STANLEY!! ART BLAST!!! finally got around to porting some doodles from my sketchbook to tumblr only two realize theres two pieces im actually proud of
enjoy my stanley design and a liddol side by side comparison of stan and narr
grahhhh ty so much @goony-gooner for tagging me in this i love picrew and deranged characters. concerned at the fact that i might turn this into an actual character but for now it’s just me if i snapped and went a lil too delulu
tagging - @rezrazroz @mayg0espostal @infamouscheezit and anyone else who wants to join
Let’s make a cast of Villains!
All you need to do is this picrew, and tag some people.
Here’s mine. An evil AI version of me.
Tags: @godofautism @dinosaurguts @mayhem-moth @crazed-rambler and anyone else who wants to join.
this whole time i thought kaycee’s mod was just like a really well-praised fanmade mod for inscryption. only now i decided to look into it and found out how to get it on switch and. oh my god i thought i was done with this game but oh my god i get to see the old tree man leshy again
chat, genuine question, is it possible to be a hetero biromantic?
been going through a mini crisis which was the equivalent of thinking i was faking i was being bisexual and i didn’t belong, and like 20 minutes later my friend introduced me to the idea of being biromantic. i think its pretty fitting for me since i feel romantic attraction to both male and female, but i have like a preferance and like the other kind of attraction for males, but i just wanna check if like, idk something like that exists.
FIRST CHAPTER OF THE TSP DATING SIM IS OUT NOW!! GIVE IT A READ AND VOTE ON THE NEXT CHOICE !!!!!
fic + poll under cut! This is an interactive fanfic about The Stanley Parable! if you like reading, be sure to participate in the poll, and reblog to help us out! :)
Summary : Upon what was meant to be an attempt at getting the Serious ending, you were somehow sent to the Parable itself. During your stay there, you begin to forge a bond with the beings that inhabit the game. With how much you’ve currently adjusted, the only question is: Who exactly will you spend time with today?
You weren’t sure how exactly you ended up here.
No, that’s a lie. You knew exactly what you did to end up here.
You were an avid enjoyer of the Stanley Parable. You looked into every version of it that you could, you knew almost every detail about the game, and so on.
Just before you ended up here, you wanted to get the Serious Room ending. Something that you had been well familiar with, but never bothered to actually get due to your poor knowledge of coding and commands.
You ran through the simple steps one by one, but something had gone wrong.
Instead of being presented with that ‘serious’ room and voice lines from the Narrator, something different occurred. All you could remember was a flash of bright light emanating from your monitor, enveloping you and the whole room you sat in.
Before you knew it, you were somewhere else entirely. Within mere seconds, you figured out where exactly you were.
You looked around you, dimly lit walls encasing you within a room, with only the light from a lamp and a monitor illuminating your surroundings.
You sat in front of an awfully familiar desk, with the number 427 etched into it. Around you, or maybe above you, an even more familiar voice spoke out.
“Stanley came to a set of two open doors,” The voice said. No way. Had you actually made it inside of the game? “He went through the door on his..”
“Stanley, something feels wrong.” The voice continued.
It was the Narrator. The very voice you listened to over and over whilst you played the game.
As if being sent directly into the Parable wasn’t confusing enough, that British voice you listened to on repeat had deviated from the usual script you had memorized from him.
“..Stanley, stay there. I’ll have to check out what happened.” The Narrator said. From whatever invisible speaker the man’s voice emanated from, you could hear the shifting of a chair, the faint noise of footsteps, and the opening of a door.
With barely any time to process what had happened, suddenly the door to the office you sat in was pulled open.
Startled, you quickly backed up from the action, only to find somebody standing in the doorway.
He looked fairly old. Not too old, but the wrinkles on his face were definitely noticeable. His hair was a thick, deep silver mess, and his outfit was composed of a suit and tie.
“I- who the hell are you?!-” He exclaimed. From the moment you heard his voice, you figured it out. He was the Narrator. The real, living Narrator.
You couldn’t believe it. But you had to ignore that for now, focusing back on explaining yourself.
You tried your best to explain yourself as best as possible, telling him how you were simply playing the game one minute, and the next, you were here.
“That’s absurd, that’s not even possible!” He replied. “You’re not supposed to be here whatsoever. Now go on; get out. If you were able to get in here then you surely should be able to get out just fine.”
You continued speaking. You tried to convey that you genuinely had no clue on whether you could get out or not. The Narrator’s expression softened, one of his hands still holding onto the doorknob.
“That’s- no, no. Are you sure?- You should be able to get out. You got in here just fine, so then-..”
You both stood still as you watched the Narrator slowly piece together the facts that you had indeed come here by complete accident, and that you had no clue how to get out.
“..Okay! Here’s the new plan, then.” He sighed. “I will see what I can do in regards to getting you out of here. Until then, just stay off to the side. I’d rather you don’t interfere with the story.” He told you. “Got it?” In response, you simply gave him a thumbs up. “Good. -Ah, might I have your name before I leave you alone?” He added.
There wasn’t any reason for you to hide it, you shrugged, giving him your name.
“That’s quite an.. Interesting name.”, said the man whose name was quite literally “The Narrator”.
“Alright then, I will keep that in mind. Toodle-pip!” he suddenly finished, closing the door as quickly as he had previously yanked it open.
You were alone once again.
After a few seconds, you got curious about what else laid past the door to the office. With nothing else to do, you went ahead and opened the door.
The rest of the building had the exact same layout as the game you once played, with one distinct difference.
There were potted plants across nearly every single surface. On every single desk, on top of every filing cabinet, within each of the rooms that had been locked off, belonging to the other employees mentioned within the story. There were even a few displayed from hanging planters across the ceiling.
You could hear the Narrator, likely back wherever it was he originally resided, continuing on with the story with Stanley as you wandered around.
You assumed the office would be the exact same as how it was within the game, but this was odd. You didn’t hate the additions, though. It brought a sense of life to the otherwise drab office.
Making your way to one of the other desks, you’d extend your hand to brush against the petals of one of the flowers. It was a fairly large, well-taken care of lily. It was a white shade, a beautiful contrast against the grey desk. You weren’t sure what would happen next, but you knew that you’d be able to figure it all out, regardless of if the Narrator helped you or not.
–
Within what you assumed could have spanned across a week, you figured out a variety of things.
First, upon catching the Narrator wandering the halls with a watering can, you figured out that the plants had been added as a sort of quality of life update in the past. He didn’t bother sharing why exactly the Parable even needed something like that, though.
Next, you figured out that despite still being a human, you were able to possess certain abilities that were likely a result of you having originally been a player. If you focused hard enough, you could bring up a menu of sorts that spanned across your vision. The only thing at that moment that had been on the menu was a button labelled Reset. Being who you are, eventually curiosity got the better of you, and you pressed it. You soon came to find out that it didn’t affect the Parable, and the ability just simply affected your body. You would be sent back to Stanley’s small office, exactly how you were upon entering the game. That ruled out any worries regarding food or hygiene, as one simple function could clear it all up.
The final thing you discovered was that the Narrator apparently put something together for you. He had enough of a grasp on how time functioned, letting you know it’d be done in a day.
When he finally found you, he led you over to a new door that had been placed in one of the hallways. To your surprise, it seemed to be a shortcut straight to the apartment that belonged to Stanley. He told you that he fixed it up a bit, researched just how exactly humans work and what they needed, and made sure it was outfitted with anything you could need.
Earlier, he mentioned how there still wasn’t any way to get you out of the Parable. Maybe this was a way to make up for it?
You accepted the new area to dwell in, thanking the Narrator.
But in the next few days, you noticed something different.
Upon getting stuck in one of the areas meant for an ending, while the Narrator was busy handling the story, you noticed that there was now a button labelled Epilogue right next to the reset button. With not much else to do, you went ahead and pressed it.
Before you knew it, you were transported to the same dusty wasteland you remembered seeing when you had played the game.
You followed what you had done in the past, simply wandering through the remains within the desert-like scape.
Eventually, you ended up back in the old remains of the office. Of course, they weren’t exactly the actual office itself. It seemed to just be a copy of the office’s model, placed in this environment. If you focused hard enough, you could even hear the faint sound of the Narrator talking back in the other part of the Parable
But as you looked around, you noticed that there was somebody here.
You could barely make out what they looked like in this lighting. You weren’t sure if they even had a body at all.
Sitting against the desk that held a fairly important monitor would be the shadowy silhouette of a fairly skinny person. You could make out the shape of what looked to be a bun on the top of their head.
There were faint, white outlines defining your body. The most you could see was what conveyed a button-up, complete with slacks and shoes. Their eyes looked tired as they stared back at you.
“You’re a new addition. How did you get here?” They asked, their voice barely audible.
You stepped closer to them, explaining what you had told the Narrator. In addition, you asked who they were.
They seemed reluctant to talk.
“You can call me the Timekeeper.” They said, moving one of their hands to pat the top of the monitor next to them. That was enough for you to figure out they were the one who helped you adjust the settings and such back when you played the game.
You asked them why they weren’t in the actual office, why they chose to stay down here.
“I don’t think there's a need for that.” They replied. “I’m not needed up there. The Narrator doesn’t care about me, and Stanley’s always doing his own thing.”
You stepped closer once again, looking around as you remarked about how sad this place looked.
“Is it really that unpleasant for you?” They asked. “It’s just fine for me. I suppose my standards are pretty low.”
There was silence between you two as you wondered what to ask next.
“You can leave if you’d like, you know. You’re probably missing out on something by staying here.” They suddenly added.
You shook your head. You told them how you wanted to stay and talk with them.
“No. Leaving’s for the best.”
You let out a sigh, before asking them if you could visit again later.
“If you remember, sure.” Was all they said. They looked off to the side now, not bothering to maintain eye contact with you.
You promised that you’d be back eventually. You would have tried to talk to them more right now, but it seemed like they didn’t want to budge.
They glanced at you just as you left.
–
Roughly one or two months had passed with your stay within the Parable. The Narrator still wasn’t any closer to finding a way to get you out, but with that, it seemed as if he started to open up in regards to helping you live comfortably in the Parable.
You settled into a sort of rhythm in terms of living. Sometimes you would simply reset yourself to ignore things like sleep and eating, other times you’d wait it out to re-experience those things again. It all depended on your mood, honestly.
You did your best to steer clear of the story whilst the Narrator was busy telling it. Sometimes, you’d accidentally get in the way or cross paths with Stanley, accompanied by an annoyed remark by the Narrator as you slinked past.
Initially, there wasn’t much to do in the Parable. First the Narrator occasionally spawned in a book, or maybe a craft project to your request. Anything to keep you occupied, as there wasn’t much to do within the Parable. Sometimes, you would take the projects or activities with you back to the Epilogue, trying to get through to the Timekeeper, who you decided to nickname “TK” for short.
You mentioned this to the Narrator, but he didn’t seem to care. One could even say that maybe he was a bit annoyed you took your things over to TK to spend time with you. You reminded the Narrator that there was no use in him being annoyed, since half of the time he was always either busy with the story, or watering the plants around the Parable that Stanley missed whilst going through the usual plant-based chores that occurred when the story was on pause.
TK seemed to open up with the more you spent time with them. You weren’t sure what exactly they were dealing with or had dealt with, but you were fine letting them take as much time as needed for them to open up.
Regardless, you were able to have built two friendships within the Parable. You weren’t sure what speaking terms the Curator was on, or if Stanley even wanted to talk to you. You didn’t mind, though. Despite missing the real world every now and then, the Parable, the Narrator, and TK were more than enough to help you pass the time.
You had just gotten up from the bed within Stanley’s apartment, stretching as you looked up at the hanging planters in the room, small flowers contained within them.
You weren’t sure how long you rested, but you shrugged it off as you left the bed.
Taking a deep breath as you opened the front door, opening up to the rest of the Parable, you wondered about who you’d visit now. You didn’t hear the Narrator’s voice overhead, so he would've likely been around the office, watering a few plants. You could probably ask him about what he was thinking of spawning in next for you. But on the other hand, there was TK. For the past few days, you had been taking a few plants here and there from the office, bringing it over to the Epilogue. You could always get them a new plant to fill up their home. What to do?
eating this up so hard, thanks @goony-gooner for rbing this and making it materialize on my feed
What? Oh, yeah, I remember. When we tried to make butterscotch pie for Dad, right? The recipe asked for cups of butter… But we accidentally put in buttercups instead. Yeah! Those flowers got him really sick. I felt so bad. We made Mom really upset. I should have laughed it off, like you did… Um, anyway, where are you going with this? Huh? Turn off the camera…? OK.
This dialogue is from the third of the True Lab tapes in Undertale, spoken by Asriel. It recounts something popularly referred to as ‘the buttercup incident’, where when trying to bake a butterscotch pie for Asgore, Chara and Asriel accidentally poisoned the king by putting in ‘buttercups’ rather than ‘cups of butter’. Later on, Chara uses knowledge gained from this incident to kill themself, so their soul can be used to break the Barrier… but that isn’t the main point of this piece of character analysis.
The thing I’d like to bring to your attention is Chara’s initial reaction to accidentally poisoning their adoptive father– they ‘laughed it off’, according to Asriel.
Chara is an extremely ambiguous character in Undertale, with many members of the fandom having sharply divided opinions of them. Likewise, the opinions on this hint of their character is similarly divided. Some think the laughter was metaphorical and that Chara simply didn’t take it as seriously as Asriel did, others go so far as to say Chara purposefully tried to murder their adoptive father.
It has also been hypothesized that, rather than gleeful giggling of a demonic child, this is just hysterical laughter, and that hysterical laughter is how Chara, specifically, responds to distress. If you subscribe to the Narra-Chara theory, which appears heavily supported, then there’s another instance of the game where a distressed Chara seems to be laughing.
When in a fight with the Amalgamate that was once Snowdrake’s Mother, one of the Actions Frisk can take is to tell a joke. If they do so, you get the following bit of narration–
You laugh, and keep laughing. It’s SO funny, you can’t stop. Tears run down your face.
… what? You didn’t do that?
If the narrator of the game is indeed Chara, there are certain points of the game where they say ‘you’ are doing something, only to take that back and say you didn’t. One possible interpretation is that this is something the narrator–CHARA– does themself, and assumes Frisk must also be doing too, only to realize Frisk is reacting differently, backing up the idea that Frisk and the narrator are two separate entities. That all said, while this character analysis assumes the Narra-Chara theory is canon for this specific narration, the Narra-Chara theory is not the focus of this post.
Rather, the focus is the similarities between Chara and their adoptive mother, Toriel Dreemurr.
Some similarities between Chara’s brother and Toriel’s son, Asriel Dreemurr, have been pointed out between him and his father, Asgore. Both greet you with ‘howdy’, both are very openly emotional(Asriel is called ‘crybaby’ by Chara, Asgore’s openly seen weeping several times on the True Pacifist run}, both have a strong connection to golden flowers, are poor namers, and attempt to kill Frisk at the end of all runs barring No Mercy. But the parallels between Chara and Toriel are strong as well, although much subtler.
Returning to the Narra-Chara theory, it is noted by many that Toriel has a very strong love of puns, exchanging them through the Ruins door with fellow noted punster Sans the skeleton– but although Sans and Toriel are the most well-known pun lovers of Undertale, they are not the most prolific ones. No, that honor belongs to Chara and Papyrus. Chara being the narrator means they have the most lines in the game, granting them opportunity to be the character with the most puns.
Among other things, they refer to Toriel’s chair as ‘Chairiel’, insist that a snowball is actually a ‘Snowdecahedron’, claims Lesser Dog wields a stone dagger made of ‘Pomer-granite’, and says ‘Pomeraisins’ are all over the floor of Lesser Dog’s station.
This love of puns is a marked similarity between Toriel and Chara, but there’s another interesting one that I’ve never seen mentioned before.
They both laugh when horribly distressed.
It’s a popular fandom misconception that Toriel is very emotional. Often in fanart of her battle with Frisk, or of her being killed on a No Mercy Run, Toriel is crying tears of sorrow and desperation, at either the prospect of losing yet another child or at being betrayed by a human she’d thought innocent. This is not the case. Her sprite, for the most part, remains stoic, with an expression appearing almost cold for the majority of the battle. In contrast, Asgore doesn’t cry either in his fight, but unlike Toriel chooses to hide his face by looking down, and then openly weeps afterwards, and is noted by his subjects to be ‘a big fuzzy pushover’ and ‘a marshmallow’, further backing up the idea he’s much softer and more emotional than his ex-wife.
Throughout the battle with her, narration says Toriel is acting aloof. But what’s interesting to note, is that Toriel DOES get emotional when killed in a No Mercy Run, or when betrayal killed… just not in as conventional or comfortable way.
Here is what she says when you attack her, after you’ve convinced her to stop attacking you:
You… … at my most vulnerable moment… To think I was worried you wouldn’t fit out in there… Eheheheh!!! You really are no different than them! Ha… Ha…
She says all this with a rather unsettling smile.
Some people use Chara’s laughter after poisoning Asgore as evidence that Chara is a deeply disturbed child, who went on to possibly coerce or force Frisk into killing monsters. But like Chara, Toriel also laughs in a situation that doesn’t call for it– does this also make Toriel a horrible disturbed mass murderer? She certainly isn’t opposed to the idea of murder when it’s necessary, and is as likely as Asgore to have lived through a war, but seems strongly against gratuitous murder as well as the murder of innocents and children.
Do not “Tori” me, Dreemurr. You pathetic whelp. If you really wanted to free our kind… You could have gone through the barrier after you got ONE SOUL… Taken SIX SOULS from the humans, then free us all… instead just waiting here, meekly waiting for another human to come.
While Asriel takes after his father, and though Chara may not have been born a Dreemurr, Chara appears to strongly take after their adoptive mother Toriel in many more subtle ways. Chara and Toriel are both deeply interesting characters who are too often flanderized, be it into ‘murder demon’, ‘scapegoat’, ‘perfect mother’ or ‘dirty coward’, but looking deeper into canon grants a more nuanced look into both of them.
Reblog this post to cast Crumb of Serotonin on whoever you reblogged it from
First thing you see after you zoom in is how you die
How you dying 👀