So what can we learn from this study? On the data side, we see that everything is proceeding as planned. Nobody’s paying $50 for a burger at McDonald’s, or $16 for a can of tuna at Safeway. Employers wish their profits were higher, and workers are glad they got a raise, but they wish they made more money. Three years after Seattle started down the road to $15, everything is as it should be. Those apocalyptic claims of destruction and business closures haven’t been proven true. One thing the study didn’t explain was why the sky didn’t fall as promised. Why weren’t workers laid off in droves, or replaced with robots? Why didn’t prices skyrocket? Why does Seattle have more restaurants now than at any point in its history? It’s because those workers who saw a raise now have more money to spend in the city around them. Those restaurant workers are eating in more restaurants. They’re buying more groceries. They’re buying more clothes and cars. That increased consumer demand is creating jobs, and more than paying for the increased minimum wage. The $15 minimum wage established a positive feedback loop that created growth in Seattle by including more people in the economy. In other words, it worked exactly as intended.
Seattle’s $15 Minimum Wage Experiment Is a Success (via allthecanadianpolitics)
shit i don’t own a single confection what do i do if human children come knocking on my door???
Juice with a big mood
Neko Atsume wisdom (pt.1)
you ever notice how whenever the melee community gets called out for its various shitty things (being actual thieves, having bad attitudes, throwing a shitfit whenever their game MIGHT not be at evo despite the game’s top 10 players not changing at all over the course of several years) their go-to response is “lol well u just mad u cant beat me cuz u cant do a hiphop skadoodle mcgoo backwards sidetrick”
and whenever a new smash game or smash clone comes out, melee players immediately write it off for attempting to make smash more accessible to newcomers
melee players don’t want a new game. they want melee forever. not because they enjoy the game or think it has any longevity or merit as a community, but because they took the time to learn how to play this busted glitch-ridden children’s party game and they don’t want to lose that feeling of superiority they get from knowing how to wavedash
new smash game lets you move extremely quickly without needing to wavedash? not as good as melee, because that means people who didn’t bother to learn melee’s dumb tricks can play it and enjoy it.
it’s gatekeeping. plain and simple. melee players think knowing how to glitch a party game makes them better than you and anything that challenges that idea drives them in to a frenzy, busting out tired and disproven arguments about how combos in real fighting games were glitches to begin with, and how wavedashing isn’t a glitch because sakurai knew about it and didn’t remove it
they just don’t want new people playing smash. because if anybody can play smash (like nintendo always intended), it means they aren’t special.
mom: you need to learn how to cook for yourself
me:
Stuff I like that I reblog, and stuff that I post .... Luke
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