I Am Violently Clear [emphasis On The Violent]

i am violently clear [emphasis on the violent]

More Posts from Starboardharpy and Others

1 year ago
Transitions πŸš₯ In Your Future's Past Life Twitter | Ko-Fi | Patreon

Transitions πŸš₯ In your future's past life Twitter | Ko-Fi | Patreon


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3 months ago
3 months ago

I'm supposed to post another Hades fanart, but I can't find it

I'm Supposed To Post Another Hades Fanart, But I Can't Find It

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1 year ago

ok but if bruce wayne somehow came upon zuko fresh out of banishment he would lose his mind.

black hair? check. bad parent(s)? check. trauma? double check.

bruce: how’d you get your scar?

zuko: my dad got mad at me for saying that killing people is wrong so he lit my face on fire and banished me.

bruce, vibrating with excitement, already pulling adoption papers from his utilility: that’s terrible. how do you feel about capes.


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2 weeks ago
1 year ago
Bat Wings πŸ‚πŸ¦‡

bat wings πŸ‚πŸ¦‡

11 months ago
𝐖𝐫𝐒𝐭𝐒𝐧𝐠 𝐁𝐚𝐭𝐭π₯𝐞𝐬 𝐀𝐭 π’πžπš

𝐖𝐫𝐒𝐭𝐒𝐧𝐠 𝐁𝐚𝐭𝐭π₯𝐞𝐬 𝐀𝐭 π’πžπš

The Aims of Nautical Fights

Sink the other ship

Methods: ram, set on fire, blow a hole in the hull

Typical Contexts: out-and-out warfare, especially in the ancient Mediterranean

Advantages: fast, no person-to-person fighting

Drawbacks: getting close eough to the other ship exposes own ship, mass murder of the crew, no chance to get their cargo and provisions.

2. Plunder the Other Ship

Methods: disable the ship - damage mast/oars and other methods of propulsion - board the ship, get cargo and kill the crew - sink ship.

Typical Contexts: piracy, privateering

Advantges: valuable cargo sold for profit, much-needed drinking water and food sustain own crew for a while longer, selected captives can be ransomed or sold as slaves.

Drawbacks: dangerous, need to get close enought to gain access to the ship, crew unlikely to surrender, ferocious combat which poses significant risk to own men.

3. Capture the Other Ship

Methods: Capture ship while causing minimal damage and keeping the crew alove - put own officers in charge - add enemy ship to own fleet or collect prize money from the government (the ship will get a new flad, renamed and refitted)

Typical contexts: 18th-19th C Europe (Regency period inclusive)

Advantages: minimal losses of life, humane, gaining a ship

Drawbacks: difficult to capture a ship iwhtou firs samaging it captains may take foolish risks in the hope of prize money, captive crew needs feeding, captive crew may munity.

Weapons

The ship's weapons:-

a ram at the bow - for driving into the hull of another ship. There's the danger of going down together if the ram gets stuck in the body of the other ship.

Artillery - hurling fire at enemy ships to bring them down.

Warships with carry canons.

The crew's weapons:-

Sailors will almost always carry multi-purposes knives which can turn quickly into weapons.

The swords used by marines were always slashing swords (for cutting, slashing, slicing, very sharp, with a lightly curving blade)

Cutlasses are most often associated with nautical combat.

Ship or Boat?

Consider the follow factors when differentiating between a ship and a boat:

the historical period (different periods have different definitions)

the vessel's size

vessel's weight (ships are heavier)

the purpose (fishing vessels, ferries and submarine are typically boats, regardless of size)

the number of masts (three or more masts is a ship)

the number of decks (with more than one deck, it's a ship)

the shape (flat bottom means its a boat)

where most activity takes place (if on deck - boat)

where the bessel travels (if on a river, probably a boat)

Avoid using the words "ship" and "boat interchangeably just to avoid repeating the same word. They are not synonyms!

Use words like vessel, ferry, schooner, the brigantine, cutter, crusier, etc.

Propulsion and Steering

A ship cannot stop, start, swerve and reverse rapidly like a car.

Wind power - high speed, enables long distances, doesn't require the vessel to carry fuel.

Can't move in the abscene of wind

Can't carry out speedy manoeuvres in a battle.

Felling the mast will cripple the entire ship.

Oars (rowing) - allow for greater manoeuvrability, rapid direction changes, and relaively quick starts and stops.

Doesn't achieve great speed and isn't suitable for long distances.

Steam - creates speed, doesn't depend on wind.

Requires carry coal, which limits the amount of cargo that the ship can carry.

Vessels felled with oil or nuclear power can travel faster and vaster distances.

However, they still can't stop, start, swerve and reverse as quickly as a car.

Space

The deck of a ship/boat is a limited space where fighters can fall overboard, climb up a mast, jump down, or leap onto another deck.

It may be full of obstacles: the masts, coiled rops, possible clutter, crates and barrels of cargo and provisions.

There may be livestock, chickens in cages and goats tethered to the mast, intended to provide fresh meat on the long voyage.

Atmosphere

A sea battle will have interesting sounds like roaring canons, crashing masts, splintering wood, panicked chickens, waves crashing against the hull, the wind whipping the sails, the splashing of men overboard.

If you like my blog, buy me a coffeeβ˜• and find me on instagram! πŸ“Έ


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1 month ago

gvndbsvj I need adderall

3 months ago

Me staring at my 4 unposted drawings (and WIPs) and cringing at myself CJJHJHCHCK

"To be cringe is to be free...." I chant to myself with a foggy mind like a broken prayer


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starboardharpy - .Β°:β€’* Mako :Β°.*β€’
.Β°:β€’* Mako :Β°.*β€’

header by calebauer || he/him || multifandom artist (whatever I'm hyperfixating on currently) || no thoughts, head empty

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