A meme artfight attack for @m0th0fcha0s of their character Damien
I tried to make this one eye blinding and I definitely succeeded but I wish it was eye blinding and more coherent at the same time ya know?
I'm trying to draw jolteon and everytime I redraw his body he keeps getting fluffier
Soon it will consume him
A redraw(?) it’s a different character this time. The original is from 2020 and it’s held up surprisingly well. But the pink one is cherry and the other is koi. I post koi a lot cuz he’s just fun to draw.
Pondering my orbs.
I just remembered something funny. This artwork is 8 layers. That’s one more than my full body (with background) artworks. (For context my recemt mhs2 fanart was 7)
Happy pride month! Now I’m gonna go collapse into a puddle. As one does.
Feel free to watch my suffering in the speedpaint. It’s funny when hours of individually placed lines to make a gradient are sped up to like a minute.
I have a deep fear of being known BUT I have a slightly larger fear of being forgotten. the best solution I can come up with is making art every once in a while
dont feel like cleaning this up
Do you have any advice or tips with drawing? Any will help me I hope you have a good day
I think it would help to analyze references in the beginning, to build up a visual library
I was taught at university to first see the general masses, the silhouette. This method is called “general to particular”. And due to this stage, it is much easier for you to perceive the image, the composition as a whole, rather than running straight away to draw eyes, hands or other details
Starting with a silhouette also helps to create character designs in the future ✍️
Then you can already outline the construction, the middle forms. Again without small details, but you can leave a hint of them with the help of auxiliary lines.
I don't really work with tone so much at this stage, I just showed you how you can even use it to outline light shading (also common masses)
It also helps to do chopped, rough construction with a couple lines. I would generally advise practicing confidence in hand movements and understanding of general shapes. How clean your sketches are will help you navigate more easily in the future. And general shapes affect mostly how you can stylize body parts, how you understand their construction based on simple geometric shapes. It's a mistake to think that working with a reference is a one-to-one repetition of the original image. Artists use some kind of distortion of proportions, changing details or a little pose based on experience to make a character or work more dynamic
And then you can go into detail 💅
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I mean, already as in my experience I say that repeating or re-learning the base, which is lines, shapes, improves your drawing skill.
Because the faster you get through sketches, the faster you can move on to other stages of drawing, and still make fewer fundamental mistakes
And if you want to study anatomy, plastic anatomy would be the way to go for artists. I worked up my anatomy by looking at books and tutorials from the authors belowotome ↓
The authors of this book post tutorials using 3D models on Pinterest and ArtStation
I realized for myself that I am not a classical artist, that learning from the works and books of old academic masters is boring and not interesting to me. My approach is to analyze not only nature, but also 3d models. Analysis of 3d models helps with understanding of shapes in space, light shading and “what are occlusions” for game rendering ↓
Like this :D. But this is already relatively my old work and now I can do better, but I'm lazy
I hope my tips were helpful 🗣️
I’m obsessed, stressed, and trying my best||multi-fandom||Hobby Artist/Author
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