careful with that
Don't forget me, too:)
The thing about the setting of Sky COTL is that even though the player characters can all fly the world is built by an ancient civilization of people who could not and pretty much all the NPCs you will interact with outside of the dev inserts during anniversaries etc. are spirits of those people who could not fly. as a sky kid you are functionally just a mimic that takes on the appearance of the ancestors and picks up their gestures and fashions through imitation of their cultures you are exposed to. you don’t sneeze innately - you learn how to do a sneeze gesture by watching a spirit sneeze. this is how you learn how to wave to people, how to dance, how to applaud. when sky kids (players) communicate with each other, this is the language they have learned to do so, but because of how players communicate with each other, they are abstracting the language from the ancients into a sky kid culture of their own. player communities use the Bow emote frequently with each other in gratitude at every little interaction, which makes sky kids out to be funny little courteous guys. i got so offroaded from what i was going to say originally, which is that the pleasure of a world where you can fly is not necessarily one absent stairs, but one where stairs exist but where you can circumvent them with flight
Love it.
Concept. Dalek with a dinosaur shaped travel machine. Manipulator arm in the tail and gun within the mouth, chest area is where the dalek mutant is, the clawed hands are also for manipulating things(and hurting people) I have to admit I was high as fck when the concept hit me like a vision from Hephaestus himself.
I’ll make the full colour one when I get home
upd: added their eye colours and made the lineart more thick
Don't misunderstand, I know Miko was handled haphazardly throughout the series' run. That said, aside from her skipping off into the battlefield, she was actually a great character - and, in my personal opinion, the actual audience surrogate character in TFP.
Now, let me explain.
Although Miko's backstory is told and not shown - a rich daughter who had everything she could ever want, up to and including two pure-breed cats and piano lessons from age three onwards (which, coincidentally, tells us she's brainy despite her antics) - much can be inferred from what snippets of her past we get, along with her interactions with the Autobots. For one, she obviously can't stand most adult supervision, which is likely because of a few things. For one, back home in Japan, Miko would have had to be proper and polite, always restrained, and had to do what she was told. While this is normal (to an extent) in the West, in the East this is etiquette that needs to be obeyed, especially if you're as well off as she is; her actions, specifically in Japan, will reflect on her parents, but to a far lesser extent in America. Thus, when presented with the freedoms of the USA, Miko not only jumps at the chance for an exchange program that will give her the mobility she craves, she also chooses the place that has the least amount of glamor. By extension of choosing to settle in Jasper, Miko's also displaying two other traits: she's not afraid of going to a place vastly different from her home, and she isn't disgusted by a small town with very little monetary value to it.
Secondly, Miko's disregard for authority from adults but deference to the 'Bots teases us with an insecurity - namely, an insecurity that no adult ever gives her a chance to make her own decisions.
Just think about it: All the times Miko's blown off the human adults, it's when they've tried to decide her life for her. Miko has, from what we can see, had her whole life dictated, up to and including those piano lessons. She may be a prodigy at almost everything, but her preferred instrument is the guitar - and yet, she wasn't given lessons in that from the time she was a toddler. Therefore, she feels confined and controlled by the authority of her elders. And so, while Miko may be able to sway Bulkhead into getting her out of detention and consistently slip past the watchful eyes of the 'Bots, it's out of a desperate motivation to control her own life. Now, she does hold too much interest in the battles and getting to watch them, but wouldn't you have that same eagerness if Gundams or Jaegers came to life before your eyes? Yes, she knows their lives are in danger, that they couldn't come home, but there's still a fantastical element to all of this about the Autobots. And it remains so because while she loves them all, Bulkhead is the only one who, while giving her life advice and trying to keep her in check/alive, lets her make her own decisions and take control of her life and her actions.
And that's why she keeps going to the field. That's why she only listens to the reprimands with half an ear and why she recovers so fast from Optimus' near death experiences, as well as Raf's close call with death.
And that's why Miko's world shatters when Bulkhead is left in a half-dead coma from his fight with Hardshell. Because the one person in the universe who gave her freedom and care without deciding her life for her was not just seriously injured, but possibly on death's door.
That's why Miko runs around without a care until the S2 episode "Hurt": because she wants autonomy to decide her life, even if it's stupid choices that could get her killed.
And after "Hurt", we see a new Miko. Yes, she remains gung-ho and fierce, but she stops running onto the battlefield. She takes less enjoyment from the War. Because now, with the reality of war fresh in her mind, she knows the risks and the stakes involved, and she will never take that or her friends for granted anymore. This is further proved when Miko 'sneaks' along for "Chain of Command", but with a twist: she asks Wheeljack if she can come along - and if memory serves, this is the first mission Bulkhead's been on with herself present since the events before "Hurt". Clearly, Miko is still worried about losing Bulkhead - only, this time, she values the words of the 'Bots, and now seeks permission to join a mission, though she wisely asks Wheeljack for this blessing.
This is the beautiful part of her arc, crowned by her battle with Starscream and his Seekers (which is also just straight up awesome.) When she's kicked the afts of everyone, and Starscream tries to intimidate her with his usual "I killed Cliffjumper" speech, Miko's response is this calm, slightly rough, retort:
"Big whoop. I snuffed Hardshell."
In this moment, Miko Nakadai is shown to have grown from an excitable child into an unyielding, but mature, adult warrior. She no longer treats the War and the 'Bots like a game, or a release. She treats them as her friends who she will gladly risk her own life for.
And that, in my opinion, makes her the best human protagonist in all of Transformers: Prime, and Transformers media in general.
As for what I said earlier about her being the true audience surrogate, be honest with yourselves: If any of us were given the chance to meet the Autobots, wouldn't you be just as irrepressible as Miko, as eager to help as she was, and tempted to go to the battlefield to see the action/make sure your 'Bot wasn't going to die? That's what I mean when I say she's the audience surrogate - Miko acts like we would, and learns as we would about the War and the 'Bots if we suddenly came across them.
That's my two cents on Miko, and why she's the human character I respect the most in Transformers...probably of all time. If you liked it, I'm glad; Miko deserves better, and I hope I explained why well.
Til next time, folks!
"Autobots, transform!"
Galarian and Gigantamx form Gardevoir
Wanted to do another doctor who inspired galarian form, can you guess what it is? ;)
Got an interesting take on eldritch horror for all you writers out there. It's a bit of a roundabout schlep to reach the actual idea, but writers tend to be readers so I hold you'll stick with me til we get there.
So, consider a 2D creature. Little flat dude, living on the ground. No concept of "up" or "down." He's 2D, he just doesn't parse the concepts and can't perceive them anyways.
He sees you. What he actually sees is just the 2D cross section of you where you intersect with his 2D world, which is probably your footprints. So, as far as he can tell, you are a pair of footprints that are.... apparently one being? He doesn't get how it works exactly, but it's not too far out there, so he just kind of accepts that, yes, humans are The Two That Are One. Spooky. They always seem to use the singular to refer to the pair of themselves, and only differentiate between themselves as Left or Right. But other paired instances of The Two That Are One are, in fact, separate entities. So they're only in sets of two, unless accompanied by a companion called "Cane," which they are sometimes, or even a pair of companions called "Crutches." When Crutches are present, sometimes one of The Two That Are One will be missing entirely. It's a little confusing.
But wait, what now? They disappear and reappear in sequence, teleporting in turns. He never sees them just move like a 2D being, always the stop-start teleporting. Apparently this strange power is called "walking," and its accomplished by The Two That Are One moving through an unseen dimension called "Up," through a process called "lifting" themselves and re-entering the real world farther away in the direction they wanted to go. He can accept the idea of unseen dimensions, and he vaguely gets the idea that one of The Two That Are One must remain anchored in the real world to prevent something called "falling," which is some kind of uncontrolled movement through the unperceivable dimension of "Down." Which is the same dimension as "Up," but...... backwards? Reversed? He's not really clear, but "Falling Down" is presumably bad, so The Two That Are One keep one of themselves here in the real world to prevent it.
Except if they do something called "jumping." Which consists of gathering up their power to hurl themselves through the Up dimension together to reappear together somewhere else in the real world. He isn't sure why they Walk instead of Jump, since it seems better to take both of The Two That Are One together at the same time, but okay.
Okay, what the hell, they can Walk through impenetrable barriers like the great wall of Sidewalk Chalk? How do they go through that? What? They went "Over?" The hell is "Over?" Like 'around' but through the unseen dimension of Up? But they couldn't Walk through the barrier of Wall. Why could they go "Over" Sidewalk Chalk but not Wall?
And they can't go between the four small obstacles of Refrigerator Feet. The area between them is safe from The Two That Are One, for the four Refrigerator Feet are connected to each other in the strange and eldritch dimension of Up. The barriers are too powerful to be moved by The Two That Are One, and it (they?) cannot enter the real world where it is blocked by such powerful forces.
Got all that?
Okay, now consider a 4 dimensional elder god and how we 3D entities would perceive them.
There are a lot of little lines in TFA that sort of tip you off that something isnt quite right with the "heroic autobots" and it just gets more pronounced once you've noticed it. Like everything about Optimus's speech in the first episode. "We're all cogs in the great big autobot machine." Emphasizing the needs of the collective over everything else (and notice that this is apparently something he says a lot. Something he's internalized). "Don't try to be a hero, it's not in your programming." Idk bro sounds like functionism to me. But probably the most unsettling line is Ratchet's implication that they can just.. delete emotions. Just run a program and bam! That feeling of dissatisfaction with your lot in life? Gone. Thats a big old red flag if Ive ever seen one.
This was supposed to become a stempunk cyborg lamia. 8 legs and as mighty as a small horse.
Their (since my lamias are always hermaphrodites) name is frann Frida Umarmungen. Austrian or german engineer.
WIP: Snancements (snake enhancements)
+ edit: Discord shenanigans
Me and my friend @terum0b are having an rp and- We may have decided Pirpi is evil This is canon to her character now. She craves violence. The characters are Sklud (random npc character we made we became too attached to but also decided to kill, maybe) Pirpi, and Wiv (My friend’s character)