DPxDC The Witch And The Ghost

DPxDC The Witch and The Ghost

On the subject that came up in my recent post, in my head, Sam and Danny are constantly having beef with each other. But never seriously.

The thing is, Danny has a lot of issues with a lot of things. He is not dead and not alive and then somehow both at the same time. He lives with parents who literally hunt him for sport, even if they are shit at it. His godfather is another can of worms that he refuses to touch entirely. On top of that, there's school, and occasional bullying, and hormones acting up, and ghost problems to deal with.

Which is why Danny is frustrated most of the time. He does a good job at keeping it at bay and not snapping at people for the tiniest inconveniences - partially, it's because he knows that his mild snapping can possibly leave the recipient frozen in a block of ice and humans are prone to hypothermia.

So, Danny is putting a lot of effort into staying reasonable and calm. And he is doing a good job at it!

And then, there's Sam. Sam is used to arguing with her parents at any given moment over literally anything. Sam is an activist who can and will insist on coming out victorious out of any fight she picks at, be it the choice of a salad dressing or discussion of global warming. Sam has opinions and is not afraid to share - more like enforce, actually - them. What's more, Sam is liminal, and she can withstand a lot more blunt ghostly force than any other human being.

Sam and Danny are friends, there's no doubt there. They love each other, they support each other, they will quite literally tear the world apart for each other.

They also argue about every fucking thing on earth. They fight over whose turn it is to pay for burgers every time they get them - which is at least thrice a week - and over the best phrase to teach a pet parrot, and the difference between 'affect' and 'effect' used in context. They put some discussions on pause just in order to find and provide research, and then they slap each other with piles of said research across the faces and get into a fist fight over water pollution.

Sam treats it as a fun activity and maybe a test run for her other fights and discussions with other people. She doesn't mind Danny's frustration and his occasional violence in the slightest, knowing perfectly well that he is no danger to her, and if she asks, he would stop at once.

Danny, on the other hand, gets a great outlet to vent and release all his pent-up emotional baggage. Sure, sometimes their fights get gruesome, and sometimes they hold grudges for days, and sometimes they can barely tolerate seeing each other because of it. But he also knows that in the end, they are friends, they are fraid, and he is safe with Sam no matter what he says or how offensive something sounds to her. Because in the end, it doesn't really matter to her. Not more than him.

Tucker is just very chill with both of them. He doesn't bother sticking with any of the sides of the arguments, switching between them or not taking part at all. He knows they are fine. He knows they just like fighting, for some weird reason. To be fair, he also picks an occasional fight or two with Sam just for the fun of it.

Gotham in general, and Batfam specifically (or Justice League, if you want) are so not prepared for the three of them when they move out of Amity. Especially if there's also Dani and/or Jazz thrown in the mix to spice things up. None of them truly bother to keep from using their powers, albeit mildly: some little hex and jinx here and there from Sam, a frozen patch on the pavement to make someone slip from Danny, some minor hacking from Tucker, a prank or two using the intangibility from Dani.

It leads to a lot of very confusing situations.

Like Batman showing up to the recent Riddler scheme to find two random teens loudly arguing over the answer to the puzzle while Riddler himself looks completely given up on getting their attention back to the important thing. The important thing being a bomb with a ticking timer on it.

Or Robin finding two siblings brawling on the rooftop, growling and screaming, rolling around and kicking their feet. He is not quick enough to catch them from falling off the edge of the three-story building, but when he peeks down, the siblings are still fighting down on the street, seemingly not even noticing the fall.

Or Red Hood having his guns miraculously stolen midfight because three kids have decided to have a sharpshooter competition with the goons acting as target practice. He honestly can't bring himself to mind, though, they really are great at hitting all the kneecaps within range. He is rather grateful they haven't included his own kneecaps in the heat of it. At least their responsible adult - a very pretty redhead - had apologized and returned his guns back.

Spoiler absolutely loves it when, right as she is about to get caught in Poison Ivy's trap, two teens show up to simultaneously wrestle with the mad greenery with their bare hands and lecture Ivy on the imprint she is leaving on the ecosystem of Gotham.

However, Red Robin absolutely hates that someone keeps getting through all of his firewalls just to leave a few cheeky comments on his recent case files. It doesn't matter that they leave some valuable intel and provide a good conclusion as well, it's the principle of the thing.

All in all, Danny and Sam are the unstoppable force meeting the immovable object, but they trade and switch places constantly and they are most definitely enjoying themselves while at it.

Everyone else, though? That depends on the circumstances.

More Posts from Mae-mae-me and Others

1 year ago

What's my favorite pastime you ask? Absorbing the plot of a show I've never watched via fanfiction osmosis. You think I've watched that show? Wrong bitch.

I read a convoluted fanfic, looking up characters as I went and then binge read half of AO3 and determined the plot based on what stayed consistent.

I will join every fandom and not ever interact with the source material and nobody can stop me


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5 months ago

Masterpost: How to write a story?

Compilation of writing advice for some aspects of the writing process.

How to motivate myself to write more

How to get rid of writer’s block

Basic Overview: How to write a story

How to outline a story

How to come up with plot

How to create a character

How to make a character unique

How to name your characters (Masterpost)

How to start a story

How to write a prologue

How to write conversation

How to write witty banter

How to write the last line

How to write a summary

How to write a book description

How to write romance

How to write friendships

How to write emotions (Masterpost)

How to write an argument

How to write yelling

How to write anger

How to write betrayal

How to title fanfiction

How to write an unreliable narrator

First Person vs. Third Person POV

How to write character deaths

How to use songs in a fanfiction

How to name fictional things

How to write self-insert fics

How to write multiple points of view

Introducing a group of characters

Large cast of characters interacting in one scene

How to write dual timelines

Redemption arc

Plot twists

Fatal Character Flaws

Good Traits Gone Bad (x)

Slow burn

Explanation posts about writing terms

What is…

AU ideas

Favourite tropes

Tropes of the day

List of Genres

Drabble vs. One-Shot

Advice for writing relationships

Masterpost: how to write relationships + romance

More specific scenarios

How to write a bilingual character

How to write a character with glasses

How to write heterochromia

How to create a villain

Reasons for becoming a villain

How to write a morally grey character

How to write an inferiority complex

How to write a road trip

How to create and write a cult

How to write amnesia

How to write being stabbed

How to write a stratocracy

How to write a heist

How to write the mafia

Criminal past comes to light

Ideas for traumatic experiences

How to create an atmosphere (Masterpost)

How to write a college party

How to write royalty (Masterpost)

Paramilitary Forces/ Militia

Superpowers Masterpost (Hero x Villain)

Inconvenient things a ghost could do

A Queen’s Assassination Plot

Crime Story - Detective’s POV

Evil organization of assassins

Evil wins in the end

Causes for the apocalypse

Last day on earth

Liminal Spaces

Workplace AUs

Signs of co-dependency

What to wear in a desert

If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰

6 months ago

I’ve been patiently waiting for a nice second-hand wood dresser to appear on fb marketplace or at Goodwill for months. Finally, I grabbed this one yesterday for $50.

I’ve Been Patiently Waiting For A Nice Second-hand Wood Dresser To Appear On Fb Marketplace Or At Goodwill

My inspiration for this project are some dressers I saw at Anthropology that have gorgeous carved details. But I want my dresser to cost $200 or less rather than $2,000.

I’ve Been Patiently Waiting For A Nice Second-hand Wood Dresser To Appear On Fb Marketplace Or At Goodwill
I’ve Been Patiently Waiting For A Nice Second-hand Wood Dresser To Appear On Fb Marketplace Or At Goodwill

Of course I can’t add actual hand-carved wood, but I’ve got clay and some silicon molds + epoxy and a potential overconfidence in my DIY abilities.

First up, I removed the existing hardware and sanded this pretty lady down. She is now looking MUCH better without all those terrible stains (and the drawer pulls weren’t doing it for her, tbh).

I’ve Been Patiently Waiting For A Nice Second-hand Wood Dresser To Appear On Fb Marketplace Or At Goodwill
I’ve Been Patiently Waiting For A Nice Second-hand Wood Dresser To Appear On Fb Marketplace Or At Goodwill

Up next, I’ll give her a paint wash or three and start trying my hand at faking some carvings!

3 months ago

Small fantasy worldbuilding elements you might want to think about:

A currency that isn’t gold-standard/having gold be as valuable as tin

A currency that runs entirely on a perishable resource, like cocoa beans

A clock that isn’t 24-hours

More or less than four seasons/seasons other than the ones we know

Fantastical weather patterns like irregular cloud formations, iridescent rain

Multiple moons/no moon

Planetary rings

A northern lights effect, but near the equator

Roads that aren’t brown or grey/black, like San Juan’s blue bricks

Jewelry beyond precious gems and metals

Marriage signifiers other than wedding bands

The husband taking the wife's name / newlyweds inventing a new surname upon marriage

No concept of virginity or bastardry

More than 2 genders/no concept of gender

Monotheism, but not creationism

Gods that don’t look like people

Domesticated pets that aren’t re-skinned dogs and cats

Some normalized supernatural element that has nothing to do with the plot

Magical communication that isn’t Fantasy Zoom

“Books” that aren’t bound or scrolls

A nonverbal means of communicating, like sign language

A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)

I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.


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7 months ago

Writing Notes: Magic Systems

The Crystal Ball (detail)
John William Waterhouse
1902

Magic - change wrought through unnatural means

Most fantasy can be placed along a spectrum where there are 3 main points: soft magic at one end, hard magic at the other, and a middle ground between the two.

Soft Magic

Magic that is not well-defined for the reader.

Generally, we don’t understand where the magic comes from, who can use it, or what its limitations are.

Readers can see this type of magic being used.

But they can never anticipate when magic will be used in the plot because they can’t begin to guess how it works.

You can’t break a rule if the rules don’t exist!

Most stories that feature this system will have the magic users be secondary characters, allowing them to avoid explaining exactly how the magic works.

It’s also argued that without knowing everything about the magic, it tends to hold more wonder and excitement for readers.

Hard Magic

Has very rigid boundaries.

Readers know where the magic comes from, how it’s used, who uses it, and what its boundaries and limitations are.

We know the limitations of the characters and can understand why they can’t simply magic themselves out of any particular challenge.

Stories with hard magic systems do not need to avoid the main character being a magic-wielder, as they have the capacity to explain to the reader what is going on.

A lot of writers this system because it gives them very explicit guidelines to follow in their plot and creates some more satisfying pay-offs for readers.

The Middle Ground

The meeting point between the soft and hard systems.

We might understand a bit about the way the magic works, but not all our questions are answered.

While most of the content adheres to rules, these rules aren’t fully explored.

This system relies on the reader’s suspension of disbelief.

The main character can be a magic-wielder or not, and it’s up to the writer to determine when magic will be used in terms of plot.

How to Choose a System

You can and should use these guiding principles to build your magic system. Remember that you don’t have to choose one or the other. Your system can draw from aspects of both. Just stay aware of the weaknesses of the path you choose, and ensure you utilize its strengths.

Use a hard magic system if:

You are going to use magic to solve problems

Your audience is accustomed to the tropes of hard magic

You are okay with jumping through hoops to expand your system

Your magic doesn’t convey a theme

Use a soft magic system if:

You want to convey a theme through magic

You want to create a sense of wonder

You want the ability to expand easily

You want to be accessible to a broader audience

Your magic won’t regularly be used to solve problems

Branches of Magic

Like most writing processes, there isn’t really a correct place to begin designing a magic system. A common, and efficient, place to start, however, is by choosing what type of magic system(s) you wish to employ, such as:

Nature-based magic: water, earth, fire, air, and everything in between

Divination magic: see beyond sight and peer through time and space

Conjuring magic: move objects through space over any distance

Psychic magic: master the world of the mind

Life and death magic: tap into the very forces of life, death, and un-death with this surprisingly versatile collection

Animal- or creature-exclusive magic: some creatures just do it better

Magitech systems: the blurring lines of sorcery and science give magic a next-gen, high-tech flair

Eclectic magic: it doesn’t have to be “real” magic to have a real effect

Uncommon magic systems: the unsung heroes of fantasy magic

AALC Method

How to create your own magic system using the AALC (Appearance, Abilities, Limits & Cost) Method

Appearance

What the magic looks like

Makes the world feel more exotic

Can cause problems for characters but cannot solve them

Usually tied to a character arc

Abilities

What the magic does

Points calculated based on magical effect, range, number of people affected, and duration

Characters have a finite amount of fuel (mana) to use abilities

More powerful abilities require more fuel

The fuel does not have to be overt for the audience to understand

If points not overt, cannot solve conflicts unless a cost system is added

Limits

Unlimited uses of magical abilities

Abilities stratified in codified levels defined by their limits

The more the levels' abilities and limits are known by the audience, the more they can be used to solve conflicts

Focused on clever uses of abilities against stronger foes

Cost system can be added to enhance dramatic moments

Cost

Costs must be greater than or equal to abilities to make them dramatically satisfying

Costs can include time, exhaustion, materials, sanity, morality, etc.

Adds dilemma to magic by forcing characters to make choices

The greater the character's sacrifice, the more audience satisfaction at conflict resolution

Writing Notes: Magic Systems

Each system builds on the previous ones, so that Cost Systems use all four, while Point Systems only care about Abilities and Appearance.

Multiple systems can exist within the same story, and systems can harden over the course of the story.

The Force, for instance, has been a Soft, Point, Level, and Cost System depending on who wrote it at the time.

SOFT SYSTEMS (Appearance Only)

Window Dressing - magic for secondary characters; can instigate conflict but cannot solve it; e.g., Gandalf

Soft Villain - No explanation or upper limits needed; makes villains more powerful to make heroes greater underdogs; e.g., The Emperor

Chosen One - Unknown power keeps hero safe throughout story; can be considered plot armor unless earned through character arc

Sort Hero Incomplete - Curse or positive ability the character cannot control; hero still learning limits of ability at story's end; powers and arc continued in next adventure

Soft Hero Complete - Hero embraces ability to complete arc and solve main conflict; magic must become harder in subsequent adventures

POINT SYSTEMS (Appearance + Abilities)

Points Opaque - Non-explicit reservoir of energy fuels powers; cannot solve main problems without cost option because characters finding hidden energy reserve feels like deus ex machina

Points Hard - Both abiliites and points system must be explicit like in video games; becomes about resource management; easy to understand but takes sense of wonder out of magic

LEVEL SYSTEMS (Appearance + Abilities + Limits)

Soft Level Static - Unchanging power without upper limits; cannot solve conflicts because feels repetitive; power must be used cleverly; e.g., Wolverine's healing factor

Soft Level Advancing - Increased powers or new powers with unknown limits; cannot solve conflicts unless tied to a character arc like Soft Hero Complete, at which point "unlocks" new abilities

Hard Level Static - Unchanging abilities with clear-cut limits; can solve conflicts so long as setup is properly seeded, usually resulting in sacrifice; e.g., Genie

Hard Level Advancing - Well-established abilities with limits; can solve conflicts based upon clever uses of abilities, usually against stronger foes; e.g., Airbender

COST SYSTEMS (Appearance + Abilities + Limits + Cost)

Static Cost - Well-established cost remains consistent for each use of ability; can solve conflicts since based on personal sacrifice

Cost Fluctuating - Costs change based upon dramatic need; costs must be greater than or equal to ability; possible costs include lost time, money, sanity, health, memory, life, morality, etc.

Sources: 1 2 3 4 5 6 Writing Notes: Magic System ⚜ Fictional Items; Poisons ⚜ Fantasy

6 months ago
YAHOO IT'S @ecto-implosion TIME!!
YAHOO IT'S @ecto-implosion TIME!!
YAHOO IT'S @ecto-implosion TIME!!
YAHOO IT'S @ecto-implosion TIME!!

YAHOO IT'S @ecto-implosion TIME!!

I got to work with the very awesome diskordcendrum for this one! I'll update this post when they have their partner fic up :) ehehe I love a good dramatic identity reveal

4 months ago

HOLIDAY COMISSIONS:

HOLIDAY COMISSIONS:
HOLIDAY COMISSIONS:

Payment will be made via PayPal.

I’m up to anything and everything—DM me if you’re not sure.

7 months ago

where are those startups that are disrupting the glasses industry

3 months ago

some people think writers are so eloquent and good with words, but the reality is that we can sit there with our fingers on the keyboard going, “what’s the word for non-sunlight lighting? Like, fake lighting?” and for ten minutes, all our brain will supply is “unofficial”, and we know that’s not the right word, but it’s the only word we can come up with…until finally it’s like our face got smashed into a brick wall and we remember the word we want is “artificial”.


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1 month ago

NEW FIC DROPPED!

SUMMARY: A girl from our world transmigrates into Miraculous Ladybug, and finds herself reborn as Celeste Grahms—someone who never existed in the show. Finding herself heiress to a global empire, and with a completley different script, Celeste finds that she isn't interested in playing by the canon rules. Why settle for the sidelines when she can find herself the main chacracter?

The original plot? Doesn’t matter. She didn’t ask for this, so why follow the script everyone else is bound to? With a darker Paris, a more ruthless Hawkmoth and her least favourite character standing in her way, she can be sure of only one thing in this new life of hers—Celeste Grahms refuses to be anyone’s pawn, when she can become the queen.

https://archiveofourown.org/works/64262899/chapters/164948017


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mae-mae-me - mae-mae-me
mae-mae-me

what up, I’m mae, I’m 19 and I never fucking learned how to read | SHE/HER | AO3 FANATIChttps://maeswriting.carrd.co

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