[Start ID. Two side-by-side drawings in the same palette. The left image shows Drya sitting with her legs bent in front of her, facing to the left and seemingly on a flat surface, one hand at her spear and the other on the floor. She's smiling and looking back at Tel. The right image depicts Tel, cross-legged on the floor and facing right, holding a whetstone and shard. Her face is partially obscured, but she looks back at Drya. Her bag and a spare metal shard lay behind her. Both images share a pink tone, and matching background in the colors of the lesbian flag. End ID.]
@enbeemerang TEAM DRYA PROPAGANDA!!
Drya is a (very lovable) dumb rosy maple moth, who came from far outside of Bugaria. Right now, she resides outside of Defiant Root with her girlfriend, Tel! Drya's very outspoken, and is ready to defend her friends with whatever it takes. She's canonically trans, and a lesbian! She very much enjoys going to Crisbee's for a snack, and doing jobs with her girlfriend. Drya uses a spear (a toothpick with a shard of metal tied onto it) as her weapon, and won't stand down. Drya is always down to make a friend, and with her outspoken nature, knows many bugs across Bugaria. She's also a bit of a herbo.
Tel is a much more rational sap beetle. Due to her quietness and more closed off personality, she may come off as cold and not friendly to new bugs she meets. But, she holds lots of care for those she holds close like her friends and loved ones. Growing up in Defiant Root, she loves the research side of exploring, knowing that Drya has her back. Tel is also trans, and a lesbian. Tel's weapon of choice are metal shards. She carries up to 5 whenever she goes out exploring, which she throws at her enemies. She enjoys documentation, and frequents the Ant Kingdom Library whenever she can. Having grown up in Bugaria, she knows practically everybody in Defiant Root, and others across the Ant Kingdom.
Tel and Drya met about two years pre canon in the game. Drya left her home to find somewhere more accepting, and after losing her sibling in the journey, found herself in the Lost Sands. Dehydrated and lost, she couldn't continue. That night, Tel found her, and helped her regain her strength. The year on, Drya had stayed in Defiant Root with Tel, where the two grew closer, until they began dating. After Drya had learned of the explorer's guild, she was eager to be able to continue exploring and going on journeys, with a land that accepted her.
Tel and Drya are an inseparable duo. When they explore, Drya takes up the front, ready to defend her girlfriend at any given moment. Tel goes slower, stopping to document things, or to take samples and place them in the little pouch she carries. They love each other very much! They fight as a single unit, and are best friends.
They also both wear Favorite One medals, as they are each others favorites :)
Argentum is a beautiful silver wasp (Priochilus gloriosum) and a mercenary, assassin, and bounty hunter. He appeals to those who would seek his illicit services because he does his job without asking questions. He's very impersonal during work but much more open and emotional in everyday life. He's a real prick, honestly.
He takes the mandibles off his victims as proof of a job well done, but he often makes necklaces out of them and keeps them as trophies because there's something deeply wrong with him. He also loots all his victims corpses so his husband can sell off their belongings.
He's in a surprisingly healthy and loving marriage with Aurum, a golden reined digger wasp (Sphex habenus) ex-explorer, who became disillusioned with life after almost dying in search of the Everlasting Sapling. They both reside in Defiant Root where Aurum runs a shop to sell off the aforementioned looted goods, but he wants both of them to eventually move to the Golden Settlement. Aurum loves his husband deeply even if he's completely out of his mind and thinks wearing body parts as trophies is cool. He wants Argentum to do literally anything else as a job, but still loves and supports him.
He attacks with his prized blade, poisoned with his own venom and made by Aurum from the mandible of his first victim.
woe! first art post since a month ago be upon ye! take my gay bugs
[Start ID of the first image. A digital drawing of the five bugs forming Team Taranoake, drawn without anthropomorphized biology, short clips of text describing each one's name, pronouns, species, and size. The background is a solid-color pale orange, with the rest of the drawing being similarly flat-colored and golden-toned. The first shows Kritto, an azure damselfly, who stands on two legs with short stilts to counter the length of xer abdomen. She's light teal with black stripes, holding a brown scroll in one claw, the other pair of arms tucked between her two backpacks behind xer. Next is Lidii, a worker of the ant species Myrmecocystus mexicanus, yellow and orange. She's rambling about something excitedly, just barely propping up the thick wooden weapon beside her. Third is Rantan, an ox beetle, brown with yellow fur. He subjects himself to whatever Lidii's talking about, sitting with all six limbs on the ground and a mildly tired expression, resting their head on one claw. Gorge, a light purple coquina clam, is settled beneath two of Rantan's legs, his shell decorated with small notes and scribbles from work as an archivist. Last is the sea slug Ceras, a single-stalk aeolis, pink with bright stripes of yellow and white along their cerata. She's drawn further away from the rest, his head turned back towards the other four bugs. Like Kritto, they're marked as an honorary member of the team, lacking the seaglass bracelets shared by the three close-knit bugs from the center of the drawing. End ID.]
^ once again, these guys are from a universe I made with @froggoexists :]
[Start ID of the second image. A colored sketch of two humanized original characters, Ceras, a sea slug from the previous image, and Thorn, a Hollow Knight vessel. They're both drawn from the waist up, facing forward, close enough that Ceras's hand wraps around Thorn's shoulder. Ceras is shown as a young Black person, their cerata incorporated as long locs dyed pink, white and yellow, and piercings stud their ears and tongue. Thorn is paler-skinned, taller and thinner than Ceras, with pointed ears, and white hair styled at the top into two rows of spikes. Ceras is wearing a studded denim vest, thoroughly decorated with eclectic pins and patches, mostly of bands, bugs, games, and simple declarations of hope. Thorn wears instead a black leather jacket, with long studs at the shoulders and smaller ones along the sides and center. One sleeve is torn off, as they don't have a right arm, and the other is cuffed to display the adaptive device making up half their left. Ceras is sticking their tongue out and smiling, one eye shut and the other turned to Thorn, stimming with their free hand. Thorn's looking back at them with a smile.
The background is simple, a pink horizontal wave. There's a bright, pale halo behind Ceras' head, one which resembles a spoked wheel or a sun, seeming to cast light upon the two of them. A line at the bottom of the image reads "part-god mute disabled they/she/he bug punk BESTIES", and at the top of the image there's a small doodle of their original forms sitting together contentedly. End ID]
Would there be cyborgs in the robot world though 🥺
there sure would be!! Not that I technically have any cyborg characters (yet), but they are fairly widespread! (They typically have human brains and so are classified as human, though they get to shop at the same hardware/limb places as bots do :])
~Mostly Mollusk~
Part 1 - Part 2 Here - Part 3
Settlements.
“Bay-City”
A bustling town of bugs and sea bugs, basking in the warmth of the sun.
There are eight main areas of Taranoake to consider: The Gates, Jellyfish Bay, The Outpost, The Colosseum of Ven, The Cast Shell Pit, The Agora, Fort Taranoake, and Training Grounds.
---The Gates
Sandswept driftwood gates with rope tied end to end, dunes collecting around the poles. While nowadays most travellers enter from the Wayward Path, this used to be the main entrance to the city.
Near this area lie shimmering, indigo clam-shell mosaics bearing written welcomes to any who venture into Taranoake.
---Jellyfish Bay
Resting in the center of Taranoake lies Jellyfish Bay, a large pool of water where most of the city's vegetation is grown, for the few among us off put by the idea of eating their fallen friends--or for anyone else in need of a seaweed salad.
---The Outpost
A sight for sore eyes, the travellers off the eastern Path come here to rest after long journeys, beckoned forth by the golden shell beacon perched at its peak. It's an inn of sorts, though without any true owner and rarely caretaker--the denizens here are expected to clean up themselves after they leave, unless of course they die prior.
North of this area rests the skeletal husk of a long-dead beast draped with overgrown seaweed and surrounded by serrated shell, named by locals The Thorns.
---The Colosseum of Ven
Witness grand fights to the death... and maybe even receive a free snack afterwards! Here at the Colosseum, gladiator-fools engage in perilous combat for the glory of battle and the favor of their God of life and death. While victors and any other survivors simply live to see another day, the fallen are consumed by their brethren as it is most honorable to benefit your society even after death.
South of the building the barracks can be found. Connected by a few short tunnels, the room is where fighters rest between battles. Like the main area this place is not short of green blood--many are too stubborn to anticipate combat for long, rather wishing to get back into the fight before a chance to heal up.
---The Cast Shell Pit
After their carapace is judged as unsafe and the previous...owner ill, a corpse may be tossed into the hole with not much thought. It is a mourned soul who is infected in such a way that they can no longer benefit their society. Resting over the mass grave a long shrub has recently planted itself, growing through the sand and gaining worship as an omen of the green god Ven: The Guardian of The Dead, Pando, was formed after the town collectively decided that the tree was in some way sacred.
The pit was meant to contain The Thorns, until it was realized the body was too big to move, relieving the hole of its actual purpose.
---The Agora
Need food? Water? Weapon and shell? Dead bodies? We’ll look no further than The Agora. Overlooking Jellyfish Bay, the city's glorious marketplace has everything you might need after a long day of travel! Visit one of the many vendors for a wide variety of goods and perhaps a conversation, while you're at it.
---Fort Taranoake
Despite its militaristic and intimidating exterior, Fort Taranoake is where the citizens of this lovely town reside. Many call it home nestled within these walls, surrounded by banners and children attempting to scale the walls to reach The Acorn that washed ashore so many seasons ago, the symbol that few but the oldest clam remember.
---The Training Grounds
Some looking to compete in the colosseum, some wanting to travel the world, none having any idea how to fight, many outsiders and citizens alike come to train here. Despite the obvious, combat is not the only class. Students are taught how to forage food, how to learn from their surroundings, how to prepare a meal or subsist off of shells, how to survive the land inside and out of the supposed safety of the city. Regardless of ability, spending some time here could benefit even a champion gladiator or seasoned explorer.
“Basins-City, Quiet Citadell”
A quiet city along the shore, hidden from aerial view and predators among the tides.Â
The city consists of nine bays fading into deep holes, being primarily underground. Rooms are chiseled through the sides of the craters, and platforms are set outside connecting each entry, used as catwalks on low tide and decks at high. In the former case, tarps and stalls can be seen set up on the basins, packing up when the water reaches the third bay and the other areas are soon to follow.
---Six Basins
The holes in which most of the city’s traffic takes place, and rooms are placed around. They can be likened to plazas, and while The Archives has the general layout of a Basin it is considered a room instead.
Notable rooms include:
Woodworker’s Association, Second Basin
Noctiluca Cafe, Second Basin
Kritto’s Stall, Fourth Basin
The Archives, Fifth Basin
H.C. Labs, Sixth Basin
Interconnecting each basin lie series of alleyways where, at the lowest levels, the bioluminescent and edible mosses and algaes are grown, and where the sea-dwelling citizens make their homes. The bugs who cannot live in water are restricted to anywhere else, as the tunnels are drenched no matter the tides, carefully irrigated in a way so as not to flood the plazas.
---The Archives
A massive library carved into the sand, connected through pathway to the fifth basin. Unlike the rest of the caves, the roof is solid, arching over the area and carefully protecting the shell tablets inside from the sun. It is by far the largest room dedicated to one purpose.
---Bellows
A giant, translucent green object with salmon shells placed inside, settled on the sands above the cliffs. When the winds blow strongest, the interior howls and the sounds of the shells rattle through the city, marking the shift in tides.
A small, long-hidden ghost town, with merely a sole original occupant. This “town” is composed of dozens of burrowed tunnels and sand statues crudely shaped to resemble frogs.
A labyrinth of tunnels and caves, most filled with fake furniture lining areas that give the whole place an uneasy feel. The whole town is full of cobwebs--and sand lumped together in a vague impression of frogs.
---The Ponds
Three slowly eroding caves towards the bottom of Renin, full of salt water and uninhabitable for frogs.
---Housing
Plenty of sand and rocks shaped into the makings of homes are scattered all around this place, most looking like they haven’t been used in years.
A town of sea slugs, residing much closer to the water's surface than most other settlements inhabited by the purely-aquatic creatures. Homes are fashioned out of the large shells of other mollusks, and foliage is carefully tended to in the form of rows of seaweed. It's small in that all the villagers know each other well, and travellers are warmly welcomed.
While the population mostly consists of marine gastropods, crustaceans have a history with the town, where a few choose to make their home.
A driftwood hut pulled together neatly by twine, circled around one side by rocks placed in the formation of a sort of patio, where the work of the lone-though-not-lonely shrimp Cranton unfolds. He's something of a traveller--and scavenger--himself, so despite fire not being an option underseas, his food still manages to be the best of any you'd find this side of the Cities.
A cluster of inert cnidarians far from the surface, corals scattered through despite its namesake.
In the center of the well-protected forest lies a clearing, where two nudibranch siblings have chosen to make their home.
A collocation of objects that appear to be more of the strange white internal chitin of dead creatures, those of which terrestrial scientists lament not having more information on. About five full sets of them, just sitting at the bottom of the ocean, all relatively and inexplicably in the same area. No one has any explanation and nothing is known of them except that they must have died some time after the rest of the vertebrates, given their condition. Archeologists may not have time to learn more about these before they are completely worn away by the tide.
A city atop a buoy, inhabited mostly by aerial bugs, and those who can climb up from the seaweed-and-chain “stairways” drifting from surface to seafloor. Though the hard minerals did prove difficult to tunnel through, the sheer size and the natural platforms have made it worth the effort to improve.
Happy dishonorversery
[Start ID. A drawing of the Pale King, Lurien, his Butler, Monomon, Quirrel, Hornet and Herrah on two couches by a fire, clockwise. On opposite ends of one couch Herrah and Monomon gesture vaguely as they talk to each other, the former with a joyful expression. Between them, Quirrel looks to the side at Hornet, who is playing with tinsel, its silvery other end wrapped around Herrah's horns. Further from the camera, Lurien listens to his butler, who's standing by the armrest. The Pale King leans against Lurien and the two are cloaked in a fluffy blanket. The drawing has a red tone, appearing to take place in a room of the eastern City of Tears, and is intended to feel like a fond memory. End ID]
From: @peridots-pixiwolf
To: @eggobuggo
@froggoexists as judged by Tumblr, you are now legally allowed to stop me whenever I decide to commit an act of treason against my heritage. sad
yknow I play a lot of hard games but usually not "took 73 days to beat" hard
Wait. They aren’t jokes. You guys really keep dozens of tabs open on your browser forever.
i am Struggling to draw this man
Heya, I'm Peridots, your average digital artist/entomology enthusiast—they/it/he or any pronouns, please! Haven't actually posted much art in quite a while, so be prepared for occasional Bug Facts and other such randomness. Spam likes and such are all appreciated here! Terfs, zionists and the like can turn 180° for free, however! Profile art by original-character-chaos—oooooh looks like someone sent me perfectly pfp-shaped gift art of my sona a little too close to april fools!
434 posts