Spamton is a very interesting character. Anybody who had payed attention to Deltarune after chapter 2 would know this. And his sheer popularity makes sense. His odd way of speaking, the perfect mix of quirkiness and terrifying insanity, the tragic backstory. The elements are all there to make a insanely well written character. But uh- I'm not here to gush about how good of a character Spamton is. (I mean, technically I am) I'm here to look at his character specifically through the lens of him being a spam bot.
Despite what the addisons said about Spamton being "like the rest of us," I think Spamton always was meant to be a little different. The way his appearance is very similar to the addisons but not quite the same - I'm pretty sure his marketing tactics followed the same principle. Whether it was because he was simply a bit more pushy with his advertisements, or that there was something a bit unnerving about his character even before gaster/the mysterious entity came into play, I'm sure there was a reason the customers ignored him. Just like how people ignore real life spam emails. They're annoying, unsafe, weird, stupid. Spamton was always meant to be ignored. To be that one email guy popping up at people with advertisements on the streets. People just DON'T LIKE SPAM.
Then the mysterious entity came into Spamton's life. Somehow, defying all logic, they made spam emails popular. They made Spamton popular. But they also gave him knowledge on the nature of their world. That everything is controlled by the plot and other such unseen forces, and that nobody can truly make their own decisions in this world. With this, Spamton knew his popularity really wasn't supposed to have happened in the first place, but everybody already loved him, (well, the addisons left him- but that was just because they were jealous! He didn't need them!) and he'd ride the wave as high as it'd take him.
But it all came crashing sooner than even Spamton expected. Without the entity's help, the world corrected itself, and everybody went right back to hating spam emails. Spamton would go back to being that forgetful email guy. No, it was even worse now. At least back then he had some people that were friendly to him. Now... he had nobody. He didn't even have a house.
He was always meant to be this way, wasn't he? No matter how hard he tried, the world simply wouldn't let him be a big shot. Spamton absolutely hated that. He wanted to fight back against this cruel world. Now, he didn’t just want his popularity back, he wanted freedom. To escape the confines of this story and his role as a personified spam bot, to become something… more. To truly become a [BIG SHOT]!
But that didn’t change the fact he was still a spam bot. And what do spam bots do? They just keep sending emails to as many people as possible, just in the off chance somebody will click that link. That’s exactly what Spamton does to try to gain his freedom. He latched on to a ray of hope- that robot in the basement- and repeatedly attempted to sneak inside the queens mansion to get to it without regard for exactly how good his plans are, in the vain hope one of those attempts would succeed at one point. He just kept trying. Over and over and over… slowly losing his mind even more in the process. There is evidence that he tries multiple times to get inside the basement, with Sweet Cap’n Cakes mentioning a “funny little man” asking them for help to sneak in the mansion, and Swatch mentioning an impersonator- which is probably Spamton. Which uh… the image of the tiny dude dressing up as this huge bird guy and thinking it’s a clever enough disguise to get past everybody in the mansion in a funny thought- but kinda sad at the same time. Seriously- did Spamton really think there was a chance that’d work??? But I digress.
Even with his repeated unsuccessful attempts to infiltrate the mansion- there was one attempt that worked. When Kris and the player came into the picture. But even with the help of a lighter and a literal god-being on his side helping him with his plan… he still failed. That neo robot didn’t do anything for his situation. He was still trapped. And so he turned against Kris, and by extension the player, in a last ditch attempt to get his freedom. That was what fully solidified his utter failure. He was going against us. But even if he hadn’t attempted to fight the player, he would’ve have failed in any other attempt anyways.
From the very moment Spamton decided to oppose the rules of this video game world, to try to become something more than a spam bot, he was destined to fail. Even if he managed to get Kris’s soul. Even if he somehow became as powerful as Asriel in undertale, he still wouldn’t get the freedom he wants. Because he is a character in a video game, and he will never become anything more than that.
The Sacrifice Files
Case: The Blind Nun
This is a short story from the Satsuriku no Tenshi Fanbook.
Written by Makoto Sanada, translated by me.
Keep reading
Just gonna go on a tangent about this for a second, because like
Part 1: Why they don't work and never have
The number one piece of advice people get about writing is to give their characters flaws. Your characters can't be too perfect. Flaws will make them interesting, dynamic, compelling, more real! Flawed characters make for a perfect story! But then someone will ask how to give their characters flaws, and the response is almost invariably something along the lines of
"Just don't make them perfect. Give them a scar or a disability or something."
This is some of the worst writing advice I've ever heard, right up there with "NEVER use adjectives ever" and "Nahh, you don't need to make backups of your work, it'll totally be fine and nothing bad will happen." It's also the single most common piece of writing advice I've come across. This is bad advice.
Because like… Scars aren't a personality flaw. Disabilities especially are not a personality flaw. Both these things have their uses in writing characters, but they aren't flaws. Honestly it's a little shocking that people think it's okay to outright say they think a disability is a character flaw to begin with, because like. Excuse me?
The next problem with this is that, even if these were somehow character flaws, most people don't want to make literally all their characters scarred and disabled. That's like saying that good characters are required to have blonde hair and bushy eyebrows. A character or two with those traits isn't an issue, but telling someone all their characters need one or both of these two traits? That's incredibly limiting.
Lastly, it encourages people to think up a character and then tack on the 'flaws' after. It's why we ended up with an era of perfectly smart perfectly beautiful perfectly skilled characters that had a disproportionate amount of angst about some tiny barely noticeable scar on their back. It's how we get characters that are 'clumsy' (in no way that actually matters to the story), or who have the sole flaw of being too perfect.
People made characters they liked, and they liked them exactly that way. Then afterwards, they had to tack on some 'flaw' they didn't actually want to be part of the character. So they of course make that 'flaw' as small and unimportant as possible. To go back to the "all characters must be blonde with bushy eyebrows" comparison, it's the writer trying to work around this unwanted restriction by giving everyone rainbow hair dye and eyebrow trimmers.
So, how do we fix that?
Part 2: How to fix that
… Or one way, anyway. There are infinite ways to solve this problem, most of which start by completely throwing out the standard scar/disability advice. Everyone has their own way to write characters. But just saying "idk, everyone is different, there are lots of ways" is ridiculously unhelpful. So, here's one way to do it that I really like to use personally. You can use it too, if you want.
instead of a flaw, I like to give my characters an Unshakeable Trait.
What is an unshakeable trait? It's the term I like to use for something that will always be true about a character. Something core to them, something that will never leave them for as long as they live. It is, most importantly, not a flaw.
Let's come up with a quick character as an example. Meet Alaric, who always keeps his word. Anything Alaric says he will do, he will do it.
This is Alaric's greatest strength.
Alaric says he will save all the orphans from the burning orphanage. People doubt him, but he does it. He said he was going to do it, so there was nothing that could stop him from doing it.
Alaric says he will catch the thieves hiding in the mountains. Many have tried and failed to do this, but Alaric says he can do it. And thus, Alaric does it.
Alaric says he will move a mountain? He wouldn't say it unless he could and would make it true. We've seen him do amazing things before. We don't know how yet, but we know that mountain is about to move.
One day, Alaric says he will slay the dragon. We know, for certain, that nothing will stop him from slaying that dragon.
… Not even if it turns out the dragon wasn't really bothering anyone.
… Not even if something goes wrong and Alaric ends up without the important tools he'd prepared for this task.
… Not even if the battle is likely to kill his entire party. Not even if killing the dragon will only make way for more dangerous monsters to move in. Not even if his friends beg and plead with him, Alaric you must stop, this is a death sentence to us all!
Alaric said he would do this, and he will.
Because this isn't just Alaric's greatest strength. It's also his greatest weakness.
The hearts of the readers are heavy as they realize what is about to unfold, but they are not surprised. By now they know Alaric and they know who he is. They know the dragon will die, no matter the consequences.
In the battle, the entire town and all the people who once lived in it is burned to the ground. Every last one of Alaric's friends die in battle. When the dragon falls, only Alaric is left alive.
… And that makes for a really interesting story! Gosh darn! That's way more fun than a story where some cool guy just always solves everyone's problems all the time! And now that we've seen the terrible consequences of Alaric's actions, we can take it even further! How exactly does Alaric react to what he's done?
Is he unable to cope with his terrible mistake, and twists himself into something awful trying to justify his actions?
Does he plead with the ashes, begging the charred town for forgiveness he cannot have?
Does he vow to take back what he's done? Drive himself to madness in pursuit of an unobtainable goal, every action an even greater mistake than the last?
Does he grow, and change his ways? Because he absolutely can do that. An unshakeable trait is always there deep down inside a character, but it is possible for them to learn to overcome it. It will be a battle they'll fight every day for the rest of their lives, and it is a battle they will not always win, but it is possible. Filled with regret, there may be a day where Alaric says he will do something… and then consciously makes an incredible effort to avoid doing it, because he realized it would be a mistake. Today, he was able to overcome his weakness. That trait isn't going anywhere though, and tomorrow is still unsure.
That is my favorite way to write a flawed character.
The most fun part is, this unshakeable trait can be anything. It can be that they always finish things very quickly. It can be that they love their friends more than anything else in the universe. It can be that they're always multitasking. It can be their child-like wonder, or their scientific mind, or even something as silly as their love of sweet potatoes. When made central to their character and taken to extremes, absolutely anything can function as this dual greatest strength and greatest weakness.
That being said, this is again just one way to do it. To say this is the only way to write a flawed character brings us back to "but they must all be blonde and have bushy eyebrows." And sometimes? Sometimes you don't even want to write a flawed character. Sometimes you want an invincible Superman, and if that's what you want then go for it!
This is one place you could start if you're feeling lost or unsure, but at the end of the day it's just a tool in your pocket. It's up to you to choose your favorite tools for the job.
Writing should be fun! Write what you love. Write what interests you, most of all.
I made a comic out of a certain section of The Book of Bill! It's one of my favorite bits. It's just so VISCERAL and disturbing, and I really wanted to try capturing that. Anyways, hope y'all like it lmao
Long time lurker, first time asker!
How do you keep different voices/characters in your fics so distinct? I'm writing my first longer than 2k word fic and it's... a time.
First, I'm going to link you the best essay I've ever read about How To Write Canon Character Voices—what's too much accent, what's too little, how to pay attention to word choice and the way they phrase things, etc. It's about Transformers but the skills are transferrable to other fandoms (or original writing). The original essay is down so all I can offer is the archive.org version, but it's worth it.
Second, I'm going to link you this post I wrote about how I study character voices. It's about Hazbin but it shows you the kinds of things I pay attention to when I'm learning a character voice.
Third, I'm going to offer you some extra general advice that isn't in the above posts:
Some people try to make characters sound like themselves by basically parroting their catch phrases or most common quotes. Do that and you're just gonna make your version of the character sound like a robot. (Note: if you're writing a character who only knows how to say a few quotes, that's okay lmao.) The readers already know what the characters said in canon, they're reading a fic to hear them say something new. Example: if you have Bill Cipher arrive on the scene and say "Did you miss me? Admit it, you missed me!" word-for-word, you don't sound like you're writing Bill, you sound like you're quoting Bill from That One Scene where He Said That Thing.
But... directly borrowing characters' quotes is kind of a stepping stone on the way toward figuring out how they speak. Think about things they've already said, but use those quotes as a guide for how to write them.
Example: from that quote above, we get that when Bill shows up around people who definitely did NOT miss him, he just... decides that they did and tells them so. This shows you a bit of his sense of humor (he makes jokes to annoy someone who hates him—it's not even a mean joke, just annoying), a bit of his ego (he knows he's clowning around, but even when he's clowning he's going to say something that makes himself sound popular rather than hated), his casual & familiar attitude with someone he barely knows, his tendency to just request people do what he wants (saying "admit it, you missed me" instead of something like "I know you missed me")... etc.
And I kinda already said this in the Hazbin post, but the most important thing you can do when you're struggling with a character voice is just rewatch their episodes and pay close attention to how they speak (or rewatch their movie scenes, or reread their chapters/comic issues—whatever you're writing about). If they're from a visual/audio medium (TV, movie, podcast, etc), then if need be, read transcripts to see how their voices look when written down. Type down the transcripts yourself if there aren't any—and that's also a good physical exercise to make you slow down and pay attention to how they speak. (You notice where they tend to pause in sentences when you're the one who has to decide where to put commas; you notice their accent when you're the one who has to decide whether that word sounds more like walking or walkin'.)
Pay attention to cadence, accent, interjections, sentence length, active voice, passive voice, preferred vocabulary, preferred slang, word choice, sentence length, sentence complexity, any phrases they're fond of (but again—don't overuse a phrase unless they overuse a phrase), how they tend to refer to the people around them (by first name, last name, any titles, any nicknames—and do they change in different contexts?)... Pay attention to anything you can think of. You want to be able to hear the character's voice clearly in your head—read everything you write in their voice, and if it doesn't sound like their voice in your head, change it.
Just a doodle
I was inspired by a line from the fic Boy with a Broken Halo by Sasaria
autistic folks when their routine gets disrupted, and they don't get alone time when they're supposed to get alone time
A lil sad Ray
I tried to play around a bit with shading and stuff on this one- the opacity bar is actually so amazing
Satsuriku no Tenshi Clear Files - Circus Troupe Version
Scanned by me
Current fixations: Noel the Mortal Fate, Angels of Death(My AoD obsession will never die)
71 posts