Yeah, But What Does The Gorilla Do When I Perfect Parry Every Hit In His Twirling Fits Super And Land

Yeah, but what does the gorilla do when I Perfect Parry every hit in his Twirling Fits super and land a LP, low MK, to SA2, huh? What then?

More Posts from Mintyfreshka and Others

11 months ago

happy fourth of july to the philippines ONLY

1 year ago
Night Sky Brim Hat⭐✨🌟

Night Sky Brim Hat⭐✨🌟

More witch hat designs inspired by the manga Witch Hat Atelier~

1 year ago
OC Commission I Did For A Friend Of Mine. Has Inspirations From Their Main FFXIV Character, With Filled

OC commission I did for a friend of mine. Has inspirations from their main FFXIV character, with filled out traits from what they wanted me to write for a D&D campaign I DM'd for them. I'll link their edits with additional BGs in replies.


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1 year ago

Read this comic, it's incredibly dope

More Silly Minotaur Witch Comic Is Up!

More silly Minotaur Witch comic is up!

Read on Webtoons! or

Read on the website!


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6 months ago
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy
Ily, Menswear Guy

ily, menswear guy

7 months ago

To follow up on what my friend @fru1tycak3 is talking about here as well. I found the online system to be a bit obtuse in it's presentation (though I am fully willing to admit that I am used to the MH4U and MHRise systems), it felt difficult to form a party and then start the environment link so we could play in the same instance and, y'know, hunt together. Besides getting actually connected, the servers would DC us every so often (understandable, it is a massively popular beta that's open to the public and is available for free), but while we were hunting it felt pretty smooth.

There's a lot to love about the beta that I think points towards a really ambitious and well-crafted final product: The story actually had me really intrigued and I went to watch Secret Sleepover Society's stream VOD (plugging some creators that I love) after I played so I could refresh myself on the minutia of the setup. As a player that started with MH3U and MH4U I'm not used to the plot taking center stage for what felt like a pretty holistic start to the experience. I'm used to you being a random shmuck that is in the right place at the right time before you get encountered with something that the dialogue box tells me I can help with, and away I go. The way that monsters feel like they react to your actions is really tight; for instance I was playing Bow while with fru1ty and whenever I landed a big shot the monster would sometimes switch focus for a moment to me before going back to focus on fru1ty's Charge Blade assault, then switch back to me after he'd put pressure on the shield. Really great communication and enemy design there. I also can't get over how much I love the Seikrets, I'm a big bird fan so go figure, Capcom did a great job of making locomotion feel organic as well as very aesthetically integrated to the world you find yourself in.

Some of the things I hope to see either confirmed before release, or adjusted/added in the final games: 1) I hope the way the game handles draw distance rendering is reworked or adjusted so that we don't have super high rez models popping into the far distant horizon, or low poly getting up in my grill because the game prioritized something else for a reason unknown. 2) I would love to have online functionality explained more thoroughly as a player coming from the "portable" series. 3) BRING BACK PRANCE GESTURE, PLEASE ;^;

To Follow Up On What My Friend @fru1tycak3 Is Talking About Here As Well. I Found The Online System To

I've been playing Wilds with a friend (@mintyfreshka), and I have some thoughts about it:

To get it out of the way, I do think the *beta is poorly optimized for average gaming setups. It's probably due to a poor or broken LOD system; but the extravagant fidelity of simulation for the ecosystems doesn't help either. 30-40 average frames on a relatively modern system is not worth $100 CND to me. Lowering the settings has drastic changes to the picture and feel that anything lower than medium or high really cheapens the whole thing.

*it's going to release like that anyway

Despite all that, it's still really good. Like, willing to stomach bad optimization good. The general presentation rides the line of fidelity and stylization well. The gameplay was fluid; focus mode with the wound system feels like a culmination of various weapon mechanics now unified under a common system.

The stars of the demo, the new monsters, are neat spins on common wyvern archetypes. Especially Rey Dau, as I have no clue how capcom is going to make fighting a Rathalos match the gravitas that the Glassing Wyven brought to the table. Like, it's just cooler than the king and queen in Rise/Sunbreak despite them being equally lethal to your average hunter.

I'm excited to wait a few months after launch for Capcom to sort their shit out, then get it. On sale.


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8 months ago

fighting game player whose Daigo parry got corrected by fate itself to prolong Justin's suffering

Source

5 months ago
Duo Sketch I Did Of A Couple Of OCs.

Duo sketch I did of a couple of OCs.

Left in blue is Amber, right in yellow is @fru1tycak3 's Gardenia. They grab coffee and go for a walk when they're not busy with work or under extreme duress.


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11 months ago

They really should teach people how to cook in school.

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mintyfreshka - Aeonic Scribbles
Aeonic Scribbles

(He/They) Clown, Concept Artist, Average Art Enjoyer

138 posts

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