it's been ages since i made buy mode stuff... so back on the monique'd computers train we go 😎 here are six new pc's for ts2, originally from @lumenniveus's gamergigs collection for ts4! all of course function as monique's hacked computers, and have 2 recolourable subsets 🥰
close-up previews are below the cut, and a collection file is included for ease of browsing - plus a readme. everything is incredibly low-poly, which ik we all love! if anyone has any computers they'd like monique'd, hit me up.
credits of course go to @lumenniveus for this incredibly awesome set! i can never say no to more monique's hacked computers, and credits for those naturally go to monique herself 🥰
Artist's Setup AR1-3L - $1800, 837 polys Creative Display S1MTiQ - $880, 984 polys Crystallized AERO - $8400, 886 polys MAC Mini - $2800, 649 polys Mini PC AUR0R-4 - $1100. 574 polys Tower PC D4NT3 - $6400, 1182 polys
All of the PC's are animated... or I at least tried to make them animated around the mouse area. LMK if that didn't really work!
These are compatible with screen replacements, as shown below:
if there are any issues that you find with this set, please don't be afraid to let me know! happy simming, and when you download this, do keep in mind,
Love, ~ Ky 🥰
[ @4t2ccdatabase ]
@kooli-sims Trillyke Love Shot Jeans with Low Converse for EF (requested by @myprotagpersona)
This one had so many credits, it didn't fit into the title lol! The og 4t2 conversion is by Memento, and the sneakers are credited to Yuxi. They have fatmorph, come in the original 8 colors, and you can choose if you want them repo'd to the AF files (that you can find here), or not :)
Download Love Shot Jeans Low Converse EF Repo'd - Alternate
Download Love Shot Jeans Low Converse EF Standalone - Alternate
Hello! Hope you all had great holidays. This is a conversion of these jeans for teens and adults. As with all high-waist jeans, they are best paired with oversized or crop tops.
13k polys, includes fat morph, comes in four colors. I also made a default version for tfhipflarepantsboots. Download: Custom | Default (SFS)
Credits: Original pants by @elliesimplee Shoes by @darte77, 4t2 conversion by @imaginaryboutique
Some screenshots of my current household <3
I'm going to try sharing more cute screenshots if I can!!
1b,1ba
under 20k
:))
Rendered result
Original pics
So far so good with the collection that i've planned... Spent several days on retexturing/remodeling those two. Switched the original shoes on the yellow suit to these gorgeous dr.martins by @shunga, converted by @aklira and they are much much better! Planning to find and retexture/create a hat that Hanna's wearing to add to a collection!
Still mad about the skirt on the red one, i even created one myself several times, tried Marvelous Designer and didn't like the UV layout and the way the polygons were located, but it was well detailed tho! Right now i'm not satisfied with the way it's textured ;-; it's still an upgrade comparing it to he original, but ... mad!
Manual Pleated skirt/MD Skirt (Not fitted to the texture space) Textured/Solid/Wireframe
But!!! proud of myself about the star pattern and hand drawn (!!!) ancor print on the shirt!
obsessed with her 💗
I didn't want to spend another afternoon converting something but this hairstyle was just too damn cute.
Download: SimFileShare | MediaFire Credits: Original mesh by @ravensim
This post is about Chris Hatch's version of the popular Community Time Project mod for Sims 2, which prevents an immediate return of a Sim to their home lot after a travel. It's a great idea and I use this mod ever since I started using mods in my game.
However, it has a known but so far unfixed issue. If the player ever closes the text box that shows the remaining time until the Sim's return, or if the player closes their game while a Sim is off-world and later reloads the lot, then the mod will throw an "Undefined Transition" error.
CTP also fails to calculate the time correctly if a Sim is away for longer than 72 hours, and instead flows over to zero.
I have prepared a little fix for these two issues which I deemed not large enough to upload to MTS, but it's a critical fix for CTP users nonetheless.
Note that, unless CTP is re-written from scratch, travel times longer than seven days (168 hours) will still slow over to zero, because the Token - Community Time does not keep track of larger time units than the current Day of Week at departure.
While I was at it, I also solved the conflict between CTP and @lazyduchess' Playable Nannies mod.
Make sure the fix loads after CJH_CommTime(StandAlone), and also after ld_scheduler_car_semiglobals if you have it.
Requires: All EPs and SPs Rent: $3,749 - $6,579
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Ko-fi ☕
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Recommended Mods ☑️
🔹 Rug Fix
🔹 Rent Furnished Apartment
🔹 Ceiling Light Fix
🔹 Centerpiece Enabler
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More pictures under the cut