Really can't go wrong in fantasy with a giant skeleton being part of the environment. I'm talking colossal, part of the scenery bones.
Oh yes, let me wonder what the hell it is, how it died, how long it has been there. Let me walk on its ribs pathways, climb inside an eyesocket, look at where it fused with the nature around it.
Bitte
Sauerkraut
I still have a few.
I don’t even care if it’s macaroni, ramen or those little bowls you stick in the microwave. Please, I need reassurance that most of the population on tumblr WOULDN’T STARVE TO DEATH if their parents couldn’t fix them food or they couldn’t go out to eat.
i looove the miku trend. nomadic horselord hungarian miku be upon you
Some quick background:
The following comic is about two characters: Zori Kell and Tuath Ara. Zori is a Sith apprentice and Tuath is a Jedi padawan. They met sometime before this story takes place on the desert planet Gaia. Zori saved Tuath from an accident that killed her master, and the duo formed an uneasy alliance to survive the unforgiving desert. They spent two Gaia-months trying to find a way offworld and develop feelings for each other. They share a kiss before returning to their respective lives.
They continued to run into each other. Zori is a member of the Sith cult known as the Devout, headed by Darth Arachne, and Tuath, as a senior padawan, is frequently sent against the cult. Before this comic begins, Tuath is captured by the Devout and put to work in their mines as a slave. Zori, who is fiercely protective of Tuath, will not allow this insult to her and stages a breakout. This brings us to the start of the comic
I'm really tired and out of it
This is a hilarious concept
Silly idea for a novel: the maintenance guys for ancient temple traps.
They’re a team of travelling engineers and quality assurance experts, who have to stay a step ahead of the assorted adventurers and archaeologists. The job is to make all the puzzles and traps authentic to original design, difficult to solve (but not too difficult. They want a staggered fatality rate so the final traps and puzzles get a chance to shine as well), and to stay ahead of schedule.
They’re all members of the reportedly long lost people who built the ruins. How or why this might be is never addressed. They carry themselves like regular tradesmen, all ‘well there’s you’re problem’ while dangling on a harness over a spike trap to fix the giant swinging axe. They have a water traps guy but he’s sick so the mechanical engineer is filling in. The spring loaded traps are all sticking this year due to humidity. The spinning clockwork puzzles are waiting for a part. The guy who replaces the tiles on collapsing floor traps thinks that’s bullshit. The stone worker who fixes the facades after the repairs has a UST-drenched rivalry with the botanist who arranges the moss and vines over hidden entrances and faded murals. The poison darts guy and the snake handler are siblings trying to fill their dad’s shoes. The final assessor is the grizzled old expert who’s seen it all and everyone respects. He has final say on whether or not the work is up to scratch and they can move onto the next temple. He gets injured/falls into a bottomless pit at the end of act one and they have to do the big job without him. The pressure is on to do him proud.
The archaeologists/adventurers have no clue about any of this. They’re constantly traipsing through the jungles, trying to decode clues, and loudly dying in the background. This is treated like a standard inconvenience.
Occasionally they run into vengeful spirits or surviving priests, who treat them the same way you treat a plumber who is fixing your sink: and tentatively offer them a sandwich and a cup of tea and try not to complain about them wearing work boots in the house.
Reading fantasy again, I've started thinking about how odd it is how in books like that, the non-human races invariably scoff at human frailty and vulnerability, even those that they'll call friends. Like that's mean?? Why would you be a dick to your friend who you know is not capable of as much as you are, and it's not their fault they were born like that. That's mean.
Like consider the opposite: Characters of non-human races treating their human companions like frail little old dogs. Worrying about small wounds being fatal - humans die of small injuries all the time - or being surprised that humans can actually eat salt, even if they can't stomach other spicy rocks. Being amazed that a human friend they haven't seen in 10 years still looks so young, they've hardly aged at all! And when the human tries to explain that they weren't going to just unexpectedly shrivel into a raisin in 10 years, the longer-lifespan friend dismisses this like no, he's seen it happen, you don't see a human for 10 or 20 years and they've shriveled in a blink.
Elves arguing with each other like "you can't take her out there, she will die!" and when the human gets there to ask what they're talking about, they explain to her that the journey will take them through a passage where it's going to be sunny out there. Humans burn in the sun. And she will have to clarify that no, actually, she'll be fine. They fight her about it, until she manages to convince them that it's not like vampires - humans only burn a little bit in the sun, not all the way through. She'll be fine if she just wears a hat.
Meanwhile dwarves are reluctant to allow humans in their mines and cities, not just out of being secretive, but because they know that you cannot bring humans underground, they will go insane if they go too long without seeing the sun. Nobody is entirely sure how long that is, but the general consensus is three days. One time a human tries to explain their dwarf companion that this is not true, there are humans that endure much longer darkness than that. As a matter of fact, in the furthest habited corners of the lands of the Northmen, the winter sun barely rises at all. Humans can survive three weeks of darkness, and not just once, but every single year.
"Then how do they sane?" Asks the dwarf, and just as he does, the conversation gets interrupted by the northland human, who had been eavesdropping, and turns to look at them with an unnerving glint in her colourless grey eyes, grinning while saying
"That's the neat part, we don't."
Today is July 2nd, the day Independence was voted on. It took two days to draft the Declaration, agree on the final draft, and sign it, thus making July 4th the day it was signed and the day we celebrate Independence.
Happy Treason Day everyone, for today is the day we committed to the path of treason against the British Empire.