Working on the animations for a new cutscene, poor Riki can't catch a break.
Puzzle time!! Remember, always pay attention to the gravity fields.
Started to draw some of the other character that will apear on the game, besides Riki.
Fo now we have Riki's older brother and Johnny, Riki's best friend.
Riki is a cute and helpless bird, but that doesn't mean he won't show off some of his acrobatic prowess.
An accurate depiction of testing a new code for the first time.
2 year of (very slow) improvements in 3 screenshots.
Game development is hard (and slow) :T
After (assuming) the player is familiar with the basic mechanics of the game, the levels will start to get more complex and challenging.
Been making some adjustments in the coding and also decided to give the background a little more attention. Despite it being space, I tried to make it look less empty by adding and making some of the elements bigger.
Been drawing some concepts for cutscenes. There are a lot of cutscenes to animate for the third level of the game.
These is going to take forever (ᗒᗣᗕ)
In Flightless Star using gravity creatively is essential to advance through the levels.
But sometimes it unlocks some handy shortcuts, for those that want to challenge themselves and finish the level as fast as possible.
A definitely not dangerous doppelganger to follow you around, just keep a healthy distance from him and you'll be fine.
Newcomer solo game developer. Developing my first game, Flightless Star. A challenging "platformer" where you play with a cute bird lost in space
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