Sany-wave - SanyTarn

sany-wave - SanyTarn

More Posts from Sany-wave and Others

1 month ago

Post war cybertronian game where you play as a delivery mech.

You have a human companion who hangs out on your shoulder and in their little human carrier backpack. Throughout the game you can collect collectibles to decorate and customize your human's outfit, their carrier and little nesting spot in your apartment. Very cute slice of Life.

The deliveries start out cute and wholesome. Delivering ingredients Energon goodies shop, some Crystal flowers and courting gift or two.

There is even a side quest where you deliver a prank gift to some bot.

Then you start delivering to increasingly more shady looking areas and even your human companion takes notice of the suspicious locations.

Until one cycle there is only one delivery on your entire schedule, something completely out of the ordinary. When you begin approach the drop-off zone your human companion gets onto your shoulder and clings on to your avatar's audio fin, a part of your frame they have never been on. They start rapidly venting through their nose and scanning the doorway. Just before you enter the door you are put into a small cutscene where your human companion says their first full length of dialogue.

"Wait! Somethings wrong"

*sniff sniff*

"It smells like there's a lot of spilled Energon (blood) behind that door"

It then gives you the option to enter the room, drop off or turn around and leave the hallway.

If you choose to leave, you get jumped on the way out and knocked out.

If you choose to enter you are greeted to a mafia meeting where several mechs have been put down due to mafia related businesses. You are then knocked out.

You wake up locked in a cell with your human companion completely trapped. You are able to tear off a vent cover in your cell and lift your human to the entrance.

This is when you switch control to your human companion. You must now as a human traverse the mafia's secret lair via the vents, air ducts and through the wall. All while collecting keys, data points and sabotaging as much as possible while you find a way to free your bot companion.

Several of the customizable decorative pieces actually double as tools for your human companion during this segment of the gameplay. Those little shoes that you unlocked at the beginning of the game and then kept finding different textures for are actually insulation boots that humans use to work on high voltage machinery. Having found them will allow your human companion to pull certain electrified switches safely. One or two of these story items like the boots would only be customizable, while the rest of the tools and equipment you would have found throughout the delivery portion of the game. If equipped, some of these can be used to make the game play of this section easier. But some of them have negative consequences. Like If you choose to equip lights on their suit it makes them more detectable while sneaking. Or if you add the squeakers to the boots it completely turns off your sneaking ability forcing your character to take the long routes.

Eventually you escape and you are forced to relinquish control of the human companion. The next cycle you go back to your normal schedule of delivering packages, except you have an additional package addressed to the Intelligence and Law Enforcement Agency building.

The game ends with you arriving at your apartment to discover that the information that you had delivered to the agency helped find and arrest the mafia. They give you a huge Shanix prize for your combined efforts. You get to retire with your human companion to a selection of places. End game

3 weeks ago

Got an interesting take on eldritch horror for all you writers out there. It's a bit of a roundabout schlep to reach the actual idea, but writers tend to be readers so I hold you'll stick with me til we get there.

So, consider a 2D creature. Little flat dude, living on the ground. No concept of "up" or "down." He's 2D, he just doesn't parse the concepts and can't perceive them anyways.

He sees you. What he actually sees is just the 2D cross section of you where you intersect with his 2D world, which is probably your footprints. So, as far as he can tell, you are a pair of footprints that are.... apparently one being? He doesn't get how it works exactly, but it's not too far out there, so he just kind of accepts that, yes, humans are The Two That Are One. Spooky. They always seem to use the singular to refer to the pair of themselves, and only differentiate between themselves as Left or Right. But other paired instances of The Two That Are One are, in fact, separate entities. So they're only in sets of two, unless accompanied by a companion called "Cane," which they are sometimes, or even a pair of companions called "Crutches." When Crutches are present, sometimes one of The Two That Are One will be missing entirely. It's a little confusing.

But wait, what now? They disappear and reappear in sequence, teleporting in turns. He never sees them just move like a 2D being, always the stop-start teleporting. Apparently this strange power is called "walking," and its accomplished by The Two That Are One moving through an unseen dimension called "Up," through a process called "lifting" themselves and re-entering the real world farther away in the direction they wanted to go. He can accept the idea of unseen dimensions, and he vaguely gets the idea that one of The Two That Are One must remain anchored in the real world to prevent something called "falling," which is some kind of uncontrolled movement through the unperceivable dimension of "Down." Which is the same dimension as "Up," but...... backwards? Reversed? He's not really clear, but "Falling Down" is presumably bad, so The Two That Are One keep one of themselves here in the real world to prevent it.

Except if they do something called "jumping." Which consists of gathering up their power to hurl themselves through the Up dimension together to reappear together somewhere else in the real world. He isn't sure why they Walk instead of Jump, since it seems better to take both of The Two That Are One together at the same time, but okay.

Okay, what the hell, they can Walk through impenetrable barriers like the great wall of Sidewalk Chalk? How do they go through that? What? They went "Over?" The hell is "Over?" Like 'around' but through the unseen dimension of Up? But they couldn't Walk through the barrier of Wall. Why could they go "Over" Sidewalk Chalk but not Wall?

And they can't go between the four small obstacles of Refrigerator Feet. The area between them is safe from The Two That Are One, for the four Refrigerator Feet are connected to each other in the strange and eldritch dimension of Up. The barriers are too powerful to be moved by The Two That Are One, and it (they?) cannot enter the real world where it is blocked by such powerful forces.

Got all that?

Okay, now consider a 4 dimensional elder god and how we 3D entities would perceive them.

1 month ago

Obsession of the past, obsession of the present. Here goes.

Ever Since I'd Seen @appeypie's Mettaton/Bill Cipher Design I Kneww I Wanted To Draw Him So Full Credits

ever since i'd seen @appeypie's Mettaton/Bill Cipher design i kneww i wanted to draw him so full credits go to him !!

i also got thinking about what other characters from ut/gf would go well together and these were just the first few ideas that came to my mind, i'd totally love to hear if you guys have any others though !!

Ever Since I'd Seen @appeypie's Mettaton/Bill Cipher Design I Kneww I Wanted To Draw Him So Full Credits
Ever Since I'd Seen @appeypie's Mettaton/Bill Cipher Design I Kneww I Wanted To Draw Him So Full Credits
Ever Since I'd Seen @appeypie's Mettaton/Bill Cipher Design I Kneww I Wanted To Draw Him So Full Credits
Ever Since I'd Seen @appeypie's Mettaton/Bill Cipher Design I Kneww I Wanted To Draw Him So Full Credits
Ever Since I'd Seen @appeypie's Mettaton/Bill Cipher Design I Kneww I Wanted To Draw Him So Full Credits
Ever Since I'd Seen @appeypie's Mettaton/Bill Cipher Design I Kneww I Wanted To Draw Him So Full Credits

here are some close-ups of this page along with the reference pics i used from the show !

4 years ago
Me And My Friend @terum0b Are Having An Rp And- We May Have Decided Pirpi Is Evil This Is Canon To Her

Me and my friend @terum0b are having an rp and- We may have decided Pirpi is evil This is canon to her character now. She craves violence.  The characters are Sklud (random npc character we made we became too attached to but also decided to kill, maybe) Pirpi, and Wiv (My friend’s character)

2 months ago
Tfw You Find Out Your Gay Best Friend/coworker Is Secretly A Car And Now The Government Is After You

Tfw you find out your gay best friend/coworker is secretly a car and now the government is after you

This… AU? has been sitting in my head since I saw the Bumblebee movie. Me wondering “huh what if Knockout were in a live action TF movie except one of the good ones” led down a rabbit hole that ended up in “Knockout’s been hiding out on earth working as a doctor in his holoform and ends up being good friends with June Darby who later gets caught up in the whole mess when his actual identity is inevitably exposed”. Not really an AU of anything in regard to TFP other than that’s the series Knockout and June come from, more of a “Knightverse what-if”.

Bonus:

image
9 months ago
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.
A Series Of 'cartoons' I Did For School Last Semester. Only Just Got Around To Translating Them All.

A series of 'cartoons' I did for school last semester. Only just got around to translating them all.

Thoughts on death, taxidermy, and the like.

Social commentary was required as part of the assignment. Don't take it too seriously.

-----

The one with the starving dog was inspired by a Reddit post about pets eating their deceased owners' faces to survive. Many comments said "I would rather my dog ate me than starve." or "I'd just be happy to feed my cat after death."

The one with the hyena is based off of a very old drawing of mine involving holding on to those who hurt you because you're too lonely otherwise.

2 months ago

Why I think Miko Nakadai is arguably the best human character in TFP

Why I Think Miko Nakadai Is Arguably The Best Human Character In TFP

Don't misunderstand, I know Miko was handled haphazardly throughout the series' run. That said, aside from her skipping off into the battlefield, she was actually a great character - and, in my personal opinion, the actual audience surrogate character in TFP.

Now, let me explain.

Although Miko's backstory is told and not shown - a rich daughter who had everything she could ever want, up to and including two pure-breed cats and piano lessons from age three onwards (which, coincidentally, tells us she's brainy despite her antics) - much can be inferred from what snippets of her past we get, along with her interactions with the Autobots. For one, she obviously can't stand most adult supervision, which is likely because of a few things. For one, back home in Japan, Miko would have had to be proper and polite, always restrained, and had to do what she was told. While this is normal (to an extent) in the West, in the East this is etiquette that needs to be obeyed, especially if you're as well off as she is; her actions, specifically in Japan, will reflect on her parents, but to a far lesser extent in America. Thus, when presented with the freedoms of the USA, Miko not only jumps at the chance for an exchange program that will give her the mobility she craves, she also chooses the place that has the least amount of glamor. By extension of choosing to settle in Jasper, Miko's also displaying two other traits: she's not afraid of going to a place vastly different from her home, and she isn't disgusted by a small town with very little monetary value to it.

Secondly, Miko's disregard for authority from adults but deference to the 'Bots teases us with an insecurity - namely, an insecurity that no adult ever gives her a chance to make her own decisions.

Just think about it: All the times Miko's blown off the human adults, it's when they've tried to decide her life for her. Miko has, from what we can see, had her whole life dictated, up to and including those piano lessons. She may be a prodigy at almost everything, but her preferred instrument is the guitar - and yet, she wasn't given lessons in that from the time she was a toddler. Therefore, she feels confined and controlled by the authority of her elders. And so, while Miko may be able to sway Bulkhead into getting her out of detention and consistently slip past the watchful eyes of the 'Bots, it's out of a desperate motivation to control her own life. Now, she does hold too much interest in the battles and getting to watch them, but wouldn't you have that same eagerness if Gundams or Jaegers came to life before your eyes? Yes, she knows their lives are in danger, that they couldn't come home, but there's still a fantastical element to all of this about the Autobots. And it remains so because while she loves them all, Bulkhead is the only one who, while giving her life advice and trying to keep her in check/alive, lets her make her own decisions and take control of her life and her actions.

And that's why she keeps going to the field. That's why she only listens to the reprimands with half an ear and why she recovers so fast from Optimus' near death experiences, as well as Raf's close call with death.

And that's why Miko's world shatters when Bulkhead is left in a half-dead coma from his fight with Hardshell. Because the one person in the universe who gave her freedom and care without deciding her life for her was not just seriously injured, but possibly on death's door.

That's why Miko runs around without a care until the S2 episode "Hurt": because she wants autonomy to decide her life, even if it's stupid choices that could get her killed.

And after "Hurt", we see a new Miko. Yes, she remains gung-ho and fierce, but she stops running onto the battlefield. She takes less enjoyment from the War. Because now, with the reality of war fresh in her mind, she knows the risks and the stakes involved, and she will never take that or her friends for granted anymore. This is further proved when Miko 'sneaks' along for "Chain of Command", but with a twist: she asks Wheeljack if she can come along - and if memory serves, this is the first mission Bulkhead's been on with herself present since the events before "Hurt". Clearly, Miko is still worried about losing Bulkhead - only, this time, she values the words of the 'Bots, and now seeks permission to join a mission, though she wisely asks Wheeljack for this blessing.

This is the beautiful part of her arc, crowned by her battle with Starscream and his Seekers (which is also just straight up awesome.) When she's kicked the afts of everyone, and Starscream tries to intimidate her with his usual "I killed Cliffjumper" speech, Miko's response is this calm, slightly rough, retort:

"Big whoop. I snuffed Hardshell."

In this moment, Miko Nakadai is shown to have grown from an excitable child into an unyielding, but mature, adult warrior. She no longer treats the War and the 'Bots like a game, or a release. She treats them as her friends who she will gladly risk her own life for.

And that, in my opinion, makes her the best human protagonist in all of Transformers: Prime, and Transformers media in general.

As for what I said earlier about her being the true audience surrogate, be honest with yourselves: If any of us were given the chance to meet the Autobots, wouldn't you be just as irrepressible as Miko, as eager to help as she was, and tempted to go to the battlefield to see the action/make sure your 'Bot wasn't going to die? That's what I mean when I say she's the audience surrogate - Miko acts like we would, and learns as we would about the War and the 'Bots if we suddenly came across them.

Why I Think Miko Nakadai Is Arguably The Best Human Character In TFP

That's my two cents on Miko, and why she's the human character I respect the most in Transformers...probably of all time. If you liked it, I'm glad; Miko deserves better, and I hope I explained why well.

Til next time, folks!

"Autobots, transform!"

1 year ago
Galarian Form: Beldum, Metang, And Metagross
Galarian Form: Beldum, Metang, And Metagross
Galarian Form: Beldum, Metang, And Metagross

Galarian form: Beldum, Metang, and Metagross

When thinking of what regional form to try I looked at one of my favorite pokemon lines, metagross and Beldum reminded me of a Dalek, so here we go.

4 years ago

Don't forget me, too:)

sany-wave - SanyTarn
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sany-wave - SanyTarn
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