I know I just said that I'll draw something happy next, but I also have the intense urge to draw a shitpost or two
My second contribution to the Hades fandom, hello again HFXGKCHK
Drew this back in October :>
Decided to draw (then redraw) my Detentionaire oc/sona because of orngbananaa's post reminding me he existed
There's more I wanna say, but my brain's fried and I need to sleep jgfhicihckh
His Cuban shirt has a pattern, but I did not want to draw that π«
Edit: was going to sleep and then noticed I somehow fucked up his hair colour in the side drawings??? Can't really change it since π§ββοΈ <- merges layers
everyone say βi love you practical effects.β via alexgv_ee on Instagram (by the time my queue posts this, the TikTok ban will have likely happened)
Andromeda, out on the rocks
What's the trope name for when someone finds out they're the Chosen One(tm) and is like "No, thank you" and goes and does something else
βWhich shot in the movie ended up being the toughest to pull off, and why?β
Sink the other ship
Methods: ram, set on fire, blow a hole in the hull
Typical Contexts: out-and-out warfare, especially in the ancient Mediterranean
Advantages: fast, no person-to-person fighting
Drawbacks: getting close eough to the other ship exposes own ship, mass murder of the crew, no chance to get their cargo and provisions.
2. Plunder the Other Ship
Methods: disable the ship - damage mast/oars and other methods of propulsion - board the ship, get cargo and kill the crew - sink ship.
Typical Contexts: piracy, privateering
Advantges: valuable cargo sold for profit, much-needed drinking water and food sustain own crew for a while longer, selected captives can be ransomed or sold as slaves.
Drawbacks: dangerous, need to get close enought to gain access to the ship, crew unlikely to surrender, ferocious combat which poses significant risk to own men.
3. Capture the Other Ship
Methods: Capture ship while causing minimal damage and keeping the crew alove - put own officers in charge - add enemy ship to own fleet or collect prize money from the government (the ship will get a new flad, renamed and refitted)
Typical contexts: 18th-19th C Europe (Regency period inclusive)
Advantages: minimal losses of life, humane, gaining a ship
Drawbacks: difficult to capture a ship iwhtou firs samaging it captains may take foolish risks in the hope of prize money, captive crew needs feeding, captive crew may munity.
The ship's weapons:-
a ram at the bow - for driving into the hull of another ship. There's the danger of going down together if the ram gets stuck in the body of the other ship.
Artillery - hurling fire at enemy ships to bring them down.
Warships with carry canons.
The crew's weapons:-
Sailors will almost always carry multi-purposes knives which can turn quickly into weapons.
The swords used by marines were always slashing swords (for cutting, slashing, slicing, very sharp, with a lightly curving blade)
Cutlasses are most often associated with nautical combat.
Consider the follow factors when differentiating between a ship and a boat:
the historical period (different periods have different definitions)
the vessel's size
vessel's weight (ships are heavier)
the purpose (fishing vessels, ferries and submarine are typically boats, regardless of size)
the number of masts (three or more masts is a ship)
the number of decks (with more than one deck, it's a ship)
the shape (flat bottom means its a boat)
where most activity takes place (if on deck - boat)
where the bessel travels (if on a river, probably a boat)
Avoid using the words "ship" and "boat interchangeably just to avoid repeating the same word. They are not synonyms!
Use words like vessel, ferry, schooner, the brigantine, cutter, crusier, etc.
A ship cannot stop, start, swerve and reverse rapidly like a car.
Wind power - high speed, enables long distances, doesn't require the vessel to carry fuel.
Can't move in the abscene of wind
Can't carry out speedy manoeuvres in a battle.
Felling the mast will cripple the entire ship.
Oars (rowing) - allow for greater manoeuvrability, rapid direction changes, and relaively quick starts and stops.
Doesn't achieve great speed and isn't suitable for long distances.
Steam - creates speed, doesn't depend on wind.
Requires carry coal, which limits the amount of cargo that the ship can carry.
Vessels felled with oil or nuclear power can travel faster and vaster distances.
However, they still can't stop, start, swerve and reverse as quickly as a car.
The deck of a ship/boat is a limited space where fighters can fall overboard, climb up a mast, jump down, or leap onto another deck.
It may be full of obstacles: the masts, coiled rops, possible clutter, crates and barrels of cargo and provisions.
There may be livestock, chickens in cages and goats tethered to the mast, intended to provide fresh meat on the long voyage.
A sea battle will have interesting sounds like roaring canons, crashing masts, splintering wood, panicked chickens, waves crashing against the hull, the wind whipping the sails, the splashing of men overboard.
If you like my blog, buy me a coffeeβ and find me on instagram! πΈ
"I should start doing [insert productive thing]" and I never do
Artblock
header by calebauer || he/him || multifandom artist (whatever I'm hyperfixating on currently) || no thoughts, head empty
331 posts