Due to many factors, not just financial, and after careful consideration, it has been decided that Plumb Bob Keep will close its doors on March 1, 2024.
This extra year has been given to us so we can properly archive the site and ensure that the content is still accessible. We will be launching a kickstarter or similar donation drive to repay Stas, Sunni's widower, for this bonus year.
The staff of PBK would like to thank the community as a whole for their amazing creations over the years, the way you all pulled together to help archive the site, and the comraderie and friendship that we have shared as historical simmers.
Looking forward, there are ideas in the works for a new, "spinoff" site where we can continue to host downloads, and the Discord will go on as well, possibly under a new name. We hope many, if not all of you, will make this transition with us.
Thank you again for 12 wonderful years of simming, and for proving that there was definitely enough interest for a forum dedicated to medieval and other historical content!
--The PBK and Discord Mods
I’m having issues running AnyGameStarter and The Sims 2 All-in-One installation, did anyone else have similar issues, if you did, can you tell me how you solved it?
Yeah, like, it makes sense when a large boat uses a larger texture, an hourglass that you see for like... 10 seconds.. not so much, if you can encompass details in smaller textures to the point none of them would be lost... better to do that than have 2k Textures for a piece of deco clutter that's gonna be used a lot but barely occupies the space of a slot
I was curious and decided to summarily investigate the base game's heaviest textures.
Most are 1024x1024. However, the urn sculpture is 512x2048:
Also, the Grim Reaper's hourglass' texture is uselessly big:
His ass is not respecting "texture size roughly matching the size of the object on the screen" !! lol
Edit: I initially did not look at EPs. PineappleForest pointed out the Bon Voyage pirate ship uses two 2k textures. Looking through EP files, I also found three for the Freetime basketball courts. Considering the sizes of these objects, a fair use.
(In general I find that the textures from later EPs are better in general 🤔 like you don't see the flat floodfilling you have in some base game textures.)
Happy to see some of my remeshes flying out of FreeSo and into other Sim Games!!
Happy New Year! Here's part 2 celebrating The Sims 25th anniversary. I've always loved this bedroom set! Let me know if there's any problems! Info below the cut The Sims collection file for The Sims 2 and The Sims 3 can be found on my collection files page: Found Here!
The Sims 25th Anniversary Gift - Happy New Year! For The Sims 2 - SFS For The Sims 3 - SFS For The Sims 4 - SFS
Alt Download - Patreon credits; Joe, BrandonSJ, NoCarbs, Lazy Duchess, @thesims1master Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Pinegulcher Dresser Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 3 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §250 Category - ‘Miscellaneous > Dressers’ Polycount - 1700 Texture Size - 1024x512
Pinegulcher End Table Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: Has 9 deco slots. The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §40 Category - ‘Surfaces > End Tables’ Polycount - 282 Texture Size - 256x256 Cheap Eazzzzze Double Sleeper Information: Recreated by Joe. Extracted by TheSims1Master. Mesh edited and converted by me. The Sims 2: The cheap eazzzzze double sleeper bedding is included.The Sims 3: Create-A-Style enabled for 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §450 Category - ‘Comfort > Beds’ Polycount - 2732 Texture Size - 1024x1024 Antique Persian Rug Information: Recreated by BrandonSJ. Extracted and converted by me. The Sims 3: Create-A-Style disabled. Price - §8,200 Category - ‘Decorative > Rugs’ Polycount - 30 Texture Size - 512x512 Torchosteronné Table Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §200 Category - ‘Lighting > Table Lamps’ Polycount - 1536 Texture Size - 256x256 Torchosteronne Floor Lamp Information: Recreated by NoCarbs. Extracted and converted by me. The Sims 3: Create-A-Style enabled for the shade with 2nd swatch. 1st swatch uses an overlay for accuracy. Price - §350 Category - ‘Lighting > Floor Lamps’ Polycount - 1536 Texture Size - 256x256 Plushie Mushie Pleasure Chair Information: Recreated by Lazy Duchess. Extracted and converted by me. Regarding the Sims 2 and the Sims 4: Has the functionality of both a dining chair and living chair just like the Sims 1 and the console games, but categorized as a living chair. Use bb.moveobjects on to place in front of a coffee table in The Sims 4. The Sims 3: Fully Create-A-Style enabled. Price - §329 Category - ‘Comfort > Living Chairs’ Polycount - 638 Texture Size - 512x512
Well, this would normally be the part where I just uploaded a picture of what it is and a link to the download, but I decided to bring back me going on verbose tirades, if not for just a tiny bit This game has been in my life for very long time, 20 years huh, next year the game will legally be allowed to drink in all countries, xD So what did I decide to make to celebrate this special location, something related to Iconic things like the freezer bunny, llamas, cowplants? No, I decided to celebrate what could have been.
This is an early screenshot for The Sims 2 prior to release, for a while, we knew that at a point in development, jewelry was added to the game, only for it to be completely dropped before the game went gold.
What we can see in this screenshot, is what I suspect to be where you would be able to buy said jewelry in a community lot, this being one of the two pictures where you can see said displays (The other picture having slightly worse visibility of said displays)
I've always wanted to see these displays in full glory, but considering how much we've digged out of the game files already, nothing related to these displays remains in the game files
So, I decided to try my luck to recreate them
I knew coming into this project that they would never bee a 1 for 1 recreation (proportions might be wrong, can't really see how the jewelry in the displays looks like in detail), so I decided to at least recreate the overall shape of the stands and fill them with jewelry that ended up shipping with Boy Voyage, and a bit from the Prism Art Studio jewelry display as well for good measure. I am happy with my work, but feel free to try and fill the stands in your own way, that was decidedly my worse struggle with this, just give me credits.
Here, have som grungy recolours for the Wormrat cage:
Come take a look
Also glad to hear that @amberdefault @fakebloood and @suratan-zir are also back, this shouldn’t have happened in the first place, but I am glad to see their blogs back
ATS3 Update | Ilona likes IKEA: the nursery
Another IKEA set, this time, that’s the little Matylda’s bedroom, the nursery!
It includes the TROGEN bed that I have also shrinked into a crib; PS 2012 shelves that are stackables, the PS SURRIG bumbleebee armchair where you can put also stuff on the “wings”; the BESTA shelves, that are shamefully simple, but so very efficient! The full one has a slot, the empty one has two. You can adjust them along the wall as you want. Did you know that you could move up and down very precisely an object against the wall with the ALT key?
I still need more IKEA furniture to complete the house, with desks and bookcases, and then, I should be done. I’ll make a big Collection file for the whole theme when it’s completely done. But I had so much fun with this theme that I’ve decided to make an IKEA advent calendar this year! ;)
PS: I’m completely behind my Tumblr browsing, and this time, I won’t even try to catch up! I’m a bit busy with RL and all my free time goes into meshing! *facepalm* I can’t prevent myself! Anyway, thanks for sticking with me, even if I’m soooooooo silent! I MISS YOU!
Could you: Share 5 facts about yourself and pass this on to 10 of your favorite followers. Please? =)
Well... hum... this is gonna be hard, but i'm going to try!
1st: I want to work at the gaming industry, because i like games (and how they work), and because if i get a place at EA, i can say some nasty things to the Patch bugs.
2nd: I'd like to learn tons of languages (Japanese, Russian, German, Italian and so on), and improve my french.
3rd: I had french classes, but being in a public school, my classmates were a bit noisy, so i just know the basic stuff.
4th: I been doing a lot of workout lately to lose some fat and gain some muscle
5th: I like Rock and Metal \m/
I guess that's just it.
It took me the entire day to reinstall the game on my new computer, to make all the adjustements for it to work on Windows 11, find the right settings with the Graphic Rules Maker, and… my game loads twice faster from Windows to neighborhood view, then it loads at least TEN TIMES faster to enter a lot, everything runs so smoothly, even in very heavy CC lots and neighborhoods, with all settings at high, Origin downloading the Sims 4 at the same time, talking to my best friend on Discord, recording a video… like… IS THIS HEAVEN ?! I’m about to cry. Tears of joy of course. But still !
I think the next week (or maybe even the next month) will be about enjoying my game and nothing else. I’m so, so, so happy, you can’t even imagine !
Published: 8-25-2024 | Updated: N/A SUMMARY Using dozens of the same object on a lot—such as a window on a skyscraper, or lots of the same tree/hedge on a large park lot—may cause “exploded” lot imposters. The lot imposter is the version of a lot seen in neighborhood view or from adjacent lots during gameplay. The error often appears in the form of warped or smeared objects – as if someone wiped part of the screen with a wet cloth. In other cases, the mesh looks like broken shards and/or pokes through other parts of the lot. Meanwhile, everything looks fine when you enter it. This error seems rare, having only occurred about 4-5 times over two decades, but that doesn’t make it any less annoying. Don’t panic! The object itself is likely not broken (although double-checking wouldn’t hurt) but the error happens as your game tries to render the same object/textures multiple times. In my testing, the culprit was usually a single object and one of its recolorable subsets. SOLUTION I used to delete the blown-up lot and rebuild it until the problem went away. Yet, a much easier solution exists – recolors! Apply 1 or more recolors across copies of object and that should fix the warped/exploded object on the lot imposter. In most cases, this should take care of the problem. In this example, the windows “exploded” in hood view. After applying plain glass recolors from THIS (Simmons, 2023) set, the problem didn’t go away. The true culprit was the metal detail on the glass – for which I had no recolors for. I made some (HERE), using similar colors which looked the same from a distance, and that solved the problem.
Simmers who use lots of greenery in their landscaping might encounter an exploded lot imposter. Keep similar recolors in your arsenol…just in case. During gameplay, this happened when I used a ton of custom hedges repo’d to the default one (“boxy lady”). This has also happened with the default birch tree in-game, so I recommend keeping something like Gwenke33’s recolors (2011) handy. DOWNLOAD THIS TUTORIAL (PDF) (choose one) from SFS | from MEGA CREDITS Thanks: William, Gina, Catherine and others on discord who helped me think through solutions years ago.
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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