.
Here's how I've been dividing my time so far...
Intro Cutscene: %100 finished
Sly: %97 finished
Bentley: %47 finished
Penelope: %64 finished
Murray: %25 finished
Final (running into Carmelita): %35 finished
The hardest parts are overhauling Bentley's segment and writing an entirely new segment for Penelope.
I'm also pretty bad at writing action and fight scenes right now. Murray might have to wait a while.
And in hindsight, so will the part where our four heroes floor it into a time portal.
That means I'm roughly %61 done with the tutorial. Give or take a few points.
Hey there. Just found your TiT rewrite. Love what I’ve seen. One question tho. Everyone has like idle animations in The safehouse in all the games but what would Penelopes be? And would they change possibly depending on how far in the she gets
I can see her reacting with surprise when the player selects her. But right before OP: Jurassic Thievery (Episode 3) and onwards, she'll be ready for action.
Perhaps she'll become more alert and comfortable as the game progresses, though I'm not sure exactly how to word out everything she does.
I think I'll also have Bentley react with panic if the player selects her when she doesn't have a mission assigned during Episodes 1 and 2. He stops doing that after the events of Episode 2's Jail Break.
As for her field animations... I'll think of something eventually. Yes, I do have a weapon setup ready for her.
Penelope Fan Service. Wink wink nudge. hehe
let’s discuss the implications and the importance of Penelope’s introduction through the Black Baron and what it meant for her character development moving on, but without any formalities like post structure, intro, etc. because i have to read 6 Shakespeare plays by the beginning of term.
Flight of Fancy’s premise is that Bentley is looking for an RC specialist to help with the Cooper Vault heist and while searching for one, stumbles upon the supposed love of his life. the title itself literally embodies everything that happens in this episode: unrealistic ideas that couldn’t possibly work, but kudos for the great imagination !?!?? i mean if we strip the episode’s main points of any narration, it sounds like a fever dream. Muggshot returns and gets into an insult competition with Bentley, the big heist involves catapulting spinning windmills onto blimps, Sly survives too many aerial dogfights as an amateur. in the middle of all this, Bentley’s desire to get with Penelope, and Penelope thinking her Black Baron charade wouldn’t end are also two major unrealistic notions.
i’m seriously beating myself up trying to think if there’s an obscure element of homoeroticism at play here or if i’m being annoying (or both. i mean, probably). because absolutely no one suspected Penelope of being the Black Baron, which meant she played the part to a T, if it was even truly just a role (my opinion is that, as much as i hate TiT, Penelope most definitely has inner demons and villain potential, and the way all this is just swept under the rug at the end of the episode is so bizarre). so if Penelope’s masculinity - and masculinity is putting it lightly; sis really channeled her best Tom of Finland, butch queen, ultra-hetero taxidermy porn or some shit idk i don’t understand straighties - came out during the episode and Bentley was still persistent on wanting to bone after the big reveal, then ???? quite honestly, if this game came out today i’d just settle for gender is a social construct, but it didn’t so i’m genuinely curious as to finding out if Bentley is in touch with his femininity and if that was brought on by being a nerd and not an incel. we know SP wanted to make Murray bisexual originally, although we have to idea on what the taste level was gonna be on that (especially in 2002). i’m ending this point by saying that, when it comes to Bentley’s character development in regards to Penelope’s disguise, it defo lead to possibilities and ideas regarding his sexuality, his perception of gender and how in touch with his femininity he is. also, Penelope has a great British accent, we love to see it xx
i keep a cerebral log of my best moments from this hellsite, so let me quote myself: i think i put it best when i described Penelope as ‘a meek woman hiding behind a man’s disguise’ and what that meant. i always talk about how the sLy-VeRsE emulates life, from vices to corruption, from pollution to the treatment of feral animals. part of that includes gender politics and how women are mistreated. Carmelita, despite bringing in countless baddies (literally even a fucking evil mask), always gets shit from Barkley, for example. Penelope is no exception. for her to put her plans into motion she couldn’t do so as a woman, she had to dawn the disguise of the Black Baron. as a man, she is feared by everyone, even Dimitri, and has created an empire, living in a fucking castle lair. can we say girlboss ? i’d like to think that Sly beating her bossfight isn’t the only reason behind her dropping her guise. she is simply forced to overcome a horrible coping mechanism used to appease society. she got way too comfortable doing something which wasn’t right but it was ok. despite what i said about her having inner demons (who doesn’t?), she was never a villain. she was actually a victim of how the world works, so… yeah. that’s basically it.
although A Cold Alliance spotlighted Penelope’s chemistry with the rest of the gang in such a charming way, it wasn’t until Dead Men Tell No Tales that we really got to see her character post Black Baron. and i think for the most part, this was truly a mixed bag. we reach the climax of Penelope being pigeonholed into an unhealthy love triangle between Sly and Bentley (which i’m pretty sure Sly was 100% unaware about). as a baby playing this episode, girl i was living for the drama (Bentley shading Sly about ASCII *audible gasp, hand on chest*). in retrospect though, i couldn’t care less. i think Penelope wouldn’t care for either of them, whatever her sexual orientation is. however, i think it’s only natural she would pick Sly over Bentley. lil mama brawled with Sly on a fucking plane wing mid-flight. anyway, her being kidnapped by LeFwee didn’t quite make sense in my opinion. i mean, i’ve never been taken hostage on a desolate island inhabited by a clan of pirates and prehistoric lizards, but i’m pretty sure she could kick LeFwee’s sexist ass? let’s say the gang truly didn’t have a choice and this was worst case scenario, why did Penelope have to be the hostage again? wasn’t she just taken hostage by Tsao’s dragon? why couldn’t Bentley be kidnapped? LeFwee had beef with him over their competition of intellect, so why not take him instead? SP made progress with Penelope overcoming the Black Baron persona, why not switch the stereotypical gender roles here and have Penelope rescue Bentley, which would result in the same outcome of them getting together? i can’t be that mad at this because in the end she’s the one who fights LeFwee, bringing about the gender role swap i’ve just mentioned. and that’s fascinating. like, it makes sense for her to be able to handle a sword because she lived in a fucking castle for fuck’s sake. and the bossfight ends in one of the most brutal ways in the series, Penelope throwing LeFwee’s chauvinist ass to the sharks. i truly like this ending to the love triangle because it depicted a relationship based on a foundation of equality, equal forces. no one is being disrespected (by each other, not the SP writers unfortunately). and it’s interesting to consider that Penelope went from being a “villain” to accompanying Bentley in creating a new beginning for the Cooper legacy and lineage.
so yeah, to skip the formalities, Penelope is fucking awesome.
I imagine that the scene on the lower part of the drawing happened a LOT between these two.
quick doodles of them
i miss drawing human penelope mouse so much i l OVE H E R OKAY.… .
Penelope’s proposal
I imagine that someone as neurotic as Bentley would have trouble summoning the courage to pop the question (and maybe he’d be self-conscious about not being able to “get down on one knee” to do it). So I like the idea of Penelope being the one to propose because she KNOWS he wants to and she’s tired of waiting for him to ask her.