Based on my silly headcanon that Goku is really good at styling hair
Little thing i did between work
(Song is āIt's fate, baby, it's fateā from āTake me out to the ball gameā (1949) . Haven't watched the film btw i just know the song)
I cannot BELIEVE how good Ranma 1/2 is, I'm absolutely in love with these dorks š
I can make anything about goku
you have to MANUALLY opt out of it as well.
if youāve already opted out of showing up in google searches, itās preselected for you. but you also have to opt out for each blog you own separately, so if youād like to prevent AI scraping your blog iād really recommend taking the time to opt out. (source)
Sonic Frontiers is the latest 3D platforming game to be released in the Sonic the Hedgehog series, following the releases of Sonic Forces, Sonic Colors Ultimate (SCU), and Sonic Origins, their previous three 3D platforming titles. Forces, SCU, and Originsā releases were met with a lot of criticism due to not meeting the fanbaseās expectations for a variety of reasons, so in the days before Frontiersā released, I was excited but chose to keep a healthy level of skepticism just in case the game wasnāt all it was cracked up to be. Suffice to say, the hype for the game was extremely well earned, as I had an absolute blast playing through Frontiers. To help me get all my points across as to why I like this game so much, Iāll be dividing this review into two parts: the gameplay segment and the story segment. Iām doing this for two reasons: the first being that I believe both need to be talked about separately so I can really dive deep into what makes them so good, and the other is so that people who only want a gameplay review arenāt spoiled on some of the more major plot points of the game. With that being said, here are my thoughts on Sonic Frontiers!
As I was in the process of putting this review together, Sonic Team revealed that over the course of 2023, the game would be getting a series of 3 free updates, and the last of those updates would contain a story update involving more playable characters, showing pictures of Tails, Knuckles, and Amy. Obviously, this is massive and very exciting, but since itās not out I canāt exactly factor any of whatās coming in updates into this review. Hopefully if I have the time and remember to do so, Iāll make an addendum to this review or separate posts going over each update. Anyways, NOW this review can start!
Sonic Frontiers sets out to tackle a new style of gameplay it calls Open Zone gameplay. Sonic Frontiers takes place on a series of islands, with each island being an open zone. As soon as you unlock the island, youāre able to go anywhere on the island right from the start, defeating minibosses and collecting Memory Tokens wherever you please, but more on that in a moment. The zones are fairly big in size, giving you plenty to explore at Sonicās mach speeds and never really feeling cramped.
While exploring the islands, Sonic will be able to find rails, springs, and other such platforming obstacles that youād find in your typical Sonic level. These will lead Sonic into short platforming segments, and by completing them he can earn Memory Tokens, which are essential to completing the game. Think of them as bite-sized levels. Theyāre typically pretty fun, though some of them lock you into playing in 2D, which kind of defeats the point of an open zone, but outside of that I enjoy these small chunks of platforming.
Memory Tokens are used not only to progress the story, but also to have smaller, more bite-sized interactions with other characters. Engaging with characters doesnāt take away any Memory Tokens from you, so if you have enough to initiate a conversation, go have a chat with them! However, every island has a different type of Memory Token, meaning that tokens you collect on the first island wonāt help your progress on the second. Sometimes collecting the tokens felt like a pain, but I enjoyed the experience of exploring the islands regardless.
Scattered around the island are various puzzles that, as a reward, give you seeds. These seeds can be taken to an NPC to increase your attack or defense, depending on the type of seed you have. While Iām sure it isnāt necessary to raise your stats, Iād highly recommend doing so, as some enemies towards the end of the game are quite difficult.
The Cyloop is Sonicās main new ability in this game and itās used for puzzle solving and combat. The Cyloop is essential to solving many puzzles in the game, and using it on enemies can put Sonic in an advantageous position during combat. Simply drawing a circle will give you rings and drawing an infinity symbol will give you infinite boost in the open zones!
Exploration in this game is a breath of fresh air for the franchise, helping to break up the monotony of just playing level after level after level. I keep finding myself thinking of how cool previous games in the franchise, namely Forces, could have been if they had tried a similar Open Zone system. I hope the development team behind future Sonic games try and implement Open Zone gameplay into their future games, as I had a blast with it in Frontiers.
There is one more ability that Sonic has to use to help him explore, and thatās the Dropdash. I think itās really cool that itās in this game, even though I don't think it contributes a ton as I rarely found myself using it. The one oddity about it though is how it handles speed: the Dropdash uses momentum similar to how the classic games do, as in when you go down a slope, you gain speed, and when you go up a slope, you lose speed. Donāt get me wrong, this isnāt a complaint! Itās fun to roll down various hills to see how much speed can be built up. But if theyāve implemented that kind of design for the Dropdash, why canāt the whole game play this way? Why limit it to exclusively the Dropdash? I know that this is definitely more of a nitpick but as soon as I noticed it, I couldnāt stop thinking about it.
Shifting focus more on combat now, inhabiting the islands are many strange looking robots for Sonic to take on with his myriad of new combat abilities, and by defeating them he can earn skill points to unlock more abilities. The only ability essential to beating the game is the Cyloop, but the others can help speed up combat in very flashy manners so long as you know how to combo them together properly.
The combos in this game are incredibly stylish and perfectly fitting of the blue blur, itās always a blast to experiment with linking different skills together against different enemies. You can tell that the developers really put a lot of thought into making these skills and their effort certainly were not in vain.
One skill you donāt need any skill points to unlock is the ability to Parry. Parrying lets you deflect any enemies attack right back at them and counter with a flurry of your own. While having the ability is nice, it has a very noticeable flaw: you can hold your parry for as long as you want. In my opinion, this does ultimately take away from the combat as it means that as long as you hold your parry, youāre not in any real danger. Holding it in midair also causes Sonic to awkwardly float which, while funny, definitely looks just a little strange.
While exploring the islands youāll encounter named opponents that serve as minibosses, one such example being found in the gif above, named Ninja. Being minibosses, theyāre naturally tougher than the generic enemies Sonic will run across in the open zones, but defeating them is essential, as they drop Portal Gears. The bosses come in many different shapes and sizes and will attack Sonic in many different ways, so you should be ready for anything. These can range anywhere from incredibly fun to just a slog to fight (looking at you, Tank).
Overall, the combat in this game is incredibly flashy and fun, and I hope we see more combat like this in the future. There are a few key areas where it can be improved, such as the aforementioned issues with the parry and some of the less enjoyable minibosses, but ultimately itās a very well done system that I hope makes a return in future games.
Oh yeah Bigās fishing is also fun and the theme that plays is an absolute vibe, easily the most important part of the game.
Alright, story time. If you donāt want to get spoiled about the story, nowās the time to leave. The story of Sonic Frontiers is 100% best experienced blind and I donāt want to ruin it for anyone. Iāll also be omitting gifs from this section as well.
So Iām just gonna pad this out a little bit in case someone scrolls a little too far on accident.
Ok, still here? Cool, Iāll just dive right in then.
The story of Sonic Frontiers is, without question, the best story weāve gotten since SA2 or Unleashed. The characters are written absolutely incredibly in a setting filled with unique mystery that culminates into some of the biggest lore developments the series has ever gotten. I genuinely believe that this is the best that these characters have ever been depicted, and the addition of Sage to the cast of characters is one of the biggest Ws the franchise could have possibly gotten.
The dynamic between Sage and Eggman is one of the best parts of the story by far and it really spices up Eggmanās characters, something that heās been needing for a long, long time. You can really feel the connection the two of them have together, from the way Eggman talks about her in his memos to his scenes at the end of the game. Watching Eggman look up at the falling stars, hoping to see his AI, his daughter, return to the planet and watching him realize that sheās not coming back almost made meĀ genuinely cry. Then watching him work to restore her in the final scene after the credits and seemingly succeeding was such a good moment for the doctor. I hope Sage comes back for future games, itād be such a shame if she didnāt.
The Ancients not only being from space, but bringing the Chaos Emeralds with them from their homeworld and being the ancestors of Chaos is an interesting development to the lore, and Iām excited to see if they go anywhere else with it. The Ancients being related to Chaos was pretty obvious by just looking at their appearance, but them bringing the emeralds from outer space was a development I definitely was not expecting. Theyāre still a very mysterious civilization that we may never learn more about, but what we do know about them is absolutely fascinating. They did so well with integrating the Ancients into Sonicās World.
Unfortunately, this is where the story admittedly falls apart a little bit. The End is interesting, to say the least. I donāt think itās ever made clear whether itās a god or a mortal, but what we do know is that itās powerful enough to destroy the Ancientsā home. Then it follows them to Sonicās World and forces them to trap it inside an entire digital dimension showing that despite how advanced their technology is, they couldnāt even kill it, which makes this thing feel menacing. So with the reveal of The End being the villain, I was really hoping that the boss battle would be the best weāve ever gotten. It was⦠not that. The boss battle itself was unfortunately a let-down, which was a massive shame because Frontiersā has absolutely incredible bosses at the end of each island. Thereās a lot in game that points to The End being rushed, such as Sonicās speech to the Ancients he gives just before the fight itself, and the instruction screen telling you to fight with the Titans, plural. It seems like they really wanted to do more with The End but for whatever reason couldnāt, which is a big shame. Itās definitely not enough to sour the whole story for me, just a bit of a let down.
Sonic Frontiersā story heavily relies on the mystery of the Starfall Islands, and it uses said mysteries to craft an absolutely incredible story only held back by the gameplay of its final boss. This is the type of story I hope we get to see more of from Sonic games in the future.
If I had to rate the game on a scale of 1-10, Iād give it a very solid 7. The team behind the gameās development very clearly listened to what people wanted from the franchise and gave it to us, and while itās not perfect by any means, itās 100% a step in the right direction. If the development team behind Sonic Frontiers keeps giving us games of this quality, I'm sure that the future of the franchise is a very bright one.
Ok, I've FINALLY finished playing through Pokemon Scarlet's post game. It's a superb game in my opinion, and I think I will be writing a full length review on it after I make one for Sonic Frontiers. Now that I've finished Pokemon I can sit down for a second playthrough of Frontiers to get my thoughts in order on how I feel about the game. It'll probably still take a little bit to get out but I'll get it done!
I do stuff that caters specifically to me and maybe you too. Profile pic by fenyo_n on Twitter!
72 posts