With new movement abilities come new challenges.
The new dodge move allows the player to significantly change his trajectory, to dodge hazards or safely land on the destined planet.
Been making some adjustments in the coding and also decided to give the background a little more attention. Despite it being space, I tried to make it look less empty by adding and making some of the elements bigger.
Started to draw some of the other character that will apear on the game, besides Riki.
Fo now we have Riki's older brother and Johnny, Riki's best friend.
Riki is a cute and helpless bird, but that doesn't mean he won't show off some of his acrobatic prowess.
The backstory of the game's protagonist will be told in the loading screens.
Paying attention to them will explain the sequence of events that resulted in the broken bird getting lost in the emptiness of space.
An accurate depiction of testing a new code for the first time.
A little look at the dash mechanics of the game.
Despite being safer on land, Riki still will have to watch out for the dangerous hazards.
After (assuming) the player is familiar with the basic mechanics of the game, the levels will start to get more complex and challenging.
After a lot of tweaks and redraws, I finally reached a satisfying (and cute) running animation for the little bird.
The Evil Eye (spiral galaxy NGC 4826) watches over the lost bird as the player begins the second level of the game.
PS: I may consider redrawing or making some touch ups later as it looks a far cry from the amazing image it is based on.
Reference: https://science.nasa.gov/image-detail/eye-in-the-sky-2/
Newcomer solo game developer. Developing my first game, Flightless Star. A challenging "platformer" where you play with a cute bird lost in space
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