Each member is assigned at the start a domain with an origin-like mod, each domain comes with: Pros, Powers and Consequences for dying.
The domains were chosen using randomizer and put in a list...
The 3 lives system remains of course.
BdoubleO - Light.
BigB - Weaving & Armor.
Cleo - Stagnation.
Etho - Darkness.
Impulse - Iron & Gold.
Grian - Memory & Knowledge.
Jimmy - Forests.
Joel - Ground.
Martyn - Justice & Punishment.
Ren - Pain & Sorrow.
Scar - Paths & Road.
Scott - Ice.
Skizz - Wither & Decay
Tango - Coal & Flame. (It was only coal but I added flame because It's Tango but it still fits with coal)
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
BdoubleO - Permanent Night vision. Speed I and Regen I during the day. 20% chance of blinding an enemy when hitting them. 20% chance of setting zombies and skeletons on fire. Ability 1 causes a ray of light to hit the enemy and doing damage. Ability 2 gives him Speed 3 for a few seconds. Mobs don't target him when shifted.
BigB - +1000% durability for leather armor. Leather armor as powerful as diamond. Looting III against mobs who drop leather (Cows and Horses), wool (sheeps) and string (spiders). Not slowed down by webs. Ability 1 causes webs to spawn. Ability 2 allows him to generate string. Protection I when shifting.
Cleo - Permanent 50% Resistance but slower regeneration. Loses hunger more slowly. All items with durability have +30% durability. +30% potion effect duration. Ability 1 cause nearby mobs and players to get Slowness effect. Ability 2 stops time for 3 seconds. Slow falling when shifting.
Etho - Permanent Night vision. Speed I and Regen I during the night. 20% chance of blinding an enemy when hit. 20% chance of converting zombies and skeletons to his side (act like wolves). Ability 1 blinds 5 closest players for a few seconds. Ability 2 gives him Speed I and Invisibility. Shifting envelopes the surrounding area in darkness.
Impulse - x3 iron and gold drops. Strenght I when wearing full iron or gold armor. +50% durability to all iron and gold tools. Immune to Iron golems and piglins. Ability 1 allows him to launch gold swords at entities. Ability 2 creates iron cages around an area. Shifting highlights closeby iron and gold ore.
Grian - +200% exp gain. Entities health is shown on top of their head. Constant access to a minimap and sound subtitles. Passive level of Fortune I and Looting I. Ability 1 affects 5 nearest entities with glowing effect. Ability 2 puts spectator mode for a very short time and with a long recharge. Shifting makes 1 block wide walls invisible for the player.
Jimmy - Speed I and Regeneration I in forests and taigas. Passive vein miner for wood and leaves. Bonus stick and apple drops from leaves. +3 levels of thorns when using shield. Ability 1 summons a wall of logs and leaves. Ability 2 summons vines to trip and stun entities. Shifting around saplings cause them to grow immediately.
Joel - Strenght I when touching grass. Permanent Haste I. No fall damage when hitting grass or dirt. Resistance I when underground. Ability 1 causes an area to become like quicksand. Ability 2 allows the player to move trough the ground (like the phantom origin). Shifting causes a shockwave pushing entities away slightly.
Martyn - Permanent +1 level of thorns. x2 damage against entities who have hit him first. Durability loss for armor is shared with attacking entity. Badly damages nearby entities when killed. Ability 1 summons 6 wolves that will attack an attacker. Ability 2 stuns anything that attacks the player for a certain amount of time. Shifting adds an additional level of thorns.
Ren - Permanent Resistance I. Resistance to poison and wither effects. 20% chance of doing double damage. 20% chance of afflicting Slowness. Ability 1 causes nearby entities to have the Weakness I effect (a bit like blue diamond's powers). Ability 2 decreases a targets max health for a few seconds. Shifting stops for a moment nearby entities.
Scar - Permanent Speed I and Haste I. Strenght I, Regen I and Resistance I when on path blocks. +1 armor on boots. Passive +2 levels of feather falling. Ability 1 transforms nearby dirt to path block. Ability 2 gives Speed V and Jump Boost II for a few seconds. Shifting doesn't slow the player down.
Scott - Speed I and Regeneration I in cold biomes. Toggable Frost Walker II. 10% chance of freezing enemies in place. x2 damage against frozen enemies. Ability 1 creates ice spikes that damage enemies. Ability 2 freezes 1 target for a few seconds. Shifting gives Resistance II but leaves a trail of snow behind.
Skizz - Resistance to poison and wither effects. Killed enemies spawn a wither rose on death. 10% chance to inflict the wither effect on entities when attacking. 20% chance to remove 200 armor and weapon durability. Ability 1 gives withering effect to 1 target. Ability 2 causes nearby blocks to decay. x2 wither chance when shifted.
Tango - Regen II when on fire. Resistance to fire, magma and lava damage. Passive Flame and Fire Aspect. Fortune V when mining coal. Ability 1 turns a stack of coal into a diamond. Ability 2 trows fire hot coals at targets. Shifting speeds up cooking speed for nearby furnaces and campfires as well as fire tick speed.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Permadeath influences the domains assigned negatively.
BdoubleO - Day goes from a 15 light level to a 7 light level.
BigB - -50% leather, wool and string drops.
Cleo - Faster hunger.
Etho - +50% mobs during the night.
Impulse - -50% iron and gold durability.
Grian - Peoples names go gray hiding their life count.
Jimmy - All leaf blocks disappear, Weakness I in forests or taiga biomes.
Joel - Grass turns into course dirt, Weakness I when touching course dirt.
Martyn - Mobs have Thorn I.
Ren - Reduced Regeneration.
Scar - Slowness I.
Scott - Snow and ice disappear, Weakness I when in cold biomes.
Skizz - Reduced max health.
Tango - -80% furnace speed, flint & steel stops working.
Next part
So, something I learnt the other day. So, you know how dinosaurs supposedly can't see you if you stand still? Well that myth is based on real-life lizards/etc and how eyes in general work. So, once my dad starts infodumping, here comes some other cool information. We, humans, can in fact, also not see something unless it's moving. We fixed this by having our eyes constantly shake. And then our brain compensates for us, so we don't have to have shaky vision.
What if aliens don't have this? Like. What if they find out when one of us was looking at something in the distance, and they walk around this thing that's in front of them, and the alien is confused so they bob their head and oh, there's a thing there, but how did the human know that, and then we explain and they're like, horrified.
Humans are apex predators. They can hunt in packs. They can hunt in pairs. They can hunt on their own. They're persistance predators, which is unheard of. They get stronger when they're mad or scared. They have this thing called 'body language' which acts like a type of hivemind, even if they'll claim it isn't. And. They can see you. When you're not moving. They can still see you. If you ever find yourself in a fight against a human, for whatever reason? Run. Run as fast as you can. And hope, pray if you have a religion, that they won't follow.
my toxic trait is pairing up two people who havent interacted much and using the BAREST of crumbs to fuel my shipping habits
@tvvigjuice NO SHE IS NOT
cleo :D
🕍🕍🕍
Also yes.
@tvvigjuice TELL HER THIS IS NOT HEALTHY OR NORMAL
Joel making an ad for travel to the esmp 1 ocean empire on HC season 10 means that in the timeline HC10 and Esmp 1 happen:
In the same universe
at the same time.
Since Esmp 2 is set 1000 years after esmp 1 this of course means that during the crossover the rift didn't connect two different universes but two version of the same universe but at different times and that esmp 2 happens 1000 years after Hermitcraft.
Do yall ever just
Hello, it's the Birthday Anon. Or less ambigiously, the "a year in parkour civilization is 360 days" anon. So, if birthdays exist, surely holidays do. I think this will turn into a full ass calendar but idc, I NEED this.
Firstly, 12 months, 30 days each month. Here's the names of the 12 months since I'm NOT going to use the regular calendar stuff of "January, February, March" and so on.
1-block, 2-block, 3-block, Vertical, Ladder, Stair, Fence, Chain, Ice, Neos, Glass and Crystal. (PS: ngl I forgot the parkour legends so I might've been calling a parkour champion by the wrong name)
That's my proposed calender but you can invent your own Parkour Civilization Month Names if needed.
Then, holidays. I don't have exact dates tbh but I have ideas:
Something Something Parkour God related holiday(s).
Birthday of the old man.
Holidays dedicated to Parkour Legends.
Birthday of the Evil Champion.
Date of when X level of civilization is built assuming it had to built and was built at seperate times.
Holidays for specific Parkour Pro jobs. Like "House selling day" or something.
Holidays for specific items like totems of undying, brewing stands or whatever.
aaand... I'm kind of tired and while I'd love to ramble on and on, I don't really have much more energy to say all my ideas. See you later and I may ramble more when this ask gets posted! /nf