We’ve been here before, but I have a new technique this time!!
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... I've looked into the enemy craft. It's an autonomous PCA craft -- BALTEUS.
You'll have to break its pulse armour to inflict meaningful damage.
In the Pokemon fandom, every once in a while you stumble upon a ‘Pokeballs are $200′ joke. In reference to how Pokeballs cost 200 of the in-game currency:
What a lot of fans, especially more casual ones, don’t seem to realize is that the currency in the Pokemon games it based on the Japanese yen. The symbol for the currency in the games even resembles the yen symbol:
In fact, according to Bulbapedia, the ‘Poke dollar’ symbol was specifically created for the English translations of the games, and the original Japanese versions use the yen symbol.
Now, for perspective, although the exact exchange rate naturally varies, a US dollar is equivalent to about 120 Japanese yen. So, 200 yen is about $1.67.
A Pokeball in the Pokemon games actually cost less then two bucks.
There’s a REASON we see so many young kids training Pokemon, especially early in the games. The cost of investing into a Pokeball to try catching their own Pokemon easily falls into the range of a typical kid’s allowance. A Potion for healing after battles is 300 (or about $2.50), but since Pokemon Centers offer their healing services for free, that’s a moot point.
Youngsters in the early game only give within a range from 50-150 of the currency, which is about equivalent to $0.40-$1.25. The first Gym Leader in Hoenn Region, Roxanne, give 1,680 in Omega Ruby/Alpha Sapphire, equivalent to about $14. Which is about right for the equivalent of a middle or high school honors student. A later Gym Leader, Winona, gives 4,200, or about $35. The Champion, Steven, gives 11600, or $96.67.
The winnings from enemy Trainers varies, but Ace Trainers seem to give out about 1500 or $14 on average, give or take. Swimmers (especially common later in ORAS), award a range from 400-800, or $3.33-$6.67.
Vitamins (such as Calcium, Iron, and HP UP), cost 9,800 or $81.67 each. An Ultra Ball cost 1,200, or $10. A Paralyze Heal costs the same as a Pokeball, while an Awakening is half that. A Revive is 1,500, or $12.50.
What’s the point of doing this? Well, for one, to get a better sense of the in-game economics, which can be hard to grasp if one doesn’t realize the in-game ‘Poke dollars’ are based on the Japanese yen. And a look at said economics reveals some interesting details.
First, it shows basic Pokemon training and raising is well within the affordability of a ten-year old, or older. Which makes sense as Pokemon is aimed at younger kids, and the develops would want them to have the sense that going on a Pokemon journey is something they could do if they somehow ended up in the Pokemon world.
On the other hand, it also shows there’s really not that much money to be made in Pokemon raising and training, unless you battle frequently and regularly against higher-level opponents regularly and and win. Which is…very much in line with how professional sports work in real-life. Pokemon battling gets compared to a sporting event a lot for a reason. The initial 3-D games were even called Pokemon *Stadium.* Parallels are frequently drawn between the Pokemon League tournaments and the Olympics in the anime. The low money output is probably also why we often see Gym Leaders and the like working other jobs.
Just something interesting I decided to look into. I’m a Pokemon fan first, before any other fandom, and always will be. It’s shocking that I haven’t written any meta on it yet.
Hope you enjoyed!
we have achieved... EYEBALLS!
I've been wanting to play Nier: Automata for a long time and finally I got the opportunity. I am in awe of how beautifully this game is made. Locations, characters and music, ideas for some quests are all great. I'm in love with character 2B. Her image inspires me. I really like the way she talks and behaves. So I decided to draw her. I'm not sure that I was able to show 2B as I see her, but I tried my best!
"Natsuki! I just discovered that there is a whole genre of manga with my name! Perhaps I will finally try some, you seem to have a few of the titles I saw online right here in the closet--"
"YURI, NO--"
Oneshot is such a good game
i love oneshot
play oneshot
as someone who has never gotten drunk I am obviously the right person to make headcanons on this ;D (some of this headcanons are more set for when they're older)
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Yuri
-I think would handle it the best out of all them. She has the most experience drinking out of all them so she knows her limits
-She has a pretty high tolerance though
-One of the big reasons she likes drinking is because it lessens her social anxiety
-Gets increasingly more social and talkative the more she drinks, she’s gets more open and relaxed and is more willing to try talking to others even if she still comes off weird
-Along with that she also gets increasingly more impulsive
-She can already be a bit impulsive at times when she’s sober but this fact skyrockets when she’s drunk since there’s no voice of reason holding her back
-When she gets really drunk, without fail she will always do or say something in the spur of the moment that she horrifically regrets the next day which she’ll then proceed to agonise over it for the rest of the week
-If she’s in a good mood when this happens it’s usually just something really embarrassing that her friends tease her for
-If she’s in a bad mood when this happens something more dangerous could happen
-She learnt from experience how much to drink as to not get to that point but also feel the weight of social anxiety lighten a bit
-If she’s drunk she needs someone to babysit her and keep a close eye on her, when she’s tipsy she babysits her drunk friends
-Also if she’s around someone she’s interested in romantically while she’s drinking she can turn real flirty
-She’s got some banger pick up lines up her sleeve, Yuri rizz is real
-When texting, still tries to spell good when she’s drunk but it doesn’t work out so well
-Imagine her infodumping while drunk, imagine a drunken Yuri rant, 10/10 must have experience
Natsuki
-She’s got a short tolerance and she’s not afraid to use it
-Was scared to drink at first because it reminded her of her dad but it ended up working out okay
-To sum up her drunken self, whatever emotion she’s feeling when she drinks will be exacerbated when she’s drunk
-if she’s in a good happy mood, she’s the life of the party, she’ll be energetic, much friendlier, she’s loud, excited, might stand on a table or two
-if she’s angry, she’s willing to throw hands over a slice of pizza. Copious amounts of swearing and angry half baked rants, again she’s loud, she’s a scary little feral gremlin. Tries not to angry drink since she usually ends up regretting those the most
-if she’s sad, she’s a hundred percent gonna end up crying. Will be more willing to spill her feelings, she’ll complain to the nearest friend, she’s pretty quiet and soft-spoken in this state.
-You might even see a rare clingy Natsuki if she’s in a certain mood
-overall she’s a wild card, a mixed bag of a drinking buddy
-Really likes going to karaoke and singing really badly and loudly between drinks
-hates the fact that she ends up throwing up 90% of the time
-a lot of burps and hiccups, she chuckles at it everytime
-still has a pretty good sense of danger when drunk off her ass
-a drunk Natsuki gets flustered cripplingly easily and can’t hide it, she falls apart, keep that in mind if you flirt with her
-cannot fucking hear you if you talk to her in a reasonable tone at a slight distance, goddamn deaf woman
Sayori
-the least coherent drunk out of these four
-also doesn’t have a very high tolerance, it doesn’t take many drink for it to get to her
-doesn’t like drinking too often but every now and again is okay
-is just super duper out of it when she’s drunk
-she’ll be half zoned out the whole time, her brain is %100 just vibing
-surprisingly won’t say much, she’ll have mild reactions to what’s happening around her or she’ll say or ask something really random out of nowhere every few minutes
-if you ask her a question she’ll reply like ten minutes later, very slow processing, windows 98 brain
-is extra clumsy when drunk. She’ll drop and knock over so many things and probably fall at some point. The next morning she’ll wake up with a bruise with no memory of how she got it
-if she’s in a good mood when drunk she’ll be really calm and lightly bubbly
-but drinking is bad for her when she’s not in a good mood. Can turn into a sad drunk, her feelings become even heavier than usual and she can spiral really bad, she sometimes fears drinking due to experiencing this before
-tends to get sleepy and drowsy. She’ll always end up passing out by the end of a session
-on rare occasion, if there’s alcohol in the house she’ll drink a bit when she’s having problems insomnia problems
-also most likely gets extra cuddly and affectionate when she’s drunk or tipsy
Monika
-usually drinks the least out of the four of them
-has a medium sized tolerance
-the only reason she drinks the least amount is because of the lack of control she has when she’s under the influence
-doesn’t mind being a little tipsy so much, will just be more relaxed at that point
-an existential drunk
-starts questioning the meaning of life, her purpose, why things are the way they are and other deep questions, half of them end up not making sense
-can spiral too deep and either get depressed or turn into a conspiracy theorist
-either that or she’s a clingy affectionate drunk
-if there is anyone she cares about there, especially if it’s in a romantic way, she will cling to them the whole time and use every type of love language she can think of on them
-she also talks a lot, she talks about random stories or things she finds interesting or about her feelings, anything, she wants to shut up but she can’t stop
-and of course she’s more impulsive too and will go along with whatever idea someone comes up with
-she perceives her drunk self to be annoying and embarrassing which is why she now avoids it as much as she can
-protecc drunk Monika
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was gonna do some hcs on how the interact with each other but might do that another time im lazy now
(apologies if this whole thing is a terrible grasp on what being drunk is like I've just had these headcanons stuck in my head for a while now man)
Day 3402: Touhou
1440p version
Credit to べにしゃけ
I know nothing about Armored Core so forgive me if I talk out of my ass for a second here, but can you mix and match weapons? If so, is it possible automatic weapons are meant more to finish off staggering an enemy rather than staggering them entirely on their own? Like you blow them away with your shotgun and staggering them 50% and you get the rest of it with your machine gun? Just my thoughts after reading your posts.
Oh you definitely can, the problem is just. You can also do that by just using a second shotgun in your other hand. Or a melee, or a grenade launcher, or missiles, and so on and so forth. The game is built around using a variety of weapons in combination with each other to exploit your enemies' weakness and adapt to different situations, and the problem is that there are very few if any parts where a full auto weapon is your best tool because other weapons just outperform them in almost every way. And when you gotta pay for your ammo, the shotgun that fires $200 instant death cartridges is way more efficient than the gatling gun that throws away $400 per second in rounds that bounce off at medium range.
I personally used a melee + gatling in my hands and cannons + missile pod on my back for most of my first run and got tremendously frustrated against highly mobile targets or enemies with high stagger because of the weakness of full auto weapons. Once I switched to a strong shotgun all the issues I was having went away and fights that previously challenged me were much easier.
wish i had a bit going where whenever i said "the prophecy" like three of my friends would repeat "the prophecy" in different tones while squinting into the distance and rubbing their chins like sages deep in thought. i would also do this for them, im a team player