Had to check and its been ~3 months since my last canonical ask (forgot to sign one)
Sooo how we thinking about Irving and the Scrybes interacting? Like it makes sense they would've done so but also Wild innit
-🥊
Oh it’s absolutely WILD to me, especially because I cannot imagine Irving would get along with any of them. He’d appreciate their devotion to the game, sure—no problem with them whining about reassignments, so less work for him—but… they’re still The Scrybes From Inscryption. He’d get annoyed with Magnificus’s insistence on “perfection” (which, in Irving’s eyes, is completely inconsequential but he knows better than to tell Magnificus he doesn’t know what he’s talking about), frustrated with Leshy’s pedantic mannerisms (though at least Leshy keeps to himself), irked by P03’s not-so-hidden intent to bring all of Inscryption somewhere else beyond the Gameworks, and Grimora… honestly I think he’d just find Grimora unnerving.
The James Cobb situation must have happened pretty early on in Inscryption’s development though—I can’t imagine that Irving would be able to send anyone in or out once the floppy disk had been buried (not to mention that Leshy had taken over during that point, putting yet another barrier in addition to the several feet of dirt).
Inscryption to me seems like the one corner of the Gameworks universe that no one really wants to talk about, they’ve just heard absolutely bonkers rumors about the people there and have to suppress a shudder. Except the rumors are 100% true and oftentimes worse because no one in Inscryption can behave.
Lots of Megarhyssa spp. ovipositing on dying beech! M. atrata and M. macrurus or greenei. I always enjoy seeing these Ichneumonids! Ottawa, Ontario, Canada.
None of this is real, is it?
(more of my human/cyborg iterators au)
been playing rain world and thinking about saint again recently
full rain world spoilers below
I hate the "saint is the triple affirmative" interpretation. hate even more how it appears to have become the accepted truth in the fandom
first off, my dislike for this interpretation is not logical. it isn't something I can be convinced out of using canon evidence, because my reason for not interpreting the story this way is not evidence-based, it's because I don't find it to be a satisfying conclusion to the entire story of rain world.
but here's some rambling about logical reasons why it doesn't make sense anyway
if saint was created as the triple affirmative by sliver, that makes them extremely old - they came into existence LONG before spearmaster's campaign even started. if they came into existence with the purpose of ascending iterators, they sure took a long time to ascend any iterators - like okay, travel time and whatever, but you'd think they'd get at least one or two more before all the iterator comms break down entirely post-spearmaster. SM and hunter managed to get from SRS and NSH to the pebbs/moon area pretty quickly.
they also have fur, which seems to be an adaptation for the cold judging by the lizards in the campaign, despite the world not being cold at the point at which they were created. this could be easily explained by sliver just being very forward-thinking, but...
if sliver created saint, their entire triple affirmative thing comes across as incredibly thoughtless, which imo contrasts with sliver being forward-thinking enough to make saint immune to cold. like they finally created the magical rat that will ascend them all but didn't even think to send out a message beforehand like "hey guys I'm trying something new if I send out the triple affirmative and die right after this it worked and you should be visited by a flying green dude with an ascension beam at some point in the future"
there's also the thing of... wait so how does this whole iterator ascension work again? cause saint's timeline loops. after they ascend, they end up back in sky islands, with the iterators back where they were. this could be explained by "later playthrough loops aren't canon and pebbs and moon are ascended if you got em" but there's literally a specific gameplay mechanic - carrying stuff in your stomach between campaigns - meant to make it clear that the campaign is a loop.
anyway. the real reason I hate the theory isn't related to any of this - it's that it absolutely destroys pebbles and moon's story, thematically speaking.
sliver of straw's triple affirmative/death is a random event that could mean basically anything. the futility pebbles felt around trying to solve the great problem caused him to assign meaning to sliver's death that wasn't necessarily there - they found the solution, and it was self-destruction. that's what they were trying to tell everyone. it wasn't a random event, the triple affirmative was real. one of the bugs in the maze found the way out, and he's going to prove it to everyone by following them and escaping.
and that's what leads to the events of the main story. this random event - this horrible tragedy, the death of someone who seemed to mean so much to so many people - was assigned meaning by someone desperate to prove that his entire existence, and the existences of everyone around him, are not futile. the ancients created the iterators without knowing whether the answer to the great problem could ever be found, and this is the result of that.
a nihilistic, hopeless person, abandoned by his creators to work forever on an unsolvable problem, assigns meaning to a random tragedy, and tunnel visions on what he has to believe is what he's been looking for - because it is an unimaginable understatement to say that the alternative would be worse than death. and then, in his self-destructive desperation, he kills his sibling* and dooms himself to the slowest, most painful death imaginable. this is the legacy of the ancients' dead society, the result of all of their stupid ideals and obsession with karmic perfection. (*as far as he knows)
but saint being the triple affirmative undermines all of that. not only does it make sliver's death less of a tragedy and more of a noble sacrifice - like yeah, sure, they were loved, but solving the great problem was far more important - but it also makes pebbles look less desperate and more just kinda stupid. like you thought that the solution was self-destruction? nah, it's a magical flying rat. in this version of the story, pebbles wasn't striving for something that didn't exist, he was just not smart enough to figure out the real solution.
even outside of canon evidence, that sucks. it causes pebbles' story to go from being about how you should value the people around you over the impossible striving that life always seems to expect from you or you're gonna end up hurting them and yourself to how you should just be smarter to find the right solution to all of your problems.
anyway as for my own interpretation of saint, I think that the campaign is just a representation of what it's like to be an echo. reliving the moments that led up to your failed ascension over and over, reaching maximum karma and gaining superpowers because you're just that karmically pure - you are a saint, after all - and then letting your ego consume you at the crucial moment of ascension, over and over again, cycling into infinity. (I don't think they actually had superpowers prior to ascending, I just think that they kinda thought of themselves so highly that they thought they should have those powers.) then contrast this with the world as the age of the iterators and the rain finally ends, and you have an unchanging echo reliving the same few cycles over and over contrasted with a world that is, at last, changing and moving on.
yeah it doesn't make sense with the joint iterator dialogue in rubicon (at least, the final line doesn't make sense). I don't care. it's what makes me happy as an interpretation. you can pry my morally dubious hypocritical ego-driven saint from my cold dead hands
I'm gonna post it and not elaborate but please listen to me that ship makes sense
i love fantasy hybrids but i wish more people leaned into the body horror potential of it. dragon hybrids with upsettingly human eyes peering out from their otherwise draconic forms. winged hybrids with back muscles incapable of supporting the weight of their limp, atrophied wings. dhampirs with a crooked, painful clash of human and predatory animal teeth competing for space inside their bloodied mouth, inhibiting their bite and making feeding a grotesquely messy affair. ill-proportioned chimeras that haunt the heroes sent to slay them with how much they resemble those they seek to protect from them. monsters who are shunned by their monstrous and human relations alike, their greatest sin being that they didn't win the genetic lottery and now must bear the consequences of their forebears' union for all to see.
The good ol' Folk, SlugBlues with a wawalaika.
My fave part of Hoaxe’s design is how he still has the rags he had from before under his royal cape
Just. The symbolism of it all. Like when you first see him he very much looks like royalty but if you pay attention you might notice this air of royalty and power is a disguise he put on to conceal his true self
all video games should have a “I’m shit at video games but I’m curious about the story and I don’t want to watch a let’s play” mode
wizard man take me by the hand
he/she and any neos, a multifandom silly guy autismpebbles.straw.page
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