Cat color chart!
OPEN IN A NEW TAB TO ZOOM IN
This doesn’t contain eeeeevery single possible color mutation but it should cover the most common/interesting ones!
I’m not saying everything on this chart is 100% anatomically/genetically correct, but I tried to simplify it as much as I could!
Feel free to use this for your own designs!
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
Gargoyle NightWings is a really unique take and I'm here for it
Nightwing concepts. Going for a gargoyle look
Looks interesting, may join
(NOT DISCORD EXCLUSIVE) (REPOSTS APPRECIATED VERY MUCH)
edit: If you aren't participating via the Discord server, please message me if u want to apply to participate off-site
Edit 2: If u join thru the Discord server, pls say the codeword listed in the rules and which team you want upon your arrival. I'd like to encourage you to join Team Turtle since they have less people, but it's not currently required.
I'm hosting a Wings of Fire Artfight! Lookin for more participants.
Teams r Peril vrs Turtle, it will run from Dec 15th - Feb 15th (The doubled duration is to make up for the fact that, unlike OG Artfight, most of us will have school and less time to draw.)
(reposting the ad because I finally made the Google doc 4 it!!)
Please read the google doc at the bottom of the post, as it contains 3 codewords which have to be included in your request to join. (Unless u use the discord server)
Discord server (not required): https://discord.gg/2ryERJHA
Google docs: https://docs.google.com/document/d/1VM0oxiHjY7tf95e8JSEVY8myUDj3ADPyWLdMjlO50Tc/edit?usp=sharing
I second
Also let me play Hylek
Why be man when can frog
@arenanet let me play a dredge you cowards!!!!!!!
not doomed by the narrative but saved by the narrative. yeah i know you'd rather die than keep suffering but the story doesn't actually care what you want. you have to keep going, even when it hurts. even being erased from existence won't stop you from being salvaged from the wreckage of un-being. get up. keep pushing. keep bleeding. keep living.
I know nothing about flight rising, but I know I like these. Some of these dragons reminded me a bit of the way dragons were drawn in the HTTYD books and that brings me joy.
some of my flight rising dragons
Special video finished wow
Make sure to WATCH until the END for a SPECIAL ANNOUNCEMENT and HIT THAT BELL to win IPHONE
DUUUDDEEE your art is insane!! I ADORE the scales you draw and render, and how you make so much of your illustrations look like real work staff from WoF would make! Do you have any tips for scales? Rendering? Drawing them :0?
thank you so much!! for scales, i'd recommend avoiding circle shapes and instead go for a more angular hexagonal shape! it reduces weird gaps in between the scales and makes the texture look a lot more tight-knit and interconnected
as for rendering, i think my best tip would be to start with shadows first. make a shadow layer, fill it in entirely with the base color for the shadows, and carve out the light source by erasing parts of the shadow layer. I've been trying out a new method of rendering which takes a lot less time but gives the same if not better results (using a color layer on multiply above a greyscale render layer with a color overlay to add color to the shadows! i'll go more in depth with this once i have a finished example piece to break down)
and i usually render scales by filling in each individual scale above the lineart to create an alpha mask and i use a clipping group using the mask
scale mask (normal layer mode, 100% opacity)
set to "color dodge" at 40% opacity, additional "shadow" layer (black color layer set to "erase" above the layers in the clipping group) used to create depth!