I didn’t feel like doing any porch light sort of thing like people usually do so I decided to just do gifts more publicly, which is this dump here! :^)
Skin: The top picture is the lightest to darkest it’ll go. This time around I did try my hardest to be able to keep the quality and have a good tone ramp that’ll actually go fairly dark. It’ll be a dark red dot in CAS. Credit to kurasoberina for the base of the body. Nosemask: I actually pulled the nose directly from this skin! And as a personal preference it doesn’t come nostrils ¯\_(ツ)_/¯. It has 3 channels, though it really only needed two but we won’t talk about that, ok? ok. Lips: First time I did lips, it was a pain. They look best if they’re kept close to the lip shade underneath. Good for layering, tho! Luna has two channels, Annie has three, but similar to the nosemask it only needed two.. Shh tho… *They get a little weird with different lip shapes, too. asdfghjkl
Don’t reupload or claim as your own
Feel free to use for your own skin blend, personal or not, just remember to give proper credit (tag me, even! i would love to see.)
Just be respectful
You can also convert it to TS4 just remember to credit and don’t put it behind paywalls.
Big thank you to everyone that tested!
[DOWNLOAD FULL SET] / alternate
Proper release notes and beta edition
I've added support for setting any Config or Option setting, plus live editing of many many others, so it's now release time. Full feature explanation below, but essentially this lets you edit lots of settings ingame directly instead of having to make .package mods, and provides a "better" and more shareable way of editing GraphicsRules.sgr settings (IMO). Sorry if a new post is annoying idk what I'm doing
THIS IS A BETA, I haven't tested a lot of the settings, there are bugs, etc.
Downloads: Sims File Share Sims File Share - Less stutter config GitHub
More info about what it is (I yap a bunch) under :)
Please note, some settings wont appear until you load into a world.
Download the ASI file and wack it in to your Sims 3 base directory, where the ts3w.exe is located. If you're using one of the presets, make a folder called s3ss_presets and pop them in there (you'll need to activate them in the presets menu ingame).
Make sure you have an ASI loader, these are either from Smooth Patch's ASI portion or dxwrapper. I recommend dxwrapper, just make sure you set the LoadPlugins value to 1 (should be default)
Start the game, you might experience a little more of an initial "freeze" when starting the game than usual, this is from the script logging a bunch of config calls during initialization, there's like 800 or something nuts. It should not have any negative impact on regular loading or gameplay, and I plan to turn the logging off… eventually.
Press Insert to open up the menu. Go crazy and change everything, make the sun huge, crank bloom up, live.
Please send me your hooks_log.txt if you're experiencing any crashing issues. If the crash is because you set some value to like 7 billion, that's on you, you can just delete the line out of script_settings.ini or go to Settings -> Clear all settings
If you can't get the game to run with the mod, lmk also, please tell me if you're using a launcher, if you're using any other .asi mods, using dxvk, etc. as well as what operating system you're on.
This is the new™ and now main part of the mod. I've mapped out several/most of the exes main "settings" (anything that interacts w/ 0x005a00a0 and some that don't) areas, which allows you to now, in game, change these values whereas before it was a whole arduous process of making .package mods. I mapped these all statically so some of the offsets/addresses might be wrong.
I was gunna list the settings but there's 260~ of them so maybe not?
I plan to add missing specific individual settings from Config eventually. If you think a setting is missing, or if you think I've mapped a value wrong (i.e. you know it has an effect but it's not working with my mod or is crashing you, or one value is changing multiple things), please let me know. Render/er is definitely missing some, that's because the function is scary and I don't like it.
Values (sometimes) have sliders with the min and max value I found in the exe set, if you want to go higher, you can double click to type in your own number.
Some interesting things you can do with the settings:
Set max lots higher than 8 AND increase the radius so it actually shows (will crash if set too high ~35+, need to investigate) by changing values in Streaming
Play in a game where the sun never sets or rises by editing Sky Common -> Sunset/Sunrise Time
Change shadow settings (includes the same thing as LD's shadow extender mod under), extending shadows (they will still look hideous, writing a post about why currently)
Change various light settings to get the perfect look for your game. Some popular mods edit these values for their looks (presets soon?)
Do whatever… this is…?
The function we're hooking (0x0058c380) only seems to effect Config (GraphicsRules.sgr in the .exe directory) and Options (Options.ini in the documents/Sims3 directory), but logs a whole bunch of other thing. Feel free to toggle the option in the settings tab and try changing a bunch, it should in theory work because the function is reading and writing but somewhere it gets overridden or something idk 🤷
It lets you set any that fall under those two categories/headings, which means there's some like ForceHighLODObjects that aren't in the actual file and are settable. You might notice some show different values than what they're set as in your config, this could either be that I'm hooking it too early (I don't think I am), or the value is getting overwritten or changed somewhere in the exe. If there's a setting that's in the file but not in the list that you think does something, lmk, but it should capture everything.
I haven't mapped all of the Config/Option settings to Live Edit as they're all split up in the exe, if there's one you want in particular, lmk.
I've prepared a preset with just the essentials from my GraphicsRules file post with the idea that you can then use this with a stock GraphicsRules file instead of having to manage different versions, giving you the ability to toggle certain things back to default. I might make some visual "enhancement" presets or something later, either based off popular mods or my own insanity, we'll see.
Presets go into the s3ss_presets folder, and currently they stack rather than replace (not intentional but I might keep it)
Rendering toggles need to be re-toggled each load - Easy fix I'm just lazy
Options settings overwrite the actual Options.ini file (idk why??)
Occasionally D3D9 wont hook, I can't replicate this reliably to test so lmk if you can lmao
I mapped all the settings pretty hastily, so some are bound to be wrong
Was flagged as a virus briefly??? Praying this never happens again because I have no idea what to do to fix that dshjakfhhsdaj
Presets stack, if you apply a preset and you have existing values, they stack together… I kind of like that though as a concept so I just added a clear all option to settings, I might rework it later.
Some Live Edit value locations might change during gameplay, resulting in the menu displaying them incorrectly and crashing the game if edited in a broken state. I've checked most off them and they don't seem to, but Render ones did. Let me know if you experience it as I can probably find a static pointer like I did for Render.
Searching. God that'd be good…
Go over existing maps again, some I did early on before I supported static values, 4 float arrays, etc. so I've probably messed some up
Adding every single GraphicsRule.sgr setting to Live
Maybe adding some of my performance mods to it? Or should I keep them as their own individual thing? Mmmm I dunno
I still haven't looked at the way everyone else has been editing the "live" settings, so I should probably do that, there's probably a lot of info out there but at this point I'm too invested in my weird approach djsakfsksaffsa
Have spend 4 days trying to find a way to easily disable and re-enable expansion while launching through steam because I am on metered internet so I can't just re-download and I'm not willing or have enough data to re-download everything from the unstable EA app. Almost got the the old game select mod to work then it just didn't so now I'm trying to do it manually
I spend 4 hours every session modding, downloading, fixing things, messing with registries, messing with files just to play the game fore 15 minutes.
Sims 3 Iridescent Bug Wings for Fairies (Default Replacements)
Happy Simblreen! Here are seven of my favorite items from the pretty and witchy Herbalist Kitchen set by @myshunosun. I wish the cabinetry pieces were in my skillset to convert but alas, not yet.
Details + Base game compatible + CASTable + More details for each item on the download page
Download
Hello guys! Soon Christmas and New year And I have a gifts for you New Christmas event on ViviCafe LOOK HERE (new gifts soon)^^ p.s:soon for sims 4 p.p.s: special thanks to my strawberry marshmallow @vil-lain, for help!<3
Want to say a not so friendly fuck you to all cc creators who pay wall their items especially the ones who never make it free. Just checked out a popular creators patreon and they had locked cc from early October.
Also ILY to anyone who reuploads their cc for free.
Hello! I really liked playing this legacy challenge in TS4 but found it wasn’t converted to TS3, so I decided to do it myself hehe. Granted I didn’t look that thoroughly (…hehe…) so I do apologise if this has already been converted before! It’s not an exact copy, of course - there are things TS3 doesn’t have that TS4 has and vice versa, but I tried my best to stay true to the original TS4 rules, with a little bit of my own flair sprinkled in hehe. I am play testing this right now, so if there are any problems with this please let me know!
NOTE: As I’m still playtesting this, the rules are subject to change. Obviously if it’s too late to max a skill/complete a rule I added afterwards, you’re not obligated to do it! Sometimes the ideas don’t come to you until way later, and unfortunately I only have one brain cell :’)
Original TS4 rules can be found here. All credits go to @a-sims-garden for the original, I just converted it! ✿
Complete the assigned aspiration and skills for each generation - career is optional if you have completed the aspiration and vice versa, You can complete both if you’re up to it!
There are two colours associated with every generation. These may be used for genetics (berry/banilla), or just clothes and house decor if that isn’t your kinda thing!
This was part of the rules of the original challenge but honestly I’m gonna ignore it, but if you want the extra challenge, here you go: Start each generation with a small house/apartment and 1000 simoleons. If you want to make the challenge harder, you can start each generation on an empty lot with 0 simoleons (rags to riches style!)
Play on any lifespan you wish, but short is not recommended. (I personally play on normal, long if I’m feeling edgy)
For some gens, there are only three to four traits assigned; the rest will be up to you!
I would love to see gameplay of this in TS3! If you want, @ me or use #s3ib or #Sims3InBloom (hehehehe) (◕ ɔ ◕✿)
Gardening has always been your passion. Owning a large, healthy garden is all you’ve ever wanted in life, even if your nails constantly have soil under them and you have so many broken pots you’ve lost count. However, as with many things, gardening also requires a pretty good grasp on the technical, science-y side of things! You find both to be rewarding - best of both worlds, right? You sit and wonder what your family will grow to do, and hope that they will flourish just as beautifully as your garden has. This is the start of your family legacy!
Aspiration: The Perfect Garden
Traits: Eco-Friendly, Clumsy, Loves the Outdoors, Green Thumb, Loner
Career: Gardening
Skills: Gardening, Science (for a PlantSim)
Try not to buy ingredients from the fridge/grocery store often - grow your own produce, go fishing, etc.
Grow a PlantSim baby
Grow 5 perfect plants
Marry a Sim who shares the ‘Loves the Outdoors’ Trait
Keep reading
As the title says, this is my first version of my save file with sims living in town. Be aware that this version is not the final and there's still homes that i've not renovated and families that will be added later. I just thought I share this unfinished version for anyone who might want it!
The previous version can be found here
♫ All of the community lots have been changed in some way, some small and some bigger changes :) No new lots though, I will add more later.
♫ I have built 8 new residental homes, all from scratch. Hopefully these should have better routing and also I think they look a lot better than the old ones!
♫ 5 households have been added to the town. For now there is 27 sims and 11 pets in total :) There will be more in the next version ofc!
♫ You need to install the world from the original creator before putting the save in your game. It can be found here
This is important, so please read before downloading my files!
♫ You need to put the cc that i've included in your mods folder if you want it looking as intended. I have added and removed stuff since the previous version!
♫ Now for the save file, everything you need can be found here!(Updated)
If you encounter any issues, please let me know down below or send me a private message :)
TOU:
As always, do whatever you want with it, but please don’t re-upload or claim as your own!