hank would definitely call them several slurs
my voice was really fried before this, so enjoy
Hanks ultimate goal
got lazy on coloring, my bad
i love this cartoon too. i remember watching it for the first time and then thinking 'this is hank. this is who he is.' of course i was still very new to the fandom, but i was still hoping that hank had some notion of heroism, even though there is none to be found.
I want to talk about my personal favorite fanon interpretation of Hank.
It all begins with Hank driving through a ruined Nevada, not an uncommon scene at all in Madness Combat. This cartoon begins with the typical expectation, in classic Hank fashion he's on his way to cause untold violence unto those who wish him harm.
And in no time flat, Hank does exactly that. One by one, the bodies of AAHW begin to rack up, incorrectly colored blood Engineers and all. All in all, it's a pretty good action scene. Not the smoothest animation the Madness animation scene has provided, but pretty impressive for 12 years ago.
But here's where this cartoon changes pace, and begins to divert from your traditional Madness animation. We see Jeb and Sheriff, characters that we're used to seeing in an antagonistic role, promising a better Nevada with their brand new Factory. Kind of wild how this parallels Jeb's misguided attempts at saving Nevada in the main series, when this one aired in 2011, before we even had Nexus Classic to give us Jeb's backstory. It's clear this factory is doing Nevada no good, and the story changes from here.
Here we see a looming, massive tower, not at all unfamiliar to the sight of the Nexus Tower looming in the distance, a symbol of Nevada's destruction. This tower is no different, Hank looks over it and his goals are immediately recontextualized. Hank's violence suddenly seems a lot less meaningless, less fueled by the pure desire to cause chaos and to kill. Instead, the goal is clear. Get to the top. Destroy the factory. Save Nevada.
A familiar foe stands in his way. Is he up to his old tricks, to play with his old pal Hank, or is there something darker hiding beneath that metal mask? I always got the vibe that Tricky wasn't fighting for himself here, but rather because he had to.
After a prolonged battle with the Clown, we are greeted with a most unique sight in a Madness cartoon. Blue skies, green grass, flowing water. Serene music as the birds fly through the air. Hank looks alien here, like he doesn't belong, a product of a ruined world in a small bastion of perfection.
This is one of my favorite shots in the whole cartoon. Hank, this bloodthirsty killer we've come to know and love, doing something so very vulnerable and human. Reaching for the sun, basking in its warmth. Something he probably hasn't felt in a very long time. Something worth killing for, something worth dying for.
And die he does. With the last of his conscious self, Hank fruitlessly reaches for a flower next to him as he dies. Hank doesn't look any less like a foreign invader here, an entity from a world that doesn't belong here, and I really appreciate that contrast. This small gesture of him reaching for the flower speaks volumes on the kind of Hank this is, one who has some love for the world he so effortlessly murders his way through. Someone who, somewhere deep inside, wants that killing to stop. One who wants to appreciate life, instead of living in death.
Jeb doesn't look any less alien here, a savior twisted and corrupted by the doomed world he promised to save. Again I'm extremely impressed in how Pegosho managed to capture Jeb's moral ambiguity here, in spite of it being somewhat nonexistent in the cartoons at the time. I think it also says something that his halo appears to be more in line stylistically to the world around him, as he sticks out like a sore thumb.
Jeb's last moments are spent looking in awe at the corpse of his fallen adversary, with his own factory's slogan taped onto the bomb that's about to spell his doom. Say what you want about Mr. Wimbleton, but you can't say he doesn't have a flair for irony. Maybe it's spite, one last spit in the face of Jebus, or maybe it's because he really does believe in that slogan. He wants the world to be alive, and maybe he has to die to accomplish that.
My personal favorite shot in the entire cartoon. A massive tree, perfectly contrasting the intimidating tower producing a cloud of suffocating smog, now breathing life into this ruined world. Hank's sacrifice was not in vain, and though he didn't live to see it, he bought back a piece of life into the cruel and merciless Nevada. It's hopeful, it's beautiful, it's everything Madness normally isn't.
As we all know, Hank is acting very out of character in this cartoon outside of his murderous pursuits, but I enjoy and love it all the same. Again, this is a favorite fanon interpretation. This Hank has so many layers of depth to his morality, his goals, his violence, and he never speaks a single word in the entire cartoon. He simply acts. Through small gestures and actions we can glean his personality and how it contradicts his canon counterpart. It's really great.
I love this cartoon. It's called Madness: Ascend. Please consider watching it, in spite of its age, it's one of my favorites.
need more hank ptsd fr fr
i did, in fact, not put science shit there
based off of a headcanon i threw at my brother of hank having nightmares about dying and not being able to tell if they actually happened (they were playing roller coaster tycoon btw)
She hola on my como until i estas
my headcanon is that deimos is mexican
i have legit been thinking about this post for like. 3 days.
Being autistic and also a Hyperpop/breakcore/ect enjoyer is really funny bc the sounds of being outside in the real world are often so tiring to me but if I wanna unwind and have a good time I will listen to the the most unnatural noises conjured up by evil computers and specifically designed to make your head explode. awesome
I haven't played DmC: Devil May Cry, and never will purely because of aesthetic choices, but these are great articulations of why this game isn't really a Devil May Cry game, even if it shares the same title.
Okay, time to list out all my problems with DMC:Devil May Cry.
What sucks about it, is that it probably would've been very well loved by a specific audience if they just didn't make it a DMC game. Change all the names, and you'd have a probable cult classic, but we're looking at this as a DMC game so here's my problems with it.
-Very 2012-2013 start with the whole Dante is a Cool Guy who goes to Strip Clubs and Drinks and Has Sex
-Immediate insult to gamers/fans who like Dante's OG look by having a white wig land on him and him check his reflection to say "Not in a million years."
-Kat being the first woman character introduced with powers who isn't kicking ass and taking names. From everything we know about several minutes into the game, the fact she's aware of demons means she should be packing a glock at minimum. Not a good sign for what they will do with her.
-Vergil is introduced with 0 drip.
-Retconning of Dante and Vergil being half HUMAN half demon, by making them half ANGEL half demon. As if this doesn't just sort of spit in the face of every single devil may cry game before it. The entire point of DMC3 alone was Vergil doing all he can to abandon his humanity. The underlying point of every single game DMC1, 2, 3, and 4 is Dante clocking the humanity in others, resonating with it, and finding it worth the effort to save or protect. And they just toss all of this out for them to be...half angels which still doesn't even add anything to their abilities because their demonic abilities from being half demon alone with what's always been utilized. It's just a stupid and unnecessary plot change that does more harm than good.
-Too much cussing. Cussing isn't a bad thing, but there's so much there's absolutely no space for clever wordplay because "fuck, shit, piss, slut, etc" are in constant rotation.
-Kat's entire dialogue with Dante where she explains she's always had these special abilities, and they tried to make it go away and control her via giving her medication. I don't think I have to elaborate on how poorly the messaging around this aged.
-Dante's hair turning white being his devil trigger form is such a lazy character design move when we get cool monster form, again, in every other game before this one.They don't even utilize visual story telling for this one. They could've made it where when we meet Vergil, who has white hair, we then see the flashback of them as kids where their hair is both brown. But since Vergil has white hair as a child, it can't even be used as a "Vergil is always in devil trigger" sort of storytelling. Like, had kid Vergil been shown with brown hair like Dante, that would've been a nice little warning to the audience that something was up with him. Yet. Nothing.
-The voice actor for Dante should've had his lines redone for his fight sounds. It was very bland to listen to, especially when doing repetitive moves.
-Dante is not having fun at all during this game. Like, he's not. There's not a single boss fight, even after he's done, where he looks like or acts as though he's having a remotely good time. He's annoyed or pissed off 90% of the time which is just...that's not Dante.
-The way the two main women are framed and treated in this game is so misogynistic I think I'd need a separate paper to examine everything, but I'll summarize it as a dudebro's mantra of "There's only 2 types of women. Dedicated housewives and ugly sluts."
-More poorly aged jokes centering around people being fat or ugly.
-Vergil's literally a pussy who's ass you gotta cover for until you have to fight him in the last boss fight.
-Severe lack of stupid bullshit. Every DMC game needs stupid bullshit to be entertaining, and this game is taking itself way too seriously.
-Enemy design had the same issues I had in Bayonetta 3 where all of them look the same except for one small change because someone on the crew didn't want to get creative.
-Normally in DMC games you only get the "here's the plot and what's going to happen" dialogue from the bad guys, but in this game it's every single person every time they open their mouths.
-The environment moving around to stop your way forward was cool in concept, but since the game is so linear it doesn't really encourage creativity with finding alternative ways around. On top of that, the concept of purgatory seemed like an unnecessary barrier because it supposedly keeps Dante and the demons from accidentally or on purpose harming random human bystanders. Yet, their actions have an effect on the environment so shit around the humans are getting destroyed regardless??? People are getting hurt and killed from the collateral damage so why make purgatory a thing at all? The removal or purgatory would've made it more effective by showing how strong Mundus' control was that he could have demons running around chasing Dante, get his little newscaster guy to placate the people, and nothing be done about it.
So yeah. It's a game very much of it's time, especially with having Ninja being the dev team. Had this been any other franchise, almost all of my complaints wouldn't even exist. It being an attempt at being a DMC game, a reboot nonetheless, is what's holding this thing back.
I think the only good thing they managed was explaining why RedGrave looks Like That at the start of DMC3, but that's all.
Meant to post these yesterday, but I finished a couple pride pieces for (ofc) this lovely month! First one I made for myself and a close friend of mine while the second is a commission for someone else I know. Both were very fun to do and were used as an experiment with my style of shading and lighting. I'm very happy with how both turned out, I think in the end they both look very lovely. :3
☆ My commissions are also open!
cw: tinnitus sounds
"Repetition"
Original Comic by @keywhole
Voices by @shadthechad
This was a blast to voice, I genuinely had so much fun making this! Thanks @keywhole for letting me voice your kickass comic :)
doc: "I'll be back, I need to walk my hair." hank: "you need to... what?" doc: "I said, I need to walk my hair.
So yeah I can't wait for him to arrive