... I've looked into the enemy craft. It's an autonomous PCA craft -- BALTEUS.
You'll have to break its pulse armour to inflict meaningful damage.
me when i create a robot whose supposed to be sentient and not an order-following hooligan but the code i gave it winds up being contradictory to its orders causing mass confusion within the system resulting in said robot going violently insane . hahaha! oopsies… ^_^
The reason I like history so much is the way you can see how unchanging human nature is. People have always been doing the same things, with different tools. Ancient Sumerians writing "I am not warning you now in hopes that you'll actually do anything, I am writing this to later prove that I warned you and you did nothing" messages in clay tablets like you'd write an office e-mail. Ancient philosophers talking about shepherds and archers, explaining the exact same problem you had this morning, like they're personally calling you out.
200 years ago, somebody was complaining about Kids These Days burying their faces in books in order to avoid socialising just the same as someone else is now ranting how their children would rather browse their phones than listen to them rant. People were arguing anonymously in the posting boards and newspaper sections just the same as they do on the internet. Someone in the bronze age woke up at 5 am to the sound of toddlers fighting over complete nonsense just the same as someone woke up to the same noises today.
For as long as there have been people, there have been people doing the same kind of things as you. From some dude in a cave with berries for paint, some Roman planning a mosaic on a wall, ancient Chinese noblewoman illustrating her calligraphed poem and some medieval monk decorating the borders of a manuscript and me on my laptop with my stylus pen, we're all just sitting here in our different times and places, wondering why the FUCK are horses so hard to draw.
One of the things I liked about Armored Core VI is how it really shined a light on how corporations exploit their workers, particularly by the “we aren’t a company, we’re a family” mentality.
You can really see this with both Arquebus and Balam, particularly in the Vespers and Redguns.
On the Vesper side, you clearly have a lot of dynamics going on. O’keefe cares about the people under him, as evidenced by the way Pater speaks about him in the true ending. Plus Hawkins and Pater’s relationship. There’s also Maeterlinck, who respects Snail as her superior and looks up to him. And Snail, as the firm company man who see himself as the embodiment of Arquebus, exploits ALL of this. He knowingly sends Maeterlinck to die by your hand, exploiting her loyalty. He constantly throws those under his command out on useless missions just because he can (as evidenced by the dialogue between Hawkins and Pater). He doesn’t care about anyone or anything but himself and sees himself as the true future for Arquebus.
On Balam’s side you have the Redguns. A fucked up military family lead by Michigan. Michigan knows the names of those under his command, even the grunts in MTs. He cares about everyone under his command and Balam exploits the shit out of that. The Redguns are sent on suicide missions constantly. They clearly seem to be underfunded compared to the Vespers and Balam tried to rush out ahead of Arquebus to their downfall to make up for their financial shortcomings.
The corpos don’t care though. They see the family dynamic in their Ace AC squads as another tool in their belt. ACVI is good.
Shout out to Dwarf Fortress for introducing “taken by a fey mood” into my lexicon, because it’s hands down the best way I’ve found to describe what being under the thrall of a hyperfixation feels like.
We’ve been here before, but I have a new technique this time!!
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Armored Core 6 plays with names a lot.
Your main comms partner, Handler Walter, treats you as nothing more than a tool. In time he starts treating you with some slight kindness, maybe even taking pride in your performance under his directions, but he never stops calling you by your serial number: 621. You hear that there's been people before you. You're just a number to him. Distanced. Disposable.
Ayre, your other main comms partner, urges you to care about the locals of the planet you're fighting on. She calls you Raven, a moniker you stole, but later find out is a word that signifies a freedom fighter. She doubles down, hoping you'll live up to the name. Trying to impart those values on you.
The corporations both try to claim you. To the Balam Redguns, you're Gun 13. One of them. Part of their squad. Meanwhile, Rusty of Arquebus consistently calls you his "buddy." Both corporations want to endear themselves to you, convince you to fight for them. But they're exactly the same.
Then there's the Dosers of RaD. Cinder Carla, Chatty Stick and the other Dosers only ever refer to you as "tourist." You're a guest in their territory. First they spit the word at you, but later on it starts sounding almost like a term of endearment. You're not one of them, but you're not necessarily an enemy.