Uhhh
Have a dragon!
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
Hmmmm
I was recently exposed to the rabbit hole that is Minecraft horror mods and it honestly really disappointed me. So much so that I thought up my own horror mod in response with some key distinctions to make it feel actually scary:
Be as subtle as possible to the point that the player can't tell whether a mod or a weird glitch is causing the effects. Not only is it scarier to take advantage of the existing horror within vanilla but doing this would really mess with veteran players who know the game in-and-out.
Rely on ambient psychological horror. No jumpscares, no threats, no escalation, not even anything flatly disadvantageous. The mod would just weaponize the player's paranoia against themselves.
Be really nefarious as to take full advantage of the insane adjustability that Minecraft has with all its internal options, gamerules and mechanics as well as use the player's acquaintance of the game against them. It should be a horror idea that could only work within Minecraft.
So here's the idea I got from all of this (mind you, I have no idea if a mod like this already exists):
Every in-game day there's a 5% chance (3% if you slept with a bed) for an event to occur from this mod. This chance is fixed and never changes. When an event occurs, its chosen randomly from a very exhaustive list of different events and (depending on what type of event it is) will either occur once or persist until the next event. The likelihood of every event is identical. So this system for pulling them is entirely static and random. Additionally, the chance is rolled again whenever an event occurs. Meaning there's an incredibly low chance for you to experience two or more events in the same day.
So what do these events do? Well, they're designed to mess with the player in the most subtle ways possible. Often specifically targeting their memory, understanding of game mechanics and overall familiarity with Minecraft. The intended effect is to give the player a creeping sense of powerlessness in a sandbox game that they are otherwise completely in control over. Some possible events could be:
Hearing a sound effect in the distance from a source that isn't real.
Having an item currently in a chest/furnace change its amount or position.
Replacing a current painting sprite with another one of the same size.
Having a door/trapdoor be activated (i.e. opened if it was closed and closed if it was opened).
Skipping a full day from sleeping rather than just the night.
Having a specific gamerule temporarily change from its default value until the player triggers it (with minor adjustments to make it less apparent. For example still having the player drop their inventory upon death when keepInventory is toggled on but having the items despawn near instantly unless another player was nearby).
Having a tamed/trusting mob despawn (but only if the player had not interacted with them or been near them for a while).
Surviving otherwise fatal damage or dying from otherwise near-fatal damage.
Randomly changing the difficulty or local difficulty (without it being visible in the options or the debug screen).
Randomly changing slime chunks.
Randomly changing the moon phase.
The list goes on.
These are not notable events but that's the point. The intended effect is to confuse the player and make them doubt themselves without ever thinking that a mod is responsible. To make things even more nefarious, you could have this mod be disguised as a typical QoL mod and sneak it into modpacks to really mess with people.
This is the kind of horror that I think suits Minecraft best. Not the loud, overt, in-your-face kind of horror. But the kind that has you slowly begin to doubt yourself and the world around you. No escalation, no climax, no resolution. Just you left alone to consume yourself out of your own paranoia.
😳😳😳 You've accepted this idea so warmly, it's unexpected! Then let's go back to the time of their first meeting.
Hope you like that's arts too🥰
[This idea has been rattling in my brain and I had to share it.]
I know we all love the ‘humans are space orcs’ concept… but imagine, onboard the new ship they’ve been assigned to, the human meets an actual space orc. A massive monster… fangs and tusks and scars and a battle-hardened stare, looming over all the other life forms on the ship in its thick indestructible armour it refuses to remove. It barely drinks, it doesn’t need sleep, its massive shoulders are heavy with the terrible things it has experienced. Compared to the squishy & delicate human body, this thing is a walking tank.
… Except instead of hating/ignoring one another, the human and the monster start bonding over both coming from death planets. The human is excited to find a life form who doesn’t quiver with fear at the vague description of a jellyfish and the monster is ecstatic to meet someone who understands the feeling of being bitten by a qua’lem (cats are pretty close). They sit together and compare dangerous animals and locations as the other aliens look on in confusion and fear… oh, you also have dense jungles of deadly hidden predators, boiling acid lakes, tamed predatory killers, and areas with horrendously high and low temperatures? Sick!!
It doesn’t take long before the two of them become totally inseparable. The human loves not feeling like some kind of crazy outsider and the monster is overjoyed they’ve finally found an equal in this unkillable marshmallow.
Monster: When I was a youngling, a grol-lik stung straight through my armour. The pain lasted for approximately 16 human hours. Human: Oh yeah man, I get that. As a kid I got a wasp stuck in my shirt. It stung me like four times, it was awful, and all my cousins just laughed at me… Monster: [using their arm screen to research human courting methods] I see.
Ok, didn’t know this was a fic till I rebloged it but THIS is the solo leveling content I’m looking for! I am sick of seeing so much x reader stuff
Sung Jin-woo in 'It's Time For Another Good Idea, Bad Idea' be like:
If you're a Solo leveling fan and you haven't read Haurvatat's fic... I just, I feel actual pain for you. Thus, I have finally given in and made some fanart. 🤗