*tosses these into a pit and bolts*
Idea: Danny, as Ghost King, has now lived for millennia. He’s seen civilizations rise and fall, stars collapse and solar systems be eaten by black holes. Despite this, he stopped maturing at 20. As a result, he gets bored easily, especially since he found a way to restructure the Infinite Realms to be a lot less reliant on one person.
So he explores. Perhaps he’s seen everything from his dimension, but what about others? In what ways could they be different? So he looks. Sometimes, there is no Earth. Sometimes it’s completely different. Sometimes it’s exactly the same. He just left one that was completely futuristic, but this new one? It had heroes.
Heroes! Just like he was, once! Oh, that brings him back. They’re so cute, so small, but- No, no, just because he’s stronger than them doesn’t mean they’re weak. Actually, it’s quite impressive how much they manage to accomplish. They even have their own little group dedicated to saving the world from what they deem threats.
Maybe Danny could join. It’s been a long time since he’s had a vacation. It would be fun. Plus, who would say no to more help?
(The Justice League was in a panic. Every single member who was magically inclined felt something arrive, something that felt like death and life and balance and strength all at once. It would feel safe if it wasn’t strong enough to practically suffocate them. No, they needed to plan, so that this wouldn’t end up a possible Darkseid scenario.)
I think one big reason why we don't consider the stars as important as before (not even pop-astrology anymore cares about the stars or the sky on itself, just the signs deprived of context) is because of light pollution.
For most of human history the sky looked between 1-3, 4 at most. And then all of a sudden with electrification it was gone (I'm lucky if I get 6 in my small city). The first time I saw the Milky Way fully as a kid was a spiritual experience, I was almost scared on how BRIGHT it was, it felt like someone was looking back at me. You don't get that at all with modern light pollution.
When most people talk about stargazing nowadays they think about watching about a couple of bright dots. The stars are really, really not like that. The unpolluted night sky is a festival of fireworks. There is nothing like it.
As a 5th-Semester Animation Student, I am surprised at how little I actually yell about the animation of this Show.
You guys-
You guys have no idea the actual genius of 9 Story Entertainment and BrownBag Films (The Production and Animation Studio for the Wild Kratts Episodes)
First of all. This is not traditional 2D animation.
This is Cut-Out Animation, also known as 2D Rigged Animation or Puppet Animation. Other shows you might be familiar with that use this technique are Bluey, Hilda, Rick and Morty, or the Big Hero 6 TV Show. There are more but these came to my mind first.
Cut Out Animation can be very limiting, because you work with 2D sprites in a 3D environment almost. The Tech Artists, sometimes called Character Builders, are the ones that take the design of the characters and creatures and build a 2D skeleton of sorts, putting bones inside of the png drawing and allowing it to move. It might sound easy, but trust me when I say it is a tiring process and the node-view is horrifying, haha.
I don't know if people would care for an actual deep-dive into the animation of the show, because believe me, I can talk a lot about it, as someone who is familiar with the animation technique, the technical/character building aspects of it, as well as someone who has actually access to the Software the Animation Studio is using to make these episodes (I kid you not when I say that I am in possession off all the tools to make my own Wild Kratts episode, minus the backgrounds because I hate doing those)
For those that care, THIS is what the animator sees before the episode gets finished, lol
Say hi to "Chad", he was part of the Shortfilm I made with some others in my third Semester at uni.
The purple plots are controllers with which you move the character around.
The green lines and dots are deformers which make the character able to bend and stretch.
Also, the thing in the right window is the beloved node view, or at least a small aspect of it. All these small squares have meaning and I won't even try to explain
While Cut Out Animation isn't my strong suit (Traditional 2D and 3D animation is) I would still be down to talk more about it if anyone cares to listen, lol. Even beyond the software capabilities, the show is actually very interesting to look at from a production standpoint and I would love to just talk more about the animation in general because let me tell you, it is much better than people give it credit for!
Im so bored...SAVE MEEEEE AAUUGHHHH
What IS it with tumblr users and “biting” I bet you people have never even bitten someone irl
Fanart by @/dialm4spooky on Twitter (reposted with their full permission)
He really puts the Ace in menace.
FINALLY got this finished! BIG thanks to @reginamangala for the toast-tally perfect idea of Al briefly experimenting with modern technology. 🍞🔥🧵
Also borrowed her OC Amon for this! (Go check out her fic!)
Dash works at the GCPD. It’s been an interesting first few weeks. He can’t quite understand why everyone is so afraid of these rogues that the Bats and the Birds fight.
The other officers in the station just thought Dash’s comments on the matter was just the new guy talking shit. They ate their words when the newbie brought The fucking Joker into the station in handcuffs single-handedly.
• Use the hand you write with.
• Make a fist with your thumb outside, not tucked inside. If it’s tucked inside your fist, when you punch someone, you might break your thumb. The thumb goes across your fingers, not on the side.
• Don’t be like in the movies—don’t aim for the face. Face punches don’t usually stop people, and you can miss when they duck their head or break your hand on their jaw. If you want to get away quickly, or end a fight, aim for the chest, or the ribs. If you really want to do some damage, e.g., you’re being attacked, aim for the throat, which will make it hard for your attacker to breathe for a hot minute.
• When you punch, you want to aim and hit with your first two knuckles. Not the flats of your fingers, and not your ring or pinky knuckles, which can break more easily. You can use your weight, if you’re on your feet, to add wallop, and spring into a punch with your feet and torso.