Newcomer solo game developer. Developing my first game, Flightless Star. A challenging "platformer" where you play with a cute bird lost in space
20 posts
Working on the animations for a new cutscene, poor Riki can't catch a break.
Been drawing some concepts for cutscenes. There are a lot of cutscenes to animate for the third level of the game.
These is going to take forever (ᗒᗣᗕ)
Riki is a cute and helpless bird, but that doesn't mean he won't show off some of his acrobatic prowess.
Puzzle time!! Remember, always pay attention to the gravity fields.
After (assuming) the player is familiar with the basic mechanics of the game, the levels will start to get more complex and challenging.
The backstory of the game's protagonist will be told in the loading screens.
Paying attention to them will explain the sequence of events that resulted in the broken bird getting lost in the emptiness of space.
2 year of (very slow) improvements in 3 screenshots.
Game development is hard (and slow) :T
In Flightless Star using gravity creatively is essential to advance through the levels.
But sometimes it unlocks some handy shortcuts, for those that want to challenge themselves and finish the level as fast as possible.
Midway through the second level we find CW Leonis (IRC +10216), the dying star surrounded by a carbon dust cloud that once belonged to its outer layer.
Reference: https://science.nasa.gov/image-detail/cw-leonis/
With new movement abilities come new challenges.
The new dodge move allows the player to significantly change his trajectory, to dodge hazards or safely land on the destined planet.
A definitely not dangerous doppelganger to follow you around, just keep a healthy distance from him and you'll be fine.
After a lot of tweaks and redraws, I finally reached a satisfying (and cute) running animation for the little bird.
The Evil Eye (spiral galaxy NGC 4826) watches over the lost bird as the player begins the second level of the game.
PS: I may consider redrawing or making some touch ups later as it looks a far cry from the amazing image it is based on.
Reference: https://science.nasa.gov/image-detail/eye-in-the-sky-2/
An accurate depiction of testing a new code for the first time.
A little look at the dash mechanics of the game.
Despite being safer on land, Riki still will have to watch out for the dangerous hazards.
Been making some adjustments in the coding and also decided to give the background a little more attention. Despite it being space, I tried to make it look less empty by adding and making some of the elements bigger.
Despite all headache, the chaotic unpredictability of this gravitational fields can create some interesting behaviors
Started to draw some of the other character that will apear on the game, besides Riki.
Fo now we have Riki's older brother and Johnny, Riki's best friend.
I’m a newcomer solo game developer and this is the first game I’ve been working for quite some time.
The game is called Flightless Star, and has a pretty unusual gameplay, playing similar to a 2D platformer, but instead of jumping you launch yourself from one planet to the next while dealing with their treacherous gravity fields, avoiding hazards and using your ever increasing movement abilities.
I’ve been working on this game for almost 2 years and there is still a lot to do :'), in the meantime I released a demo to gather feedback and show the idea of the game.
Trailer;
Demo on Itchio;
Steam page;