Sometimes you've gotta take received wisdom in tabletop RPG design and do the exact opposite on purpose, just to see what happens. I've got a vaguely superhero-adjacent RPG I'm working on right now that flips the whole "the player characters' actions should never result in an NPC's death unless that was their explicit intention" thing turnways and makes it literally impossible to engage in physical coercion of any kind toward another person without some non-zero likelihood of accidentally killing the target in the process, and let me tell you, it's resulted in some fun "okay, how are we going to do this" conversations.
1 universe, 9 planets, 7 seas, 7 continents, 809 islands, 204 countries, and I had the unfortunate luck of meeting u
thinking of casey junior picking up turtle noises from his timeline and then doing them at the turtles in the current timeline. yknow. as a treat
u know those mutuals who you are like silent buddies with and you never talk to each other but you reblog each others stuff and when you see them on you’re dash you’re like yooooo thats my bud!!
Here’s the new 24 hour comic I drew this year! This one is called THE KING’S FOREST. cw: blood, violence
*likes your post* a great interaction, we are truly bonding
Lord of the Rings fanart! I watched for the first time recently and loved it
[EDIT: Thanks for the love on this! Prints of this are also available on my shop for those interested!]
what's in gon's backpack? :0
As my groups resident DM this is way too relatable.
The sleepless night I have suffered for these fools...
Nothing to see here players...
Hi! I'm Cassiopeia, she/her • I have no idea what I'm doing so please leave any and all expectations at the door • If anyone is wondering yes, it is a Momo or The Men in Gray reference
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