An online library of visual-narrative devices that are used in the medium of comics and other sequential art.
Happy Halloween! I'm really excited to be finally launching* what is maybe one of my most ambitious, largest work yet. This online library is the next phase of a research project that began in May 2020, when I first mused on how comics as a field doesn't have a resource that catalogues devices used in the medium. Like, theatre has devices, so does literature, and film! So why shouldn't comics? I always had an interest in comics studies and analysis. I love reading, making and thinking comics. However most of my knowledge was intuitive - I learned comics from osmosis and experience. This is true for many of my peers. Speaking about comics as a creator is hard, because we don't have a robust system of language. When we had to speak, many of us tend to reach for the language developed for film by film practitioners. If there is language specific to comics, it's either scattered in multiple blogs or hidden away in academic journals. The Comics Devices library is meant to aggregate everything and everybody into a single hub! After exploring some multiple resources, alongside some original, independent research, here is the first edition! * The Comics Devices project is still a work-in-progress! It's not final, nor will it ever be. This is why I am seeking contributors to help build this library. Translations, comics examples, etc. There is a lot of work to do! If you are interested, reply to this post or submit an expression of interest on this page. Have fun everyone!! (Now time for me to melt x_x)
A couple job interview hacks from someone who has to give a job interview every single goddamn day: (disclaimer: this goes for my process and my company’s process, other companies and industries might be different)
1. There are a few things I check and a few questions I ask literally just to figure out if you can play the game and get along with others in a professional setting. Part of the job I interview for is talking to people, and we work in teams. So if you can’t “play the game” a tiny bit, it’s not going to work. Playing the game includes:
- Why do you want to work here? (just prove that you googled the company, tell me like 1 thing about us, I just want to know that you did SOME kind of preparation for this interview)
- Are you wearing professional clothing? I don’t need a suit just don’t show up in a ratty t-shirt and sweatpants.
- Are you able to speak respectfully and without dropping f-bombs all the time? Not because I’m offended but because I don’t want to be reported to HR if you wind up on my team.
- Can you follow simple directions in an interview?
2. Stop telling me protected information. I don’t want to know about what drugs or medications you’re on, I don’t want to know about you being sick, I don’t want to know if you’re planning to have children soon, I don’t want to know anything about your personal life other than “can you do the job?”
3. When we ask, “What questions do you have for me?” here are my favorites I’ve heard: - What does the day-to-day look like for a member of your team?
- If one of your team members was not performing up to his usual standard, what steps would you take to correct that?
- What can I start doing now to accelerate my learning process in this job?
- What are some reservations you have about me as a candidate? (be ready for this emotionally….it will REALLY help you in the future, and I’ve had people save themselves from a No after this, but can be hard to hear)
- In your opinion, what skills and qualities does the ideal candidate for this job possess?
- What advice would you give to a new hire in this position/someone who wanted to break into this industry, as someone who has worked here for a while?
Those are just my tips off-the-cuff. I work in sales in marketing/SAAS, so these can be very different depending on the industry, but I wish the people I interview could read this before they show up.
Here are 20 positive and negative trait pairs that can create compelling character dynamics in storytelling:
1. Bravery - Recklessness: A character is courageous in the face of danger but often takes unnecessary risks.
2. Intelligence - Arrogance: A character is exceptionally smart but looks down on others.
3. Compassion - Naivety: A character is deeply caring but easily deceived due to their trusting nature.
4. Determination - Stubbornness: A character is persistent in their goals but unwilling to adapt or compromise.
5. Charisma - Manipulativeness: A character is charming and persuasive but often uses these traits to exploit others.
6. Resourcefulness - Opportunism: A character is adept at finding solutions but is also quick to exploit situations for personal gain.
7. Loyalty - Blind Obedience: A character is fiercely loyal but follows orders without question, even when they're wrong.
8. Optimism - Denial: A character remains hopeful in difficult times but often ignores harsh realities.
9. Humor - Inappropriateness: A character lightens the mood with jokes but often crosses the line with their humor.
10. Generosity - Lack of Boundaries: A character is giving and selfless but often neglects their own needs and well-being.
11. Patience - Passivity: A character is calm and tolerant but sometimes fails to take action when needed.
12. Wisdom - Cynicism: A character has deep understanding and insight but is often pessimistic about the world.
13. Confidence - Overconfidence: A character believes in their abilities but sometimes underestimates challenges.
14. Honesty - Bluntness: A character is truthful and straightforward but often insensitive in their delivery.
15. Self-discipline - Rigidity: A character maintains strong control over their actions but is inflexible and resistant to change.
16. Adventurousness - Impulsiveness: A character loves exploring and trying new things but often acts without thinking.
17. Empathy - Overwhelm: A character deeply understands and feels others' emotions but can become overwhelmed by them.
18. Ambition - Ruthlessness: A character is driven to achieve great things but willing to do anything, even unethical, to succeed.
19. Resilience - Emotional Detachment: A character can endure hardships without breaking but often seems emotionally distant.
20. Strategic - Calculative: A character excels at planning and foresight but can be cold and overly pragmatic in their decisions.
These pairs create complex, multi-dimensional characters that can drive rich, dynamic storytelling.
*disclaimer: this is based on what’s worked for me, aka an artist that likes to make comics/storyboards. so this advice is directed at people who do that
you can do things like this:
Which is fun! Character sheets like this are great, especially for personal reference! But frankly, I don’t think most people engage with this (at least I personally don’t). You could have the coolest character in the world, but it will be harder for most people to feel invested when they’re presented so neutrally like this.
My main piece of advice is: get better at writing.
That might sound harsh when said like that, but let me explain what I mean! (Not trying to imply you’re bad at writing either!)
What I tend to do is just throw characters into situations with as little handholding as I can. Give enough context that readers can follow along, but don’t feel like they’re being explained to.
what can you learn about the characters through their designs alone? (age, personality, economic status, occupation, etc)
what can you learn about the characters’ relationship though their interactions alone? (are they close? familial? romantic? is there hostility? are they tense/relaxed?)
what are the characters currently doing? what were they doing previously (how long have they been talking)? what are they going to do next? can you convey this without dialogue?
how do they feel about what they are doing? are they content? focused? over/understimulated? would they rather be doing something else?
where are they? does it matter? would establishing a setting in at least one panel clarify the scene? is there anything in the enviroment that could tell some of the story?
what time of day is it? what time of year is it? what is the weather like?
Now, with all this in mind, I'm going to give you another example. I'm going to use completely brand new characters for the sake of the experiment, so you won't have any bias (aka I can’t use Protagonist from above, since you already know all about him).
Did this get more of an emotional response from you than the first example? Why do you think so? Who are these characters? How do they know each other? What else can you infer about them? What happened? Who is "she"?
Now, you don't have to actually answer all those questions. But think about them! You can tell people a whole lot about your characters without ever showing them a list of their likes and dislikes.
Obviously, comics aren't the only way to get people invested in your original characters! But regardless, easily digestible formats will grab people's attention faster than huge blocks of text, and comics are a lot less work than doing wholeass storyboards.
Now go and share your ocs with the world!!!
Next up is my bigger tutorial on character expressions! Bit of a pain to make it Tumblr friendly oop.
If it's hard to view on here, you can also get it on my Kofi for free!
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Basics:
Squash n Stretch:
Extra tips:
I want to write a book called “your character dies in the woods” that details all the pitfalls and dangers of being out on the road & in the wild for people without outdoors/wilderness experience bc I cannot keep reading narratives brush over life threatening conditions like nothing is happening.
I just read a book by one of my favorite authors whose plots are essentially airtight, but the MC was walking on a country road on a cold winter night and she was knocked down and fell into a drainage ditch covered in ice, broke through and got covered in icy mud and water.
Then she had a “miserable” 3 more miles to walk to the inn.
Babes she would not MAKE it to that inn.
main @starboundsealrb blog for art/writing resources, advice, other important stuff, and the like
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