Curate, connect, and discover
I keep coming across the simmer who’s responsible for this shitshow, so a friendly reminder, watch out. She’s still active:
https://www.reddit.com/r/HobbyDrama/comments/15yd5yj/video_gamesmodding_when_you_want_your_sims_to/
@simnostalgia
Wayback Machine is a GREAT tool. It just has a few issues. The number one issue is that it isn't great at crawling. Normal HTML sites are no problem but more complex sites like forums and especially blogs are hard for it to navigate. It tends to get only very small pieces of LiveJournal for example. The entire official Sims 3 forum from 2009-2017(?) is just gone because Wayback wasn't able to access it.
As I've talked about over the past few years, I'm trying to archive a lot of CC with Archive.org. This works well for most older sites but not so well with newer ones. Plus, I'm focusing on custom content more than webpages and stories.
Stories, that people put hours and hours into, legacies, forum posts, pictures, blog posts, all things that are just TOO numerous for me to even make a dent in on my own.
Buuuut, if I could get a bunch of simmers who were actively viewing blogs and downloading content and reading forum posts to archive every post they viewed that could do something!
Wayback Machine Auto-Archiver is a bot that archives all PUBLIC webpages that you visit to the wayback machine. Think of it as a bot that follows you around taking a shot of every blog you visit. Obviously, this isn't just for Sims content but it would certainly help the community who may go looking for the content that you archived after it's LONG gone from the internet.
The auto-archiver is a simple extension. If you're running Chrome or Edge you simply install it like any other extension and then you surf the web like always.
The more simmers who use it, the more content gets archived. Also, it's entirely anonymous. If you're a lurker and you've never made or posted anyway, think of this as a way to give back!
Download it here and please reblog!
(I will be reblogging this post several times)
Update 5: added archives section. I think it warrants a reblog (updates aren't showing up on reblogs).
(Alright it's an index, I just had to)
Made it for myself, I might as well share. If there's something I've missed please let me know.
CC:
Sims 2 Object Default Database
Sims 2 Default Database [CAS]
Sims 2 Hair Database
Shoes Database
EA Sims 2 Store Items 2016
Sims 2 Functional Finds [Sorted by function]
Resource list: Clutter and decorative items [massive index at GoS]
TS1 to TS2 Conversion/Recreation Database
TS3 to TS2 Conversion Database
Sims 4t2 CAS Conversion Archive [EA]
Custom Clothing Conversion Database [Custom - ts4 only?]
Sims 4t2 Build/Buy Conversion Database [EA]
4t2 CC Database Build & Buy [Custom]
TSM-to-TS2 Conversion Database
The Sims spin-off games to the PC TS2 [&3+4]
CC Archives:
Sims Cave.
Sims Graveyard.
Liquid Sims - Community Archives.
Sim Archive Project, at The Internet Archive.
The Booty, at PSMBD.
Sims 2 Packrat, on Tumblr [Watch out for the recent SFS Hacking problem].
Resources:
CEP-Extras List, Huge Lunatic @ Sims 2 Artists.
Several Lists of Maxis Resources for Modding, under Notes. Pick'n'Mix Mods, own website.
Sims 2 Painting Sizes Database.
The Sims 2 Tutorials Database.
Sims 2 GUID Database Revival (Yes I'm shamelessly promoting it).
Update: added EA ts2 store items, Painting sizes db, Tutorials db. Update 2: GUID db Revival. Update 3: believe it or not, there's more - Shoes db, Sims 2 Functional Finds [sorted by function]. Update 4: Resource list: Clutter and decorative items, at @gardenofshadowssims Update 5: added archives section.
I've finished setting up a way to revive the GUID database, albeit not an automatic one, it is low-key, but rather simple. Instructions are on the pinned post. [It's a Dreamwidth community, basically one webpage where people can dump their GUID info, straight from Excel or a list].
It is searchable with multi search add-ons for browser. Search for multiple entries in one go.
Avoid conflicts with originally registered GUIDs (Not foolproof; assuming GUIDs where assigned in a certain way).
Avoid conflicts with new random GUIDs (that are in the DB).
Creators are indexed - see if your favorite active creators are on there.
Everyone can join, but only members can post. Happy Simming! https://sims2-guid-database.dreamwidth.org/ Example:
Obligatory CCR music:
(Alright it's an index, I just had to)
Made it for myself, I might as well share. If there's something I've missed please let me know. This list is being updated, Tumblr is being a pain and updates won't show up on re-blogs. Visit the original post to view the most current version. Mirror: Dreamwidth.
CC:
By Type:
Sims 2 Object Default Database [Discontinued - DW].
Sims 2 Object Default Database [Active - Spreadsheet].
Sims 2 Default Database [CAS].
Sims 2 Hair Database.
Sims 2 CC: Afro Hairstyles.
Sims 2 Shoes Database.
Sims 2 EA Store Items 2016.
Sims 2 The Maxis Match Repository Project [CAS] [Pinterest Ver.]
Sims 2 Repository Finds [Objects] [sorted into categories].
Sims 2 Functional Finds [Sorted by function].
Resource list: Clutter and decorative items [massive index at GoS].
Sims 2 Lot Database [Maxis ones emptied out].
Sims 2 Lot Makeover Database [Maxis Lots] [Note the Uploading Tutorial].
SkyBox/Horizons/Skylines Database.
Maxis Career Conversions TS1+3+4 to TS2 [Sorted by Game&EP - Under Downloads].
Fractured Moonlight's Stone Super Set - Database [Creator Unknown, let me know if you know].
By Theme:
List of Maxis Lost & Found Objects Converted into Usable Items.
Stories to Sims 2 Conversion Database. [DW Backup]
TS1 to TS2 Conversion/Recreation Database.
TS1 Catalog Conversions [Active, Include OG Object Descriptions].
TS3 to TS2 Conversion Database [DW Backup].
TS3 to TS2 Traits Project Mod Tracking Sheet [Blog Ver.]
TS4 to TS2 CAS Conversion Archive [EA].
TS4 to TS2 CC Clothing Conversion Database [Custom - ts4 only?].
TS4 to TS2 Build/Buy Conversion Database [EA].
TS4 to TS2 CC Build & Buy Database [Custom].
The Sims spin-off games to the PC TS2 [&3+4].
TSM-to-TS2 Conversion Database [DW Backup].
Sims 2 Historical Finds [CAS&Objects] [Sorted by Era/Period].
Grunge Masterlist Project 2025.
List of Asian Sims 2 Sites With Working Downloads [As of 2017?].
CC Archives:
Sim Archive Project, at The Internet Archive [Introduction Post].
Sims Cave.
Sims Graveyard.
Liquid Sims - Community Archives.
The Booty, at PSMBD.
Sims 2 Packrat, on Tumblr [Watch out for the recent SFS Hacking problem].
Ekrubynaffit (a.k.a bestbuild4sims) has re-uploaded a lot of archives of defunct creators. Albums with DL on her pinterest. Mainly build and buy mode, thanks a lot!
Resources:
CEP-Extras List, Huge Lunatic at Sims 2 Artists.
The Sims 2 Tutorials Database [Active] (Really needs a backup outside of Tumblr).
Several Lists of Maxis Resources for Modding,Pick'n'Mix Mods, own website, under Notes.
Sims 2 GUID Database Revival (Yes I'm shamelessly promoting it).
Sims 2 Trait GUID Database, by FireFlower.
Sims 2 Painting Sizes Database.
List of all Color Actions, With DL, ZeroDark/Graphic at GoS.
List of all WSO Actions, by Blue Heaven Sims, under Resources.
List of Hacks & Mods That Use Tokens, Bulbizarre at MTS.
Update notes are under the cut:
Update: Custom Clothing Conversion db [4t2], by @brandinotbroke/ Hair db, by @krabbysims/ Sims 4t2 CAS Conversion Archive [EA], by @mdpthatsme/ CEP-Extras List, by @hugelunatic/ Lists of Maxis Resources for Modding, by @picknmixsims/ Sims 2 Tutorials db [Active], by @sims2tutorials/ Sim Archive Project at The Internet Archive, by various - see @simnostalgia. Update 1: added EA ts2 store items at GoS/ Painting sizes db/ Tutorials db, by @sims2tutorials. Update 2: GUID db Revival. Update 3: believe it or not, there's more - Shoes db/ Sims 2. Functional Finds [sorted by function], by @sims2functionalfinds. Update 4: Resource list: Clutter and decorative items, at @gardenofshadowssims. Update 5: added archives section. Update 6: added @ekrubynaffit's Pinterest Archive. Update 7: Fixed TSM link, added Stories db/ Afro Hairstyles db, by @letomills/ SkyBox/Horizons/Skylines Database, by @simmergetic/ Grunge Masterlist Project 2025, by @pixeldolly/ and DW backup links (Everything that's exclusively on Tumblr/LJ should be backed somewhere else). Update 8: List of Asian Sims 2 Sites With Working Downloads [as of 2017?] by @0201-sims. Update 9: added Sims 2 Repository Finds [sorted into categories], by @sims2repositoryfinds. Update 10: added Sims 2 Object db [Discontinued], because the more the better. Update 11 Yet another (!): The Maxis Match Repository Project [CAS], by @whattheskell [how did i forget?]/ TS3 to TS2 Traits Project Mod Tracking Sheet, by Rowena Sims & @noodlebelli. Update 11: Maxis Career Conversions TS1+3+4 to TS2 [Sorted by Game&EP - Under Downloads], by @sims2idea-lientebollemeis2i. Update 12: HS I found another one: List of all Color Actions - Names, Creators, and Download Links. Maintained for over a decade by @zerographic at GoS :P Update 13: separated by type & theme. added Sims 2 Historical Finds [CAS&Objects] [Sorted by Era/Period], by @ts2history. Update 14: added to resources Trait GUID db, by @fireflowersims. Update 15: I shit you not, there's more - Sims 2 Lot Makeover db [Maxis Lots], by @ts2lotmakeoverdb/ List of Hacks & Mods That Use Tokens, Bulbizarre at MTS/ TS1 Catalog Conversions [Active], by @kitteninthewindow/ WSO Action Masterlist, by Blue Heaven Sims under Resources. Update 16: List of Maxis Lost & Found Objects Converted into Usable Items, @kirlicues. Update 17: Sims 2 Lot db [Maxis ones emptied out], by @mikexx2 @mrsktrout @ts2lots.
I didn't know about the guid database at MTS, does anybody know if it's still being updated?
Because I'm working on a simple solution, but idk if its still an issue.
Because I'm working on a simple solution, but idk if its still an issue.
Update: I’ll be updating the list on this page from now on, since Tumblr can’t handle so many hyper-links in one post, on Dreamwidth - right here, so I won't have to update it multiple times. Please note: I keep updating this list, and updates aren't showing up on reblogs. Please check the original post for the most up to date list.
Sooo this is going to be a long comprehensive list. I got back to this game after a long time and with a different computer, with a dedicated graphics card, hurray! It made me want to return to making things, so while gathering back all the necessary stuff, I've complied this list. It might be is updated as I go along, but these are the main things I use. Maby one day i'll even finish something. So here are my go-to resources & tutorials; I'm posting it here for safekeeping, and hopefully others will find it helpful. Everything that's listed is here free. So many wonderful things for free under the cut.
Creating: Blender. Blender Addons: 3D Print Toolbox – comes with blender, enable it from within the program. Originally for 3d printing. Good for fixing flipped normals, and some quick general repairs. Source Tools And source tools wiki – for exporting as SMD!!!! (SimPe: to enable bump maps for the mesh on import). GMDC Addon for Blender 4.0+ by Nopke.
GIMP. GIMP Addons: G'MIC-Qt. Resynthesizer. Nvidia dds?. Doesn’t it come with Gimp?
Other: Nvidia Texture Tools Exporter (iirc it works with all graphic cards that are compatible, doesn’t require Nvidia). For making Normal / Bump / Cube Maps. For high quality compression.
NormalMaps - Online, For making all types of maps, has good setting menus. A very cool tool.
Converting: Umodel, for Unreal Engine (Static meshes: export as gtlf.2. Animated meshes: export as psk. Requires Add-on). AssetStudio, for Unity. AC Viewer, self implied (+ USD Addon for blender). QuickBMS* and support forum, for basically everything else. (don't forget the required scrips, down the same page). *I haven’t tested it fully yet, but it was recommended here. A tutorial for it is listed further down. Works like a charm.
UV Mapping: UV Mapper, Classic (free) and the most recent Demo (for visualization).
Never Mind the Bollox, Here's Osab and MAGIkarp to the rescue!
Latest version of SimPe, works with a non-default installation path. Chris Hatch's updates.
Home Crafter installation, Post by Huge Lunatic at Sims2Artists.
Repository Wizard, by Pick'N'Mix Mods. A game changer.
DBPF Compare, by Pick'N'Mix Mods.
Object Relocator, also by Pick'N'Mix Mods.
SMD Tools, by Lazy Duchess.
The Compressorizer, by JFade – Lazy Duchess's edit.
Bulk Rename Utility, to change file names in well, bulk. As explained by io here.
Lot Adjustor, by Mootilda at MTS.
Override the game's graphic settings via Nvidia, as explained by iCad. The settings to Nvidia Profile Inspector she linked to at MTS have been deleted for some reason, here they are via WebArchive.
Meshing in Blender:
Mesh Optimization Info (and links), by Crisps&Kerosene.
Additional - Reducing Polycount:
Tutorial, by Flaming-Chickens (another username on other sites perhaps?)
Edge – Un-subdivide, a quick one by CG Link.
Transfer high poly details to low poly object in Blender, by 3Dnot2D.
Shrinkwrap Modifier - Blender Tutorial for Beginners - Basics, by in2vert.
Placeholder for this Addon that I want to try but haven't found, something for AR that was on facebook's defunct AR.
Scaling tips, by Blender Secrets.
How to fix inverted/ flipped normals, by ipaintsmallthings.
Converting: How to Extract 3D Models, Textures, Music from Unreal Engine Games, by iwanMods.
Extract 2D/3D/SFX Unity Assets fast & easy from your Unity Game, by iwanMods as well.
How to use QuickBMS, by darkhorse.
Guide to Converting 3t2 and 4t2 Part 01 and Part 02, by Chiaroscuro/tenlittlepandas.
Converting TS4 Windows and Doors, by Crisps&Kerosene.
Using Different Material Maps as Shading/Details for Base Texture, in Gimp or Blender, by Pineapple Forest & Crisps&Kerosene: https://www.tumblr.com/crispsandkerosene/764893644571525120/great-info-thats-the-reason-some-conversions?source=share
Texture Editing in GIMP:
Using Gimp Add-ons: G'MicQT. Resynthesizer. Both by Davies Media Design. This guy's channel for Gimp in general – here's a good one to begin with. And another one about layer masks.
Making a texture Tile Seamless: 1. My favorite - How to Make Seamless Textures for Cinema 4D - 3 Levels of Photoshop Wizardry using iPhone Photos, by School of Motion.
2. Simple Trick for More Realistic Texture Patterns in GIMP, by Davies Media Design – Quick and simple, using the Resynthesizer plugin. Good for patterns.
Making walls in SimPe out of a square texture, with minimal quality loss. To be written.
SimPe: Cloneable Objects: A List of Good Objects for Cloning, by IgnorantBliss at MTS.
Huge Lunatic's Tutorials, Her website.
Object Creation for Absolute Beginners, by Moune.
Sims 2 start to finish Object Creation Tutorial, by JWoods, Numenor, Lethe_s & IgnorantBliss.
The Material Definition (TXMT) Guide, by PixelHate – very comprehensive. Part 5 is about Bump/ Normal maps.
Null (Texture-less) Groups, by Skell. For bodyshop, for Objects see an elaboration by Midge the Tree below.
Crisps&Kerosene discovered how to add specular maps to objects! It's incredible there are still new things to discover in this ancient game.
More on Specular Maps, by Pineapple Forest.
Making new flooring & walls with SimPE, by Charisa. Includes adding Bump/Normal maps. She added a file to clone from in the comments below. It works for normal maps as well. Here's cool discovery in the game files.
Expanding footprint: a mini tutorial, by Deedee.
How to add correct drop shadows to objects, by Yuxi, via Wayback Machine.
Making Objects Viewable in Neighborhood View, by iCad.
Making Objects Visible In Build/Buy Mode, Invisible In Live Mode, by Midge the Tree.
Making Seasons-Friendly Trees, by Echo.
Io/ Serabiet's resources list, mainly for Bodyshop but not just.
Pineapple Forest's Tutorials, useful tips for efficiency and optimization.
MTS modding forum in General.
The Sims 2 Tutorials, on Tumblr. A database, is more updated.
Sims2Artists tutorials section.
LeeFish modding forum.
Garden of Shadows, Tree of Knowledge section.
Troubleshooting: What to do if you get a System.OutOfMemoryException Error, SimPe Forum, via WayBack Machine. Thank you @fanseelamb for the find.
How to read object error logs: I just want to know what causes it!!, by Episims.
Common TS2 errors, by Midge the Tree.
General game fuckery: How to Stop Sims 2 Crashing (Memory Allocation Fix and 4GB Patch Repair), by Jessa.
Graphics card problems, LeeFish forum.
Graphics help - DIY, by Kiri. How to fix faulty Texture Memory allocation, and the problems that stem from it. Tumblr can't handle anymore hyper links so here it is: https://celebkiriedhel.tumblr.com/post/189431721483/graphics-help-diy
General: Switching between save folders without renaming them, by Nopke.
3D Models Online*: Various furniture designers' websites: Porada, Zanotta, Muuto, Hay, Poltrona Frau, many luxury furniture designer basically.
3D Warehouse, belongs to Sketchfab (get the Collada files).
Scan the World.
Wikimedia Commons. And more.
*(NOT OPTIMIZED).
Textures: Architextures.
Fabrics & Wallpapers: Natural Stones: Wall Plasters:
iCad's Woods. Shastakiss's Cluedo Metals, Yeti Metals, Pirate Woods. Goat's Woods.
Textures from other games: Dishonored, Thieve and much more, by Saricoya at GoS. Dreamfell by io.
Resource sharing threads at Garden of Shadows.
SimPe - General: CEP Extras list, HugeLunatic at Sims2Artists.
TXMT settings for different materials, by Hafiseazale.
Extended SimStandardMaterial Shader for the Sims 2 + Optionally Brighter Sims, by Crisps&Kerosene.
Custom CubeMaps, by Crisps&Kerosene.
Shiny TXMT Settings & Cube Maps Packs, by Pineapple Forest.
Build/ Buy: Templates for Recoloring Maxis items; MTS Templates sction, Hafiseazale (+cc), ZeroDark.
Template for Seasonal Trees, Gwenke at Sims2Artists.
Making Roof Recolors, Tutorial & template by Numenor, great template by iCad.
Pack for making food clutter usable, by DeeDee.
CAS: Default Makeup Packages - BYO Packages, by Huge Lunatic.
Body shape, Io/Serabiet on Tumblr.
Skin template, Io/Serabiet on Tumblr.
Hair texture, iCad.
Color Actions, Pooklet on Tumblr.
That's it for now.
Edit: forgot about CEP extras. Added more links. Edit 02: Added Troubleshooting section under tutorials.
A llama laval lamp! It is found under Lighting/Table Lamps for 100$, and casts a cool white light. The animated textures loop smoothly in game. I just couldn't fit the whole cycle in a gif. The llama started its existence as a mesh from TS3's Midnight Hollow set, converted here by Veranka. Also: wew, slave subsets are even more of a pain in the ass on lamps. Enjoy being able to recolour the goo, glass and glow pattern, because I spent a while finicking with them. -> Download at SimFileShare
Well, this would normally be the part where I just uploaded a picture of what it is and a link to the download, but I decided to bring back me going on verbose tirades, if not for just a tiny bit This game has been in my life for very long time, 20 years huh, next year the game will legally be allowed to drink in all countries, xD So what did I decide to make to celebrate this special location, something related to Iconic things like the freezer bunny, llamas, cowplants? No, I decided to celebrate what could have been.
This is an early screenshot for The Sims 2 prior to release, for a while, we knew that at a point in development, jewelry was added to the game, only for it to be completely dropped before the game went gold.
What we can see in this screenshot, is what I suspect to be where you would be able to buy said jewelry in a community lot, this being one of the two pictures where you can see said displays (The other picture having slightly worse visibility of said displays)
I've always wanted to see these displays in full glory, but considering how much we've digged out of the game files already, nothing related to these displays remains in the game files
So, I decided to try my luck to recreate them
I knew coming into this project that they would never bee a 1 for 1 recreation (proportions might be wrong, can't really see how the jewelry in the displays looks like in detail), so I decided to at least recreate the overall shape of the stands and fill them with jewelry that ended up shipping with Boy Voyage, and a bit from the Prism Art Studio jewelry display as well for good measure. I am happy with my work, but feel free to try and fill the stands in your own way, that was decidedly my worse struggle with this, just give me credits.
Just Reblogging this again to say that thanks to @fireflowersims there are some new translations up in this default and the file has been updated
Download at the Plumb Bob Keep
Download at the Plumb Bob Keep
Download at the Plumb Bob Keep
Oh this is absolutely a game changer on the task of mesh repositoring!
Repository Wizard
The Repository Wizard is a utility for automating the repository technique for objects and clothing.
Object Mode
This mode of the Repository Wizard automates the process described by HugeLunatic in their Repository Technique tutorial.
Clothing Mode
This mode of the Repository Wizard creates new re-colours for a new/modified mesh based on an existing mesh with its own set of re-colours.
This is NOT the simple approach to the repository method of linking the dependant's TXMT resource(s) to the donor's TXTR resource(s), but a new, more advanced, approach of linking via the 3IDR resource.
See the application’s web page for extensive details about both modes.
If you do not know what the repository technique is, or why you would want to use it, this application is not for you!
This is a quick project that had been floating on my head on and off, but decided to tackle now as a bit of a palate cleanser from other projects I'm working on
This is Lady Lama's Assassin's Creed Crossbow conversion as a functional default replacement for the Repogun.
Why a crossbow, you may ask, what are the logistics of a crossbow taking away your stuff? Magic I suppose, also, Rule of Cool, it looks really cool in action (well, it does have clipping going on, tried to mitigate it as much as I could, but I can live with it)
Credits: Lady Lama for the original conversion
Download
I've never before been so happy to share a creation! Get ready to get crafting, because it's about to get autonomous! Released today in collaboration with the wonderful @joplayingthesims who has built a community lot for the mod, seen in the pictures below. Exciting!
In my game, I have a community lot with crafting stations for Sims who can't afford one, or don't have space for one. But as I visited it recently with one of my college students wanting to learn flower arrangement, I got a bit depressed by all the empty stations and the other visitors just standing around chatting. I wondered if anyone had added autonomy, and I came upon iCad's autonomy enabler. While neat, it only adds autonomy for the active household which is the opposite of what I wanted. So I made my own that enables it for visiting Sims as well, only to quickly realize how annoying that got. All these Sims asking me to pick a recolor for them, blergh! So I went on tweaking, fixing the annoyances as they came up, and here we are! Finally it is possible to have a lively crafting studio where all Sims participate, without being annoying for you the player! Are you excited? Because I am excited!
What does the mod do? - Enables autonomy on "make many" and "continue" (see readme for more info on why not make one) for all five original crafting types - Robots, toy making, flower arrangement, pottery and sewing - Does NOT charge your Sims money for background Sim crafting. Money sounds and visuals show for all Sims, but only your current households crafting charges household funds. - By default only autonomous on community lots. Has optional autonomy on residential/apartment lots, you can enable autonomy on those lot types by placing the Autonomy Toggler object somewhere on the lot (custom object made using parts of the FT crafting clutter, found in hobbies/misc for 1 simoleon). I set it up this way as residential autonomy sounds irritating to me, but I'm all about flexibility for the user. Perhaps you want to run arts classes at your residential playable school, or you simply like autonomy more than I do :) Please note that autonomy advertisement is tuned with community lot use in mind, so it might be higher than you'd want for residential. If there's interest I am happy to make a second version with lower advertising for those who primarily want residential use. If you are somewhat familiar with TTAB edits yourself, you can try changing attenuation code to low or medium to limit advertisement distance which will reduce appeal to Sims. - Fixes annoyances with background crafting, such as selecting recolors and pop ups about progress - Changes inventory mechanics to allow for owned studio-type use, in case you'd like a friendly owner Sim present to provide instruction. Crafting now only goes to business lot owner if done by an employee, otherwise crafting Sim gets the object. Includes home business, so if it bothered you that family members don't get to keep their work, this also fixes that. If that part annoys you, see readme for how to remove this feature.
Download mod on simfileshare
You might say "Okay well fun for you Gummi, but I don't have a community lot with crafting stations, so why would I need this?". Well fortunately Joandsarah has the solution for that problem! Check out the cute crafting studio she built to give all of you a place to start community crafting! Available on MTS
Conflicts: Only known conflict is iCad's original autonomy enabler, you have to pick if you want hers version of autonomy, or mine :) Readme contains breakdown of the functionality of all parts, to help you decide a load order should you encounter conflicts. It should be possible to resolve conflicts though if there are any others, so please report them to me :)
Credits: @joplayingthesims for collaborating with me and providing a lot that you can get started with if you don't have one, iCad at @dramallamadingdang for the original autonomy enabling mod, @cityof2morrow who helped playtest the mod
If anyone else builds a community lot intended for autonomous use, I hope you let me know somehow so I can add links to it in my post :) If any other modders see ways to improve on what I did, please feel free to do so :) I am hoping to eventually post an update that sends all crafting to inventory to fix the make one issue, and the station clogging that happens over time.
Thank you for incorporating my translation! I'm glad to be of help!
Rabbit pen - a default replacement (yet another collab with @episims ❤)
Put your hand up if you ever used this toy dog pen! 🙋♀️ No one? Yeah, thought so XD
Originally I wanted to make this a custom pen, but then we decided that the toy dog pen wouldn’t be missed, so we made a default! And also, because the animations needed to be edited, and it was easier this way! (we’re not going to create a custom verison)
The bunny comes from sims 4 (many thanks to @tvickiesims for extracting it!), but it got adjusted to the pen. It has all the original 8 color variations (4 as defaults, and 4 recolors)! The animations are not accurate (that’s not how bunnies move!), and there’s also some clipping as well, but that was the best we could do. The weirdest animations got removed though, so the bunnies don’t bark at least. The sounds also got removed, bunbun is a silent creature!
The bunny has its own pet treat, and its own food box texture. The pen also got a little facelift, featuring some hay, a chewing stick, and a wooden bunny house! (that they never use, but whatever, it’s part of the ~aesthetic~) Despite this, all the existing recolors should work fine with this default!
The toy dog-related wants (and fears) also got adjusted, so now sims roll wants and fears about the bunnies instead of the dogs! Important! The Wants file in the download shouldn’t be renamed, because it’ll stop working!
The description and interaction texts were changed and got translated to Finnish and Hungarian as well. If you wish to provide a translation to other languages, please contact Epi!
Update 08/12/22: Polish translation by @jellymeduza added!
Update 08/17/22: More translations added! Russian by @summer-choi-simblr, French by @tvickiesims, and Brazilian Portuguese by @itsyuna! Thank you all!
Update 08/18/22: Even more translations added, woo! Spanish by @nevernerdenough, and Swedish by @namelessperson98! Thank you so much!
Update 11/11/22 (cool date lol): Text got replaced in the buy a toy dog want (only the Wants file changed). Please tell us if it doesn’t work, we couldn’t test it properly!
Update 12/14/23: Portuguese translation by @logansimmingwolverine added! Thank you so much!
Mesh, texture, and font credits go to Eaxis, Freepik, Julsfels, Veranka, Eddysims, Franzillasims
Oh and it’s advisable to delete your thumbnails to see the changes in the pet selection window!
Have fun, and tell us if you find any problems! 🐇
Download - Alternate
A while ago I started using @episims' wonderful towel lite mod that makes our Sims put on a towel or a bathrobe after they shower or bathe. It adds a delightful touch of realism that is really fun. But as much as I enjoy taking my rich lady from her fancy bathroom to her walk in closet in a towel, sometimes I don't want to send my Sim past their bedroom to get dressed. When I shower I usually get dressed in the bathroom, putting on clothes I hung by the towels before getting in the shower. I thought, why can't my Sims do the same? With a little imagination, I re-purposed the actions of the Seasons coat rack to add clothes-changing animations to the towel racks that most of my Sims already have in their bathrooms, so that I can pretend they too put out their clothes on the towel rack before getting in. I wasn't sure if it was worth uploading but you guys loved the idea so here we go! :)
I only added everyday, formal and pyjamas because those are the three I thought it likely I would ever want. Shower during the day? Everyday clothes please! Girlies got ready for a night out? Get glam with your formal wear! A shower before bed? You'll want your pyjamas. The other categories seem unlikely, but I am open to updating it if there's a persuasive reason :)
As you can see in the video Sims are pretty decent about using the towel racks, even if they are on a wall behind stuff. I haven't altered the actual code to navigate to it, it uses the same slot as viewing the deco object did previously, which in my test has worked well. In the end I had to use different animations for children because the coat rack uses a step stool which needs a slot that the deco objects do not have and I could not figure out adding one. It was either different animations or floating in the air, so different animations it is :)
I've edited three of the Maxis towel racks. "Towel on a Metal Rod", "Towel on a Wooden Rod" and "Towel Hanger Plus Plus". I'm also sharing one edited CC towel rack by Simply Styling, which I discovered through @gayars recolors found on her website here.
Get maxis towel rack add on on SFS | Get Jope towel rack on SFS
If any creators would like to add these edits to their own towel racks, please feel free to do so. To make it easier on you, or any simmer that simply wants to update things they downloaded, I prepared a download package with the resources you need and some basic instructions. It's not step by step, it assumes you are familiar with edits. Should anyone want or need more detailed instructions, I am happy to help when I can :)
Conflicts: The maxis towel rack add on are global plug in for those objects, which means there is a potential for conflicts. HCDU+ will find any conflicts, but I doubt there are any. Indirect conflicts may also occur if you have mods that add additional interactions to deco objects, they would not show on the towel racks because I have overridden their usual pie menu.
Credits: whoward69 at @picknmixsims who taught me how to edit event trees in animations, @episims for the towel lite mod that inspired this, @gayars who taught me how to repurpose animations between objects and for introducing me to the jope towel, and all you lovely people that encouraged me to post this with your enthusiasm <3
Howdy, How is everyone? So, what’s this one about? Well, it works the same as Barista Plus, Except not really. This is the Proxy GUID version of Barista Plus. So a while back, a bit around the original release of Barista Plus, some people have inquired about making it better by instead of looking at a bunch of individual GUIDs, it should look for a Proxy GUID, kind of like what Argon’s Instruments does, and that has been sitting on the back of my head for a while, but It wasn’t something I was actively working on since the original release of Barista Plus. That Changed last week, when @itsdiamondeyesuniverse slid into my DMs and found some interesting information about Proxy GUID, and after a couple of hours and days with plenty of help from @midgethetree, here arrives the Rebrewed version of Barista Plus.
Edit (Because I forgot to put a quick description of what the original Barista Plus did): What the original Barista Plus (and this one too) does is that it allows Baristas to spawn in Custom Espresso Bars, what changes is how the mod does so. For specifics, the Mod looks at all objects for a specific GUID (the Fallback GUID located in the 0,0 position object) which for most of the espresso bars, that does not change at all, and it spawns the barista if the conditions are met, like I said, same deal as Barista Plus, except this one doesn’t look at only eleven GUIDs, or so, but to all instances of the same fallback GUID. Now for a bit of a warning, like I said, this GUID is going to look at *All* objects, which means it might caused some lag, that didn’t happened when I tested it, but if you have a CC Heavy Game, feel free to tell me if it does. Download Special Thanks to @itsdiamondeyesuniverse for getting me the information that helped me getting this thing started, @midgethetree for helping with the code, @crispsandkerosene and @miros1 (I hope I’m not missing anyone else) for asking if making that revision was a possibility, and Everyone at the PBK Discord for general support.