I was looking for some poseboxes and came across THIS very helpful post!
It catalogues the vast variety of facial expressions you can make using Custom Modeling Poses Overlay Hack V2 w/Face Overlays.
COOL RIGHT
You can’t break that which isn’t yours…
Hello! Thank you for all your hard work. I was wondering if there are any resources for learning about how to make custom crafting stations in general, and I was also wondering how difficult it is in terms of modding abilities. Have my own sci fi setup that I wanna build crafting stations for, and I wan a know where to start learning. Thanks!
Hey there, long answer here, so I've divided it up into sub-sections. See below the cut
There are no tutorials for making crafting stations specifically. Honestly, the difficulty depends on your experience making custom objects, modding BHAV's, testing and the complexity of what you want to make.
The first thing you will want to start with is learning basic object creation, there are plenty of tutorials on every aspect of this. Remember: object creation is not just about SimPE! It also involves meshing and creating textures.
Then once you have a handle on that, you will want to learn BHAV modding. Resources for this type of modding are rarer, documentation can be spotty, but good places to start are Echo's BHAV tutorial @midgethetree's Resources page and @picknmixsims' Primitives page on his site.
Another good way to learn BHAV modding is to look at other people's code. See if others have made code that might be useful to you. Look at how they did it and try to understand why it was made this way. Screenshot a BHAV, label every node with what it does.
Seeing as you're interested in crafting stations in particular, you can take a look at custom crafting stations. A few you could look at are Nadira's Sculpture Manufactory at MTS or anything "descended" from Beck's crafting stations like @deedee-sims' Woodworking station, @nixedsims' Blacksmith Crafting station or @fireflowersims' Candle Crafting station. You could also look at our code for insights, though we do not support straight-up cloning.
But, before you can get to actually making a station, it's important to get a good idea of what you intend to make. The planning stage is as important as the development. What will the station make? Will it require resources a la Sun&Moon? Money a la EAxis OFB stations? Or perhaps the only investment is time and motives? Each of these options are different in coding. And if it needs resources, you'll have to create those resources too. Can the action be interrupted? That'll add some complexity. Autonomy and/or trait options are other things to consider. We like to have the basics planned out before we begin coding in earnest. This gives us a good idea of whether we can do this with our current arsenal or if we need to develop some more parts.
What I've found useful in this stage is reducing the station down to its basic steps: sim goes to the station, does animation, x things get removed from their inventory, then y other thing gets added. This is a very basic example, most stations are more complex than that, but it can help you get a general idea of how to structure your code.
It's also good to remember that crafting stations are not just code... We put a significant amount of time into the visuals. Sourcing meshes and textures or creating them from scratch, mapping said meshes to look good with the textures, optimizing them so they perform well without sacrificing quality. It's an entire development process that takes time.
Testing is another important aspect. We test when developing new code, we test before we duplicate code, we test after we duplicated code. We have some amazing beta testers that help out a lot with this, but even then, things will probably slip past that'll require fixing later on. I cannot understate how important testing is.
When learning how to do any modding, especially BHAV modding, It's a good idea to find a Discord server with experienced modders to join up. @gayars' Sims Crafters is an excellent place for this, as is the PBK Discord. I have also heard good things about @lazyduchess' server.
The important thing is that you have a place where you can ask people for help; both with testing your stuff and figuring out how to resolve that stubborn bug. There is no shame in it, we've all been there. Do not expect people to fix all your issues for you - you'll still have to do the majority of the heavy lifting yourself - but they may just point you in the right direction. Just stay polite and be willing to learn.
So well, Crafting Stations involve quite a bit, but I highly encourage you to dive in and see what you can achieve. Remember: it's not a race, it's a journey. Enjoy the process, errors are your friends. Don't be discouraged if it takes months, so do some of our projects. Laundry took 1.5 years.
The best of luck!
Thank God 2 Still remains in pristine condition *knocks on wood so EA doesn't get any ideas*, despite the fact Microsoft is making harder and harder to run legacy software, where there's a will there's a way. As for the state of 4... I would really like to know where are EAs investors , I just want to talk.
God, I really do not like the direction The Sims is going.
"i'm gonna restart my CC folder🥰🌷✨!!" yes but:
re-downloading thousands of the same pieces you remember downloading not too long ago and getting confused whether you already have them or not (it's a 50/50)
"you will need the meshes here and here and here😘." (this website doesn't exist anymore)
broken links
foreign sites
fuckin adhfly
the TSR 15 seconds of agony per download
"where are those specific blinds i remember downloading in 2009 i can't live without them"
"meshes not included."
30 poly💕 <3
"dress has 80 RECOLOURS😅" (no swatches)
45GB follower gift packages (you only wanted the single carpet))
Around the Sims 3 Update | Ilona likes IKEA: the bedrooms
I’ve been intensively busy at working on this set (and so I’ve been quite absent of Tumblr!), and no, the Ikea theme isn’t over yet, I hope you don’t mind! :p
So today, you’ll find more furniture for the bedrooms (I had already released some beds here), like dressers, end tables, also a simple MALM drawer to put under the bed, or a Hemnes daybed to “build”, so you can use it as sofa or as single bed. Plus a cushion in 24 variations.
Ahaha, why do I always make TONS of things, all the time?! *lol* I often find great updates over the web with just one or two objects, and it’s perfectly fine. Am I overwhelming with my “MORE stuff!!” mania?
(I’ll try to catch up a bit with all your fabulous Tumblrs during the week-end!)
If you already participated, thank you so, so much. The survey has been revised as of mid-November to add more questions and will now probably take at least 30 minutes to complete in full. It is detailed. You should not attempt to complete it on mobile away from your simming computer.
The survey is for ALL TS2 players, whether you have pink flashing in your game or not.
I now anticipate releasing the analysis report in early January 2024. For your data to meaningfully contribute to this analysis, a response deadline of December 15, 2023 is being established.
DM me if you already took the original survey, want to answer the additional (follow-up) questions, and haven't already heard from me.
PLEASE REBLOG for maximum reach, even if you already responded or reblogged my original solicitation for responses.
THANKS EVERYONE!!
-sufficeittosay / anachronisims, Nov. 22, 2023
I don’t tend to reblog a lot of things these days, but this is too exiting not to reblog
Requirements ● Easy Inventory Check ● Easy Lot Check ● Money Globals ● Fetch Water ● Smarter EP Check ● Time Out Controller Loads O’ Laundry is a fully incorporated laundry system akin to that of the Sims 3 and 4. It consists of a global mod and various objects for storing, washing and drying your dirty laundry and turning them into fresh outfits ready to be worn. See below the cut for details, or go directly to the documentation for the set.
Credits & Thanks: Fractured Moonlight, Fire_flower, Gayars, Mortia, Whoward, Cashcraft, MLC, Kativip, Rebecah, DavinaOjeda TS3, TS4, LazyDuchess, Zeussims, Sunni, HodgeKiss, Bethesda.
Keep reading
ATS3 Update | Ilona’s Kitchen Accessories
Finally the last part of the Ikea kitchen, with accessories, and tiny pieces of furniture, like kitchen cart or step tool (both usable at surfaces). Next time, I’ll probably make the bathroom. And then… well, it might depend on how you’re fed up or not with that theme! ;D
Update of the Eco-Café Counter
Silly me had tested that counter with the only sink that caused no problem with, but with any other sinks, ugly pieces of the counter showed up. It’s now fixed. I’m sorry about that!
You can redownload directly the counter from here.
I hope you’ll enjoy! :)
This is a remaster and rework of Medieval NPC Replacements: Private School & University by Sunni, mostly to make use of more modern techniques of default replacement, I made sure that these defaults only applied to a specific outfit and not the whole set (as you can see for the female tweed jacket, that the only color I replaced only affects female teachers, the rest remain unchanged, so other defaults can be used on their place, or the private school uniforms), with some exceptions that I will cover.
The link above should cover most of the previews of the set, so I'm not going to show all defaults, but I will add that I did some changes specifically to the Coach, Llama mascot and Cheerleader, Adding one new color to complement the original color scheme the original outfits had going on:
The .RAR contains up to 30 defaults that cover everything the original set had, with 3 exceptions, the diploma default, that i decided to leave out since this is only meant to cover CAS outfits and hairs, and the ballcap hat defaults, since those were meant to be more like hat hiders, and force one specific hair mesh, I'd rather use something like @kitteninthewindow No Fixed Hairs For Various Careers & NPCs than specify one hairstyle for each hat that might not be someone's cup of tea.
And without further ado, you can download the newly updated defaults here: Download
Credits: Sunni for the originals, TheLionheart for the original idea, Sherabim for the Textures, Tiggerypum, All About Style, IamLiz13, Mia86 and TommyTiger for meshes and everyone and the Plumbbob Keep Forum and Discord for the support
Due to many factors, not just financial, and after careful consideration, it has been decided that Plumb Bob Keep will close its doors on March 1, 2024.
This extra year has been given to us so we can properly archive the site and ensure that the content is still accessible. We will be launching a kickstarter or similar donation drive to repay Stas, Sunni's widower, for this bonus year.
The staff of PBK would like to thank the community as a whole for their amazing creations over the years, the way you all pulled together to help archive the site, and the comraderie and friendship that we have shared as historical simmers.
Looking forward, there are ideas in the works for a new, "spinoff" site where we can continue to host downloads, and the Discord will go on as well, possibly under a new name. We hope many, if not all of you, will make this transition with us.
Thank you again for 12 wonderful years of simming, and for proving that there was definitely enough interest for a forum dedicated to medieval and other historical content!
--The PBK and Discord Mods
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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