The Red Knight by AmiThompson_h
Updated 12/1/21
Updated 12/31/21
Updated 1/29/22
Updated 3/12/22
Updated 4/23/2022
Updated 5/10/2022
Updated 8/13/2022
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Updated 10/25/2022
Updated 2/2/2023
Updated 4/5/2023
Updated 9/15/2023
Updated 2/25/24
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Updated 7/20/2024
the greatest skill a woman can learn for herself is self reliance
This minecraft short comic called "A strange Coast" made by Ian Flynn I believe, I found in a book from my library I work has to be one of the most beautiful and respectful takes on the game.
It understands minecraft so perfectly and doesn't treat it as childishly as the other stories in it did.
And all that within 10 pages and no word spoken.
seeing straight men be disgusted by booktok smut recommenders has actually radicalized me to the side of booktok smut recommenders. girls your taste may be atrocious but i will never disparage you for exposing mainstream discourse to the concept of soaking through your underwear. spent my whole life listening to men talk about penises it’s about time they get jumpscared by women talking about pussy in crude detail on social media. go forth and goon my warriors
may i ask how do you come up with your characters designs and outfits??? i have such trouble thinking up functional costumes for my characters and i admire yours so much omg
ofc ofc!! I’ll try to keep this short n simple so there are pretty much just three steps in costume creation, compiling reference, sketching, and creating the final piece!!
Compiling reference is pretty self-explanatory! I recommend having a folder in your computer to save costume design to, or pinterest bcos pinterest is a fucking gem. Just. Hoard all the armor/clothing you can get your hands on. even if the only part of a design you like is the shape of some coat buttons. stash that shit away man. Here are some references I used while designing armor for Rato!!
The next step (and also the lengthiest step, at least for me) is sketching!! This can be………intimidating to get into, but it’s not that bad once you dive in!! Just think of it as tossing all your reference pictures into a giant melting pot and then throwin a bunch a your own personal flavor in there too for good measure.
I super duper recommend sketching outfits in a paper doll sort of way, with shapes instead of lines, and in greyscale! Good outfit design depends 90% on shapes imo, and blocking out clothing forms makes the entire process much much faster and easier to think about. The greyscale is so you don’t have to distract yourself by thinking about colors just yet B^) for example:
when Im designing outfits I like to lay out a bunch of sketches of the character naked/in underwear/w/e and then just go down the line blocking different chunks of the armor out. Each different shade of grey is a different layer so I can easily add stuff on top of or underneath other clothing pieces. It really helps to have a bunch of sketches on one page so you can recycle pieces of different mock-ups you’ve done!! Im sure you can see that a lot of the Rato sketches up there have the same boots/coats/chestpieces :~) its honestly just throwing shit at a wall and seein what sticks
and then you just gotta finalize it!! think of colors and materials and all that good stuff. Im not sure what else to write without making this obnoxiously long, so hmu if you have any other questions!!