His Heartbreak - Submitted by Kaitowaifu00-02 #fd003d #fcc1d1 #fdebef #f4fafc #c5f3fe #6de0fb #006580
We began as soft eyes and fiery souls, but now the roles seem to be reversed.
we have seen too much, and have not been driven enough to continue (via doubtful-and-curious)
Cake - Submitted by Anonymous
#33032F #871C4E #FDEBE4 #FCECC9 #FCB0B3
@valentinethesempiternalpanda
The dangers and troubles of being a panda zookeeper.
Albert Wesker is alive? Apparently according to Umbrella Corps he is! This makes me super happy.
favorite damn trope in the history of ever:
monsters, or characters who view themselves as monsters, being touched and/or treated gently for the first time in their life.
just
Enter… the Cuttlefish - Submitted by LobstersAndCoffeeLids
#4a412a #224a5d #45bdcf #84ffcf #d8ffff
You Look Different Today - Submitted by Maidofsalt
#48225C #4D234D #E20041 #A00005 #180810 #5E1E50
Ugly - Submitted by AlexJonHarvey
#49402B #747572 #B098A4 #DBD9DB #E5EBEA
Anatomy of lightning Row 1, 2, & 4 (Left) Row 3: Left, Middle, Right Row 4: Middle, Right Bottom Image
how i do profiles :) guidelines can apply to either stylized or realistic too… hope this helps, even just a lil bit!
SO YOU WANNA DRAW CATS AND DOGS BUT THOSE PESKY SNOOTS GET IN THE WAY
Here’s a hopefully helpful tutorial on how to draw them from memory but it also helps to understand and break down how to see their structure when you use reference!
Remember, it’s always best to learn the anatomy of an animal first before trying to stylize it. This way you know the rules and can choose which ones to break!
Please do not repost this tutorial or any images from it. Permission will not be granted. You may post a link to this post instead to help spread it from the original source.
It seems like all of the resources I can easily find online for identifying wolves vs dogs are either massive and difficult to understand without prior knowledge of the subject, or extremely bare-bones and miss a lot of key information. I tried to hit a comfortable middle-ground. (sorry if it’s a little wordy) This tutorial is made as a reference for drawing, so everything but purely visual differences between dogs and wolves have been left out. I’ve been wanting to make this for a while now, so I’m glad I finally sat down and did it! **EDIT** When it comes to the section on wolfdogs, please take it with a grain of salt. With something as complicated as genetics, they are of course, not going to be as simple as I make it seem. What features different levels of content can display, and even which percentages designate which levels of content are often hotly debated within the wolfdog community. At this point I’ve elected not to change the image set itself because: a. it’s a huge pain in the ass b. this is a tutorial for beginning artists. It’s meant to be a hugely simplified version of the topic, and I’ve stated clearly that it is NOT to be used in real-world identification. ((Huge thanks to yourdogisnotawolf. who’s blog inspired me to make this and for digging up that amazing picture of the wolf/lab mix))
There are a few programs I use on an almost daily basis as an artist and illustrator which I find invaluable, but that seem to be unfortunately more secret than they deserve to be. Which is too bad, because they solve a lot of small workflow problems that I think a number of people would find useful!
I’ll keep this list limited to my big three, but it is organized in order of usefulness. (And incidentally of compatibility, as the latter two are Windows-only. Sorry! Please do still check out PureRef though, Mac users.)
PureRef is a program specifically designed to make it easier to view, sort, and work with your references. I actually put off downloading it initially because it seemed redundant– couldn’t I just paste the refs into my PSD files? Indeed, the only real barrier to working with PureRef is that learning the keyboard shortcuts and the clicks to move around the program takes a little while. But getting over that hump is well worth it, because it has some distinct advantages over trying to organize your refs in your actual art program.
Firstly, you’re no longer bogging down your actual PSD file with extra layers, nor having to fight with said layers at all– PureRef has no layer panel, so you never have to scramble to grab the right one. All images you paste into the program retain their original resolution data, so you can resize, rotate, crop, etc as needed without distortion. If you find yourself needing to adjust the values, color, etc of a ref image, you can just copy paste it into Photoshop, make your adjustments, and copy paste it back into PureRef.
The other great advantage is that you can toggle the program as ‘Stay On Top’ and keep it above Photoshop (or whatever else)– which was always a problem when trying to make a reference collage in a separate PSD file. I find that I just don’t look at my references as much as I should when they are on a second monitor, and this solves that problem.
I’ve used it religiously for about a year now, creating a new PureRef file for every illustration I do, as well as a few for specific characters, cultures, or settings in personal projects. As you can see in the example above, I like to sort my images into little clusters or ‘islands’ of specific content, so that I can easily scroll out to see the entire reference map, then zoom in to the relevant cluster easily.
There is one big tip I would suggest for using this program, if you have the harddrive space: As soon as you get it, turn on the ‘Embed local images in save file’ option. This will make your PureRef files bigger, but you’ll never have to deal with a ‘broken link’ if you move around the source files you originally dragged in.
This is such a simple little app that it doesn’t have a very formal name, though I think of it as ‘Work’ or ‘Work Work’ (for some reason.) It’s a timer that counts when your cursor is active in any (of up to 3) program you set it to count for, and stops counting when you change programs or idle. No starting, pausing, stopping, or forgetting to do any of those three things.
I use this one to accurately track my hours, both to inform myself and for commissions or other client work. At the end of a work session, I take the hours counted and add them to the hours I’ve already spent on that image in a spreadsheet.
I have it set to count my three art programs (Photoshop, Painter, and Manga Studio), so based on the settings I use, it doesn’t count time that I spend doing relevant work in my browser (such as looking up an email to double check character descriptions or ref hunting), so to counter that, I set the ‘Timeout’ option in it’s menu to 360. This means it will count to 360 seconds of cursor inactivity before it considers me idle and stops counting. Since it instantly stops counting if you switch to ‘non-work’ a program, I figure this extra time just about cancels out relevant time that it ignores in ‘non-work’ programs by counting an extra minute or so when I walk away from the computer to grab some water or what-have-you.
I use Carapace the least of these three, since my work doesn’t often have a need for creating perspective lines. But when there is architecture involved in something, this proves invaluable in simplifying that process.
Carapace lets you copy paste an image into it, and then drop in vanishing points and move them around to create perspective lines. (Though you’ll want to scale down your full res drawing or painting a bit to avoid lagging the program.) Like with PureRef, fighting the shortcuts is the worst part of it, though for myself it’s more of an issue in this program because I don’t use it often enough to remember them. Still, it gets the job done, and it’s easy to adjust the points to feel things out until you get them ‘right’. Then you just copy and paste the grid back into your art program and you’ve got that information to use as need be on its own layer.
Of course, using Carapace isn’t a replacement for actually knowing how perspective works– you still have to have a sense of how far apart the vanishing points should be placed to keep things feeling believable. But it sure does save you a lot of trouble once you do have that knowledge.
So, there are my big three recommendations for programs to help your art workflow. I hope people find them useful– if you do, please share so that they climb a little higher out of their unwarranted obscurity! And if you’ve got a favorite tool like this that I didn’t cover, feel free to share it in the comments. I know I’m curious to see what else is out there, too. Also, if Mac users have any suggestions for programs that fill similar functions, feel free to share there as well!
My Website • Store • Commissions • Instagram • Twitter • Deviantart
by Thomas Romain (Space Dandy, Code Lyoko, Basquash!, E.P. Kiss Dum, Cannon Busters). Another one…
Animation World Network
Animation Backgrounds
Animation Magazine
Animation & CGI
Animator Island
Anime News Network
Cartoon Brew
Character Design References
On Animation
Reference! Reference! (free database for animation)
11 Second Club (monthly character animation competition)
animationart
animationforce
animationtidbits
aspiretoanimate
calartscharacteranimation
disney-moments-sketches (Allen Ostergar’s blog, animator at Walt Disney)
drawingforsuckas
fuckyeahconceptart
storyboardresources
theanimationarchive
theartofanimation
wannabeanimator
Animation schools: 1 / 2 (Top 50 USA) / 3 (Top 100 international)
Which animation school is right for you? (Ringling vs. CalArts)
Don’t want to/ can’t afford art school? you’ve got other options.
Animation Mentor: The online animation school
Art school exercises!!
51 Great Animation exercises
20 things you can expect as a traditional (2D) animation student that they never tell you
A Survivor’s Guide to Life Inside an Animation Studio
Animation basics: The art of timing and spacing
Animation Notes From Ollie Johnston
Animated chart of the basic principles of animation
10 Second tip: Always Anticipate
book: Animation: Learn How to Draw Animated Cartoons by Preston Blair
book: A System for Planning and Timing Animation by Glen Keane
book: Timing for animation by Harold Whitaker and John Halas
book: Gesture Drawing for animation by Walt Stanchfield
Basic 3D Animation Terminology
Digital pencil test!!
Keys to Emotion in Animation
Lessons from Disney’s Zootopia
Model Sheets central
The importance of Acting in Animation by Segio Pablos
Printable exposure/dope sheet
Phoneme Chart
Recommended reading for animation students and enthusiasts
The 5 Types of Animation
The Know-How of Cartooning
The Unofficial Truth about The Animation Industry
Why Disney Sends Its Animators To Life Drawing Classes
Walk/Run Cycles reference
What is Pixar looking for in Animators? (scroll down)
Portfolio Advice for The Disney Animation Internship
What is Rigging?
3D Rigging Terminology
3D Modeling Terminology
Animation for Beginners: Where do I start
Animation Physics (Video tutorials on physics for animation artists)
Animation tutorial part. 1 AKA “the secret of animation”
Appealing Poses in Animation
Background & Movement in TV
Blinking tips
Breakdown tutorial (middle frame between to keys)
Drawing & Composition for visual storytelling
Drawing for Animation
Drawing a Likeness
Animation fundamentals + tutorials
Filmmaking: Composition and Framing
Getting Shape Change
How to animate using photoshop
How to animate Characters in Perspective
How to Animate Head Turns
How to Draw Gesture
OpeenToonz tutorials masterpost
Overlapping Action and Drag
Portfolio tips / Making A Successful Portfolio
Lyp Sync tutorial
Line of action
Basics of good cartooning 1-12 by Sherm Cohen
Squash & Stretch tutorial
Squash and Stretch 2
Storyboarding tutorials by Sherm Cohen
The Illusion of Life: 12 Principles of Animation
Tilt, Flow & Rhythm
Underlying Structure When Animating Expressions
TVPaint tutorial: Uploading and Coloring Scanned Animation
10 Essential Art Supplies for the Traditional Animator
How to Use a Light Table for Animation
Making a Simple Animation Lightbox
Peg bars, Animation Disk & Desk
free
Blender (3D creation suite. It supports the entirety of the 3D pipeline: modeling, rigging, animation,etc)
Emofuri (animate using .psd files)
Google Sketchup (
Live2D ( animation/drawing software
OpenToonz (Studio Ghibli’s open source animation software)
Pencil2D (create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics)
Renderman (Pixar’s free 3D rendering software)
Sculptris (Free digital sculpting tool by the makers of Zbrush
SculptGL (Online modelling program)
Synfig (2d animation using a vector and bitmap artwork)
paid
Zbrush (digital sculpting sw by Pixologic)
Mudbox (digital sculpting sw by Autodesk)
Cinema 4D (digital sculpting sw by Maxon)
TVPaint (2d animation)
Aardman (Bristol, UK)
Blue Sky Studios (Greenwich, USA)
Dreamworks (Glendale, USA)
Fox Animation (USA)
Imagination Studios/CN (Burbank, USA)
Industrial Light & Magic (San Francisco, USA)
Laika (Hillsboro, USA)
Luma Pictures (USA / Melbourne, Australia)
Nickelodeon Animation (Burbank, USA)
Pixar (Emeryville, CA)
Rise FX (Berlin, Germany)
Studio Ghibli (Tokyo, Japan)
Sony Picture Imageworks (Vancouver, Canada)
Sony Pictures Animation (Culver City, CA)
Walt Disney Animation (Burbank, CA)
Weta Digital (Wellington, New Zealand)
Coda by and maps and plans
Contre Temps by the Contre Temps Team
Duet by Glen Keane
DOG ENVY by Olivia Huynh
Fallin Floyd by il Luster
French Roast
Gravity by Ailin Liu
In Between by Gobelins
Jinxy Jenkins and Lucky Lou by Michael Bidinger and Michelle Kwon
My Big Brother by Jason Rayner
Night Light by Qing Han
Nephtali by Glen Keane
Nocturne by Kari Casady
Historia de un Oso by Gabriel Osorio
Home Sweet Home by home sweet home the film
One Bright Dot by Clément Morin
Stickboy by Giant Ant
SOAR by Alyce Tzue
Tsunami by The Animation Workshop
Thought of You by Ryan Woodward
Vagabond by The Animation Workshop
5 Gobelins Shorts That Pay Tribute To Women Animation Pioneers
Bodies:
how to draw arms
*Hands*
How To Draw Hands
hands hands hands
more hands
another hand tutorial
How to draw butts&thighs
draw knees
draw feet
Kneeling + Sitting ref
Body anatomy help
The male torso
Muscular male with bow stock photos
Lots of Stuff
All about the human body
Pose studies
100+ anatomy references
Sitting poses
pose reference blo
realistic woman body ref
male body
Pose Maker
Poses
hundreds of pose references wowie
a guide to figure drawin
torso reference
How to draw penis
Penis ref
Kissing ref
Faces:
Drawing expressions
Creating expression
Avoiding same face
How to draw faces
*Heads
Heads&Angles
contouring and highlightin
drawing eyes
*How To Draw Noses
drawing ears
how to draw profiles
*How To Draw Lip
lips ref
lip tutorial
Hair:
Hair tutorial
Hair+Fur
how to draw curls
*How To Draw Hair
Clothes:
Drawing clothe folding
How to draw folds
Folding ref
how to draw jeans
hat ref
*How To Draw Fabric Folds/Creases
how to draw shoes/feet
hecka lot of clothing refs
Other (Person Related):
Flower crown tutorial
Drawing horse/animal legs on humans
Anatomy of mutant humans
Mass art ref
Drawing human wings
draw wings
*How To Draw Cuts And Bruises
wings
Other (non-specific):
How to draw ice
Drawing clouds
Creature design
Tutorial masterpost (100+)
How to colour
Drawing ref masterpost (10+)
paint blood
shadow help
draw grass
I made this most for my own benefit to organize this stuff, and have no idea how to make a masterpost!
Burden - Submitted by Paperboo
#AEC7E5 #43438B #5A7B84 #BDBAD7 #816989
Dirty Water - Submitted by R4spberry
#FA908A #FA7A8A #D47A8A #987A8A #407A8A