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My memories exaggerated you, your greatness.
@sixwordssayitall (via sixwordssayitall)
Lavender Biscuit - Submitted by OliverThePanda
#663c76 #fefef4 #f1eacd #f6e1f4 #e6d1f2
i have ton of respect to strippers.
like they can flaunt their goods and i can barely have any confidence in wearing a sweatshirt plus, they earn cash too. they earn more than iâll ever do in a month. more power to yaâll.
Guys whats a desktop streaming site thats free? A friend wants to watch me draw.
Okay, this is in incredibly petty nitpick, but: if youâre writing a fantasy setting with same-sex marriage, a same-sex noble or royal couple typically would not have titles of the same rank - e.g., a prince and a prince, or two queens.
It depends on which system of ranking you use, of course (there are several), but in most systems thereâs actually a rule covering this scenario: in the event that a consortâs courtesy title being of the same rank as their spouseâs would potentially create confusion over who holds the title by right and who by courtesy, the consort instead receives the next-highest title on the ladder.
So the husband of a prince would be a duke; the wife of a queen, a princess; and so forth.
(You actually see this rule in practice in the United Kingdom, albeit not in the context of a same-sex marriage; the Queenâs husband is styled a prince because if he were a king, folks might get confused about which of them was the reigning monarch.)
The only common situation where youâd expect to see, for example, two queens in the same marriage is if the reigning monarchs of two different realms married each other - and even then, youâd more likely end up with a complicated arrangement where each party is technically a princess of the otherâs realm in addition to being queen of her own.
Youâve gotta keep it nice and unambiguous whoâs actually in charge!
Cynicism fits me, mirrors my darkness.
@sixwordssayitall (via sixwordssayitall)
Go from âZero to Heroâ just like that. Oh My Disney takes you from storyboard to final frame in honor of the Hercules anniversary.Â
Actually
The question I get the most is how I write characters that feel like real people.Â
Generally when Iâm designing a human being, I deconstruct them into 7 major categories:
1. Primary Drive 2. Fear: Major and Secondary 3. Physical Desires 4. Style of self expression 5. How they express affection 6. What controls them (what they are weak for) 7. What part of them will change.
1. Primary Drive: This is generally related to the plot. What are their plot related goals? How are they pulling the plot forward? how do they make decisions? What do they think theyâre doing and how do they justify doing it. 2. Fear: First, what is their deep fear? Abandonment? being consumed by power? etc. Second: tiny fears. Spiders. someone licking their neck. Small things that bother them. At least 4. 3. Physical desires. How they feel about touch. What is their perceived sexual/romantic orientation. Do their physical desires match up with their psychological desires.
4. Style of self expression: How they talk. Are they shy? Do they like to joke around and if so, how? Are they anxious or confident internally and how do they express that externally. What do words mean to them? More or less than actions? Does their socioeconomic background affect the way they present themselves socially? 5. How they express affection: Do they express affection through actions or words. Is expressing affection easy for them or not. How quickly do they open up to someone they like. Does their affection match up with their physical desires. how does the way they show their friends that they love them differ from how they show a potential love interest that they love them. is affection something they struggle with?
6. What controls them (what they are weak for): what are they almost entirely helpless against. What is something that influences them regardless of their own moral code. Whatâ if driven to the end of the wireâ would they reject sacrificing. What/who would they cut off their own finger for.  What would they kill for, if pushed. What makes them want to curl up and never go outside again from pain. What makes them sink to their knees from weakness or relief. What would make them weep tears of joy regardless where they were and who they were in front of.Â
7. WHAT PART OF THEM WILL CHANGE: people develop over time. At least two of the above six categories will be altered by the storylineâeither to an extreme or whittled down to nothing. When a person experiences trauma, their primary fear may change, or how they express affection may change, etc. By the time your book is over, they should have developed. And its important to decide which parts of them will be the ones that slowly get altered so you can work on monitoring it as you write. making it congruent with the plot instead of just a reaction to the plot.Â
Thatâs it.
But most of all, you have to treat this like youâre developing a human being. Not a âcharacterâ a living breathing person. When you talk, you use their voice. If you want them to say something and it doesnât seem like (based on the seven characteristics above) that they would say it, what would they say instead?
If they must do something thatâs forced by the plot, that they wouldnât do based on their seven options, they can still do the thing, but how would they feel internally about doing it?
How do their seven characteristics meet/ meld with someone elseâs seven and how will they change each other?
Once you can come up with all the answers to all of these questions, you begin to know your character like youâd know one of your friends. When you can place them in any AU and know how they would react.
They start to breathe.
Iâm stitching myself back together again.
@sixwordssayitall (via sixwordssayitall)
Whoa oh no the Overwatch open beta is over what are we going to do now
Hereâs something to keep you occupied: Overwatch has a veritable mountain of story hidden away in all the profiles, character descriptions, news releases, cinematics and everything else thatâs been released. Really good story. Normally youâd be going âhow the heck am I supposed to keep track of all of this,â we know - which is why weâve been piecing it all together for you
Overwatch and the Omnic Crisis - covers the formation of Overwatch and what the heck happened to make it all fall apart. Basically the foundation of Overwatchâs story.
Space Gorillas and Test Pilots - covers Winston and Tracerâs origins, and the weird possibility that apparently thereâs still some kind of angry space gorilla infested moon colony up there.
Robots With Soul - WHAT THE HECK IS AN OMNIC why donât they just call them robots what makes them different and why you should probably love Bastion even though, you know, heâs probably going to kill you a lot
Fallen Heroes - Whatâs up with Soldier: 76 and Reaper? What went down when Overwatch was disbanded, and why is Reaper soâŠ.reaper-y?
Junkrat and Roadhog - Weirdly even though these guys are supposedly comic relief and all that theyâve got a pretty sad backstory that says a lot about the state of the world after Overwatch fell apart
The Shimada Clan - Hanzo and Genji have a lot of beef with each other, probably because they tried to kill each other. Hereâs why
Widowmaker and Talon - Who is Talon? Why are they in every Overwatch animated short? What are they up to, anyway? And who is the elusive and deadly Widowmaker?
Zarya and the second Omnic Crisis - You think the first Omnic Crisis was bad? Prepare for part two.
Symmetra and LĂșcio - Whatâs the beef between these two? Is Symmetra a bad guy? Maybe not, but the company sheâs working for is pretty shady
McCree and the Deadlock Gang - ITâS HIGH NOON and McCreeâs a former outlaw who decided to be a good guy until he decided not to. Or maybe he still is
Overwatchâs ongoing story - So how does all this stuff hook together in the cinematics? Where is the story going from here? Why isnât any of this actually in the game - and why is that potentially a good thing?
i noticed almost every character in overwatch has supportive dialogue lines so i decided to put them all together in one massive audio post and i maybe⊠got a little too emotional
music: undertale - his theme by toby fox i got all the dialogue lines from here: x
Good deeds. Good karma. Good life.
@sixwordssayitall (via sixwordssayitall)