when im playing a game alone and theres danger i am quiet and stoic, by necessity. when im playing with friends and theres danger i start screaming and sqwuaking like a chimp to communicate over long distance that there is danger and i am distressed. This is because humans are social animals who evolved to live in groups and signal to eachother when herobrine is there
Sonic obliviousness is mostly harmless... Until mixed with Omega's blatant honestly
Had an idea for a Pegasus mech and pilot in Lancer
Imagine you arrive at the battlefield and see a mech sitting out there, maybe it's a Lancaster, maybe it's a swallowtail. You get ready to engage in combat. And then it starts to move. Have you ever seen AI generated videos where it's given an image and told to animate the image, but the skeletons defines thin the image are incredibly wrong and as a result everything within the image moves wrongly and in ways that your brain can't quite comprehend. The enemy Lancaster starts moving like that. You cannot understand how it is actually moving forwards, but it is definitely moving. Then one of the rails or panels on the side shifts slightly, and you realize your mech has been hit and taken damage. The enemy's guns aren't firing, hell you think one of them is being used like a leg. Eventually, you finish fighting this monstrosity, and convince the pilot to step out to meet you. Instead of any hatch opening, the mech reaches parts of itself in the shape of a hand up, peels itself open, and out steps.... You. The enemy mech pilot looks exactly like you, he even walk mostly like you, though there is something slightly off. As you start to question them, they answer you back in your words. Your exact words, in the intonation that you said, building their responses exclusively based on the things you have said to them in this conversation, in your voice. All while standing outside their still peeled open mech.
can we have tv dramas set in college please. fucking nothing happens in hs man. now im in college and my friend got chased by feral hogs a week ago in the woods and its like the 5th craziest thing to happen this week
"Listen," one guard said, "I know we have only just met-"
"No," the other guard said, "we've worked together for years!"
"-but you can trust me when I say-"
"I can't, you have the curse that's opposite from mine!"
"I don't care for you at all."
"Well, I… oh… I love you too."
I based a set of D&D villains around the six main stats called Virtues. (think Full Metal Alchemist sins, except Strength, Constitution, Dexterity, etc..) My favorite of the bunch was Charm. Her conceit was she could persuade, lie, cheat, change appearance, and manipulate the players pretty much however she wanted, but the second someone attacked her she would go down. I introduced her relatively early into the campaign, and I was a bit nervous because I was pretty upfront about her introduction. I didn't say it explicitly, but it was pretty obvious Charm was a Virtue from the offset. I thought "well, I like this character a lot, maybe I'll cheat it a little if I have to." Surprisingly, I never did.
In retrospect, I think the context of the Charm encounters was a huge boon. The party really only confronted her twice: the first time at a dinner party and the second at a war council, where leaders from various factions met to discuss retaking the main city for the finale of the campaign. Neither were explicitly combat scenarios, and both times it would have looked pretty bad for the party if they just up and killed Charm for apparently no reason. The end result was I had villain with only eight hit points to her name run around and torment my level 16 party unpunished for several sessions. Let me tell you, as a DM, that felt amazing.
4000cc breast implants :)
*misunderstanding what prog rock is* wow yeah i think i can feel them growing turn it up
Robotgirl: I am hypervisor-based, allowing my CPU to run multiple sapient consciousnesses in parallel.
Human: oh! You're plural?
Robotgirl: I believe that's what I just said.