βkill them with kindnessβ WRONG. pk starstorm π«π«π«π«π«π«π«π«π«ππππππππβοΈβοΈβοΈβοΈβοΈβοΈπππππβ¨β¨β¨β¨ππππͺπͺπͺπͺπͺπͺπ«π«π«π«π«πβοΈβοΈπ«π«π«π«βοΈβοΈπππͺπͺβοΈβοΈβοΈπππβοΈβοΈπ
I went to a library book sale this weekend and I found a very old book called βElectronic Life: How to Think About Computers,β which was published in I think 1975? Iβve been reading it kind of like how I would read a historical document, and itβs lowkey fascinating
Greetings, there have been some problems and delays to post it on the 2nd of March, we apologize for that. But thank you to everyone who have shown interest in this collaboration! Here are the results and credits to.
@calatarii - The Fool
@heartokei - The Magician
marshallpapu777 (twitter) - The High Priestess
@tactical-shovel - The Empress
@.9sy - The Emperor
Bunny_babbits (twitter) - The Hierophant
@giantenemykrab - The Chariot
gummrt (twitter) - Justice
KingJoshuaArt (twitter) - The Hermit
@fresasconcremaart - Strenght
Centipede_Zeri (twitter) - The Hanged Man
Kaijoo__ (twitter) - Death
@santa-lilio-sangre - The Devil
@ambiguousnothing - The Tower
@prcyyyy - The Star
@volcamluz - The Moon
@ash-underdash - Judgement
@peachfruitcake - The World
Better quality of the pieces here.
can't believe this is their first time meeting
Character, book, and author names under the cut
Andrew Minyard- All for the Game by Nora Sakavic
Neil Josten- All for the Game by Nora Sakavic
Random, but a really handy way to make things seem creepy or wrong in horror is to make them incongruously neat or clean:
In the middle of a horrific battlefield, you find one corpse laid aside neatly, straightened and arranged, its arms crossed neatly across its chest
As you walk through the garden, you gradually realise that the oddness youβve been noticing about the trees is that they are all perfectly symmetrical
As you move through the abandoned house, you realise that suddenly that thereβs no dust in this room, no dirt or cobwebs
You hear hideous noises coming from behind a locked door, screams and pleas, and visceral sounds of violence. When you manage to break down the door, there is no one there, and the room is perfectly spotless
In the middle of a horrific battlefield, a hollow full of churned mud and blood, you find five corpses cleanly dismembered, each set of limbs or parts neatly laid out in their own little row
You witness a murder, a brutal, grisly killing that carpets the area in blood. When you return in a blind panic with the authorities, the scene is completely clean, and no amount of examination can find even a drop of blood
You run through the night and the woods with a comrade, pulling each other through leaves and twigs and mud as you scramble desperately towards freedom. When you finally emerge from the forest, in the grey light of dawn, you turn to your companion in relief, and notice that their clothes are somehow perfectly clean
You hand a glass of water to your suspect, talking casually the whole while, and watch with satisfaction as they take it in their bare hand and take a drink. Thereβll be a decent set of prints to run from that later. Except there isnβt. There are no prints at all. As if nothing ever touched the glass
You browse idly through your hostβs catalogue, and stop, and pay much more attention, when you realise that several items on a dry list of acquisitions are ones youβve seen before, and it slowly dawns on you that each neat little object and number in this neat little book are things that belong (belonged?) to people you know
Neatness, particularly incongruous neatness, neatness where you expect violence or imperfection or abandonment, or neatness that you belatedly realise was hiding violence, or neatness that is imposed over violence, is incredibly scary. Because neatness is not a natural thing. Neatness requires some active force to have come through and made it so. Neatness implies that the world around you is being arranged, maybe to hide things, to disguise things, to make you doubt your senses, or else simply according to something elseβs desires. Neatness is active and artificial. Neatness puts things, maybe even people, into neat little boxes according to something elseβs ideals, and thatβs terrifying as well. Being objectified. Being asked to fit categories that youβre not sure you can fit, and wondering what will happen to the bits of you that donβt.
Neatness, essentially, says that something else is here. Neatness where there should be chaos says that either something came and changed things, or that what youβre seeing now or what you saw then is not real. Neatness alongside violence says that something came through here for whom violence did not mean the same thing as it does to you.
Neatness, in the right context, in the right place, can be very, very scary
And fun
Reunion
Keep reading
One of the funniest things about enemies-to-lovers ships is how theyβre almost always obsessed with each other. Like if a character actively chooses to interact with another character over and over again instead of simply ignoring them? Throw darts at it all you want, but you still printed out a picture of them to hang on your wall