We are at two whole decades of this amazing game! May we get many more to come, because my love of this game will not run out. I still do something sims 2 related every single day and I wouldn't change it for the world! Thank you for the years of fun, and thank you sims 2 community for making the experience even better! :)
As so many are doing, I wanted to share some gifts for this happy occasion. I come bringing treats, literally and metaphorically! I have something for you, for the sims, and for the pets! Yay!
Gift for Players - Posebox function that remembers last used pose
Gift for Sims - Updated Simslice Beer Keg
Gift for Pets - Functional Pet Treat Bucket
Original plan for pets was easier stray adoption. That will be coming but I was not able to finish testing in time, so for now, they get pet treat immersion mod :) I hope you all have had a lovely Saturday with lots of Sims 2 activities and community events. If you have free time, I hope you'll check out the twitch stream train currently going on that is hosted by ChocolateCitySim and Ranabluu!
Heart Balloons by Gayars, shared for anniversary here.
ATS3 Update | Ilona likes IKEA: the nursery
Another IKEA set, this time, that’s the little Matylda’s bedroom, the nursery!
It includes the TROGEN bed that I have also shrinked into a crib; PS 2012 shelves that are stackables, the PS SURRIG bumbleebee armchair where you can put also stuff on the “wings”; the BESTA shelves, that are shamefully simple, but so very efficient! The full one has a slot, the empty one has two. You can adjust them along the wall as you want. Did you know that you could move up and down very precisely an object against the wall with the ALT key?
I still need more IKEA furniture to complete the house, with desks and bookcases, and then, I should be done. I’ll make a big Collection file for the whole theme when it’s completely done. But I had so much fun with this theme that I’ve decided to make an IKEA advent calendar this year! ;)
PS: I’m completely behind my Tumblr browsing, and this time, I won’t even try to catch up! I’m a bit busy with RL and all my free time goes into meshing! *facepalm* I can’t prevent myself! Anyway, thanks for sticking with me, even if I’m soooooooo silent! I MISS YOU!
It took me the entire day to reinstall the game on my new computer, to make all the adjustements for it to work on Windows 11, find the right settings with the Graphic Rules Maker, and… my game loads twice faster from Windows to neighborhood view, then it loads at least TEN TIMES faster to enter a lot, everything runs so smoothly, even in very heavy CC lots and neighborhoods, with all settings at high, Origin downloading the Sims 4 at the same time, talking to my best friend on Discord, recording a video… like… IS THIS HEAVEN ?! I’m about to cry. Tears of joy of course. But still !
I think the next week (or maybe even the next month) will be about enjoying my game and nothing else. I’m so, so, so happy, you can’t even imagine !
The Time as come to finally release this, I’ve started working on this since… Late July, And I only released this today because I decided to motivate myself to do so.
So now I’m giving you all not 1, not 2, not 10… a whopping 71 CASH DEFAULTS with Coins, Shells, Gems and other assortments of Historic and Fantasy Currencies.
So for Starters we have hriveresse Drachmas converted from their acessory form, Hodgekisse’s Medieval Coins with 2 more extra styles of coin (Boat and White Gold Tower) besides the original 2 styles (Face and Imperial) in 3 colors for a whooping 12 Defaults, worship4ever0227 Investment Silver, with Xia’s 4 recolors, and 3 styles of Asian Coins, by me, Koban and Tenpo Tsuho only have one Color as of now, but the One I call “Cash Coins” has 7 Defaults:
- Thuận Thiên Nguyên Bảo
- Sangpyeong Tongbo
- Eiraku Tsuho/Yongle Tongbao/Vĩnh Lạc Thông Bảo (In Copper and Silver)
- Qianlong Tongbao/Càn Long Thông Bảo
- Hongwu Tongbao
- Wu Zhu
We also have some Gemstones from TSM in 7 Sun & Moon Colors, The Nuggets are based on an edited free mesh from Sketchfab, it only came in gold, so I made silver and copper colors, And Pearls from Skyrim, although the texture is not from Skyrim.
And I couldn’t forget seashell Currencies, We have Cowrie Shells, made by me, Bon Voyage Seashells, and Sand Dollars from Retailsims
And for the Legend of Zelda Afficionados out there, we have Rupees, A Rupee Bag from Hyrule Warriors, and a Bunch of Rupees from Link’s Awakening Remake, All come in 7 defaults each.
And to end it all, we have Frac’s Coin Pouch in 3 leather colors and 3 coin colors, making 9 defaults each, and a burlap pouch with salt and rice for currency, adding 2 more defaults for a total of 11 coin pouch defaults, we also have 3 Bottlecap defaults from Fallout 4 (Two Nuka Cola and One Sunset Sarsparilla) and to finish, Cocoa Beans made by me.
Some of these meshes might clip in Sim Hands, I tried mitigating it at best, but that’s gonna have to be something you’ll have to live with if you use them.
Feel free to use meshes I did for whatever, just give credit and don’t put them behind a paywall.
This will be all for the time being, I might do a part 2 later down the line, but for the time being, enjoy all the defaults. Special Thanks to @fireflowersims, @fracturedmoonlight, @hodgekiss and @illenlan for helping me with fetching for references and resources.
Swatches are included in the files, File have also been compressorized.
Download Here
Yep, it's a fact, I helped with the European Portuguese translation for this Fetch Water update, and I'm so glad to have done so, if you notice any issues with it, please feel free to contact me.
Fetch Water has been updated and not only does this update come with bug fixes, it also with some nice new goodies!
Fixed Seasons Wells flashing blue
Fixed some GUID issues affecting Barnyard Bash
Minor optimization
Added localization for the following languages: Dutch, EU Portuguese
There is a new water bucket variation available: the water basket:
Many indigenous peoples in the Americas, especially on the North-Western coasts (stretching from Alaska all the way down to Northern California), made and used tighly-woven baskets to store water. The basket shape we used in this case, most resembles watertight baskets woven by the Haida people, residing in Haida Gwaii, an archipelago off the coast of Western Canada. Many thanks to June (junipermeadows) for cultural consultation
The Haida Wicker basket requires the dining chair from Basket Weaving. Please remove ALL old files before updating.
do you speak a language supported by the Sims 2 that has not been translated yet? Do feel free to translate this set. You can download the strings for localization below. Please send them to Fire_flower (fireflowersims) via our Discord or Tumblr. It may take some time to add them and update the set, so be patient.
Download strings for localization
Many thanks to junipermeadows for cultural consultation and to @logansimmingwolverine for the European Portuguese translation!
Go Check it out, it has already some goodies:
http://sonikku3.livejournal.com/
In honor of Sims 2's twentieth anniversary I finally sat down and polished a Maxis conversion I'd done ages ago, which is the apartment life male pajamas for teen-elder. (They're my favorite pajamas in the whole game so...) They use Maxis feet and hands (I mean it's Maxis Match after all!), are repo'd to the adult txmts so any default replacement textures will work, and are pinned to the Apartment Life EP section. I also included a default for the adult male mesh that adds a pregnancy morph. All six swatches are included, though I could only get four of them in the screenshots. Second screenshot is the fat morph.
This is pretty serious stuff. Bayer might be about to overturn the EC’s decision to ban the pesticides implicated in killing off the bees! If they win this case, it could be truly disastrous for both the bees and our own future. Please share, and please see the SumOfUs link (no affiliation) to make a donation to help the campaign to save the bees.
Early in 2013, the European Food Safety Authority stated that three specific neonicotinoid insecticides (imidacloprid, clothianidin, and thiamethoxam) pose an acute risk to honeybees, and the European Commission proposed a two-year ban on them.
This is due to go into effect on Dec 1st – and the ban was introduced because of mounting scientific evidence that these insecticides, produced by Syngenta and Bayer, have been the agents responsible for Colony Collapse Disorder – a major problem threatening both the bees and the safety of our own food supply!
However in a horrifying twist, and despite huge public opposition, Syngenta and Bayer are now suing the European Commission over their “right” to continue to produce the pesticides which have been implicated in the massive die-off of millions of bees. Yes, their “right”. Because as we know, corporations’ sole agenda is to make money. They cannot let a trivial thing like nature get in their way.
These insecticides continue to be produced and used on a vast scale in the USA and in other countries and are huge moneymakers for the chemical corporations…
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Hello! Thank you for all your hard work. I was wondering if there are any resources for learning about how to make custom crafting stations in general, and I was also wondering how difficult it is in terms of modding abilities. Have my own sci fi setup that I wanna build crafting stations for, and I wan a know where to start learning. Thanks!
Hey there, long answer here, so I've divided it up into sub-sections. See below the cut
There are no tutorials for making crafting stations specifically. Honestly, the difficulty depends on your experience making custom objects, modding BHAV's, testing and the complexity of what you want to make.
The first thing you will want to start with is learning basic object creation, there are plenty of tutorials on every aspect of this. Remember: object creation is not just about SimPE! It also involves meshing and creating textures.
Then once you have a handle on that, you will want to learn BHAV modding. Resources for this type of modding are rarer, documentation can be spotty, but good places to start are Echo's BHAV tutorial @midgethetree's Resources page and @picknmixsims' Primitives page on his site.
Another good way to learn BHAV modding is to look at other people's code. See if others have made code that might be useful to you. Look at how they did it and try to understand why it was made this way. Screenshot a BHAV, label every node with what it does.
Seeing as you're interested in crafting stations in particular, you can take a look at custom crafting stations. A few you could look at are Nadira's Sculpture Manufactory at MTS or anything "descended" from Beck's crafting stations like @deedee-sims' Woodworking station, @nixedsims' Blacksmith Crafting station or @fireflowersims' Candle Crafting station. You could also look at our code for insights, though we do not support straight-up cloning.
But, before you can get to actually making a station, it's important to get a good idea of what you intend to make. The planning stage is as important as the development. What will the station make? Will it require resources a la Sun&Moon? Money a la EAxis OFB stations? Or perhaps the only investment is time and motives? Each of these options are different in coding. And if it needs resources, you'll have to create those resources too. Can the action be interrupted? That'll add some complexity. Autonomy and/or trait options are other things to consider. We like to have the basics planned out before we begin coding in earnest. This gives us a good idea of whether we can do this with our current arsenal or if we need to develop some more parts.
What I've found useful in this stage is reducing the station down to its basic steps: sim goes to the station, does animation, x things get removed from their inventory, then y other thing gets added. This is a very basic example, most stations are more complex than that, but it can help you get a general idea of how to structure your code.
It's also good to remember that crafting stations are not just code... We put a significant amount of time into the visuals. Sourcing meshes and textures or creating them from scratch, mapping said meshes to look good with the textures, optimizing them so they perform well without sacrificing quality. It's an entire development process that takes time.
Testing is another important aspect. We test when developing new code, we test before we duplicate code, we test after we duplicated code. We have some amazing beta testers that help out a lot with this, but even then, things will probably slip past that'll require fixing later on. I cannot understate how important testing is.
When learning how to do any modding, especially BHAV modding, It's a good idea to find a Discord server with experienced modders to join up. @gayars' Sims Crafters is an excellent place for this, as is the PBK Discord. I have also heard good things about @lazyduchess' server.
The important thing is that you have a place where you can ask people for help; both with testing your stuff and figuring out how to resolve that stubborn bug. There is no shame in it, we've all been there. Do not expect people to fix all your issues for you - you'll still have to do the majority of the heavy lifting yourself - but they may just point you in the right direction. Just stay polite and be willing to learn.
So well, Crafting Stations involve quite a bit, but I highly encourage you to dive in and see what you can achieve. Remember: it's not a race, it's a journey. Enjoy the process, errors are your friends. Don't be discouraged if it takes months, so do some of our projects. Laundry took 1.5 years.
The best of luck!
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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