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this dress is everything to me
“Rose Rouge” by Yves Saint Laurent for Christian Dior, spring/summer 1958
From Kerry Taylor Auctions
Why yes I am thinking about halloween
Lazy “coloring” tutorial
hi! umm pls pls PLS if you have the time, do a thingy on arms when you get the chance, they are so hard i could almost cry aslkdjaskjsas, i keep forgetting how many curves an arm should have/how long it should be (in diff positions/when it's not resting at the hips) etc etc etc ahhh omg please!! thank you sosososo much, i l♡ve all of your art and i hope you have a nice day!! âś§ ă… ă… âś§
I don’t want to go into detail in terms of muscles, but I’m sure you can find them if you google arm muscles! Hope this helps u out a little!
I wish this necklace was the real deal.
wh
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Phoenix, it’s me. Believe in yourself.
some post: THE FOLLOWING USER IS A PEDOPHILE
me: ah what undesirable™ ship is it today
BRAND NEW TUTORIAL! Want LOADS MORE like this? Today I’m posting TONS of EXTRA tutorials, tips and references on OUR MASSIVE INSTAGRAM HERE and OUR GIANT TWITTER HERE! PLUS! THREE HUNDRED EXTRA FREE TUTORIALS RIGHT HERE! Lorenzo!
When writing speculative fiction, one of the writer’s most important jobs is to establish the new rules for their world. In many branches of speculative fiction, especially fantasy and even horror, this is magic, though it can also be technology and alternate scientific rules for science fiction. Whatever alternate fact(s) or reality you utilize to make your fictional world possible, that qualifies as a “magic system.” Your magic system is most often defined by what it can’t do rather than by what it can.
When writing speculative fiction, it’s usually assumed that something about your world is different than ours. That can be a small tweak or it can be a complete dismantle-and-reassembly of physics as we understand it. Whatever system you choose to implement, it needs to have internally consistent rules. If, throughout the course of your book, magics begin to contradict each other, then it will disturb your readers suspension of disbelief. You don’t want your awesome magic to yank your readers from the believability of the story. But…most important of all…you have to establish some sort of rules and limits in order to prevent yourself from pulling a deus ex machina. No one likes a poorly executed deus ex machina. Few people like a well executed one (is there such a thing?). If you have rules, limits, cost, built into the magic or technology of your world, then you establish something that is not only nuanced and interesting, but believable.
Why write speculative fiction if I have to create and follow all of these tedious rules?! The real world has rules enough.
It’s true. But following your own rules and following real worlds aren’t the same thing. Lots of you have probably heard the little saying, “Give your world a Flux Capacitor.” If you think about it, Back to the Future’s Flux Capacitor doesn’t make a lot of sense. It’s not explained. But we accept it because it’s magic. And when Doc says, “Here’s this thing. It makes time travel possible.” We accept it because it’s a simple alteration. He doesn’t try to use it to do more than what is initially established. It never breaks that rule. It’s not used to get Marty out of an impossible situation, defying any previous understanding of the technology. That’s why it works.
First, you need to probably choose what type of magic you will use. Will be elements based? Or energy based? Spirit? Physical? Time and Space? What things is your magic summoning/manipulating/drawing from?
Now you’ll want to focus on the parts that make your magic yours. Sure, elemental magic has been used half a zillion times, but it can still be interesting if you do something new with it. The best way to do something new is to alter its limits, change the cost, give it a new spin that makes your regular ol’ fire magic something intriguing.
You can do a little bit of research into ancient forms of magic, into other literary uses of magic. See what those before you have done and use it as an inspiration.
If you’re having trouble knowing where to start, I’m here to provide you some thoughts concerning the skeletal-assembly of your magic system! Use these prompts as you see fit!
What does magic use/alter/manipulate?
visible energies
gravity
laws of physics
light
thought
water, only, in all of its forms
fabric of space
elementary particles
items of specific color or texture
perception
plant life
the dead
blood
magnetic forces
demons
vibrations
earth
emotions
Who possesses magic?
scholars
children
random lucky people
anyone
everyone
the elderly
anyone who’s ever petted a dog
specific animals
deities
How is it acquired?
at birth
intense study and training
gifted
through random action
through a ritual
as one ages
stolen
From where is power drawn?
internal mana
heat energy
alignment of the stars
physical contact with _____ (the earth, another life force, a drawing or rune)
kinetic or potential energy
the moon(s)
other realms
movement of tectonic plates
spiritual energy of those nearby
consumption of specific foods/drinks/elements
Check out the rest of the Brainstorming Series! Magic Systems, Part Two New Species New Worlds Cultures Civilizations Map Making Politics and Government Belief Systems & Religion Guilds, Factions, & Groups War & Conflict Science & Technology Wildlife & Ecosystems History & Lore
An antihero is neither a hero not a villain, but a character who lacks the qualities necessary to be a hero. Because an antihero hinges on knowing what a hero is, you can check out my article on How to Write a Hero.
       Most characters have flaws and virtues. However, the flaws of an antihero are more balanced compared to those of a hero. Of course, an antihero must not be so flawed as to stray into villainy. They are simply too flawed and not virtuous enough to be called a hero.
       The motives behind antiheros are what separates them from villains. They will likely want a noble outcome, such as saving the kingdom, but might go about it the wrong way. For example, if a character holds a princess hostage in hopes of negotiating with the king, the reasons and methods are what divide the categories. The point between an antihero and villain is what he wants from the king and how he treats the captured princess.
       As I demonstrated, an antihero is contingent on how the audience understands their actions, motives, and values. A way to achieve this balance is by manipulating the audience’s sympathy. Read my article about writing sympathetic characters to learn more.
spam + ramble accmainly for rambling and scrolling, lover of all things silly
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