I can confirm, it is excellent.
WAAAAH I MADE AN ANIMATIC GO CHECK IT OUT
THXXXXX ❤️❤️❤️
Each member is assigned at the start a domain with an origin-like mod, each domain comes with: Pros, Powers and Consequences for dying.
The domains were chosen using randomizer and put in a list...
The 3 lives system remains of course.
BdoubleO - Light.
BigB - Weaving & Armor.
Cleo - Stagnation.
Etho - Darkness.
Impulse - Iron & Gold.
Grian - Memory & Knowledge.
Jimmy - Forests.
Joel - Ground.
Martyn - Justice & Punishment.
Ren - Pain & Sorrow.
Scar - Paths & Road.
Scott - Ice.
Skizz - Wither & Decay
Tango - Coal & Flame. (It was only coal but I added flame because It's Tango but it still fits with coal)
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BdoubleO - Permanent Night vision. Speed I and Regen I during the day. 20% chance of blinding an enemy when hitting them. 20% chance of setting zombies and skeletons on fire. Ability 1 causes a ray of light to hit the enemy and doing damage. Ability 2 gives him Speed 3 for a few seconds. Mobs don't target him when shifted.
BigB - +1000% durability for leather armor. Leather armor as powerful as diamond. Looting III against mobs who drop leather (Cows and Horses), wool (sheeps) and string (spiders). Not slowed down by webs. Ability 1 causes webs to spawn. Ability 2 allows him to generate string. Protection I when shifting.
Cleo - Permanent 50% Resistance but slower regeneration. Loses hunger more slowly. All items with durability have +30% durability. +30% potion effect duration. Ability 1 cause nearby mobs and players to get Slowness effect. Ability 2 stops time for 3 seconds. Slow falling when shifting.
Etho - Permanent Night vision. Speed I and Regen I during the night. 20% chance of blinding an enemy when hit. 20% chance of converting zombies and skeletons to his side (act like wolves). Ability 1 blinds 5 closest players for a few seconds. Ability 2 gives him Speed I and Invisibility. Shifting envelopes the surrounding area in darkness.
Impulse - x3 iron and gold drops. Strenght I when wearing full iron or gold armor. +50% durability to all iron and gold tools. Immune to Iron golems and piglins. Ability 1 allows him to launch gold swords at entities. Ability 2 creates iron cages around an area. Shifting highlights closeby iron and gold ore.
Grian - +200% exp gain. Entities health is shown on top of their head. Constant access to a minimap and sound subtitles. Passive level of Fortune I and Looting I. Ability 1 affects 5 nearest entities with glowing effect. Ability 2 puts spectator mode for a very short time and with a long recharge. Shifting makes 1 block wide walls invisible for the player.
Jimmy - Speed I and Regeneration I in forests and taigas. Passive vein miner for wood and leaves. Bonus stick and apple drops from leaves. +3 levels of thorns when using shield. Ability 1 summons a wall of logs and leaves. Ability 2 summons vines to trip and stun entities. Shifting around saplings cause them to grow immediately.
Joel - Strenght I when touching grass. Permanent Haste I. No fall damage when hitting grass or dirt. Resistance I when underground. Ability 1 causes an area to become like quicksand. Ability 2 allows the player to move trough the ground (like the phantom origin). Shifting causes a shockwave pushing entities away slightly.
Martyn - Permanent +1 level of thorns. x2 damage against entities who have hit him first. Durability loss for armor is shared with attacking entity. Badly damages nearby entities when killed. Ability 1 summons 6 wolves that will attack an attacker. Ability 2 stuns anything that attacks the player for a certain amount of time. Shifting adds an additional level of thorns.
Ren - Permanent Resistance I. Resistance to poison and wither effects. 20% chance of doing double damage. 20% chance of afflicting Slowness. Ability 1 causes nearby entities to have the Weakness I effect (a bit like blue diamond's powers). Ability 2 decreases a targets max health for a few seconds. Shifting stops for a moment nearby entities.
Scar - Permanent Speed I and Haste I. Strenght I, Regen I and Resistance I when on path blocks. +1 armor on boots. Passive +2 levels of feather falling. Ability 1 transforms nearby dirt to path block. Ability 2 gives Speed V and Jump Boost II for a few seconds. Shifting doesn't slow the player down.
Scott - Speed I and Regeneration I in cold biomes. Toggable Frost Walker II. 10% chance of freezing enemies in place. x2 damage against frozen enemies. Ability 1 creates ice spikes that damage enemies. Ability 2 freezes 1 target for a few seconds. Shifting gives Resistance II but leaves a trail of snow behind.
Skizz - Resistance to poison and wither effects. Killed enemies spawn a wither rose on death. 10% chance to inflict the wither effect on entities when attacking. 20% chance to remove 200 armor and weapon durability. Ability 1 gives withering effect to 1 target. Ability 2 causes nearby blocks to decay. x2 wither chance when shifted.
Tango - Regen II when on fire. Resistance to fire, magma and lava damage. Passive Flame and Fire Aspect. Fortune V when mining coal. Ability 1 turns a stack of coal into a diamond. Ability 2 trows fire hot coals at targets. Shifting speeds up cooking speed for nearby furnaces and campfires as well as fire tick speed.
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Permadeath influences the domains assigned negatively.
BdoubleO - Day goes from a 15 light level to a 7 light level.
BigB - -50% leather, wool and string drops.
Cleo - Faster hunger.
Etho - +50% mobs during the night.
Impulse - -50% iron and gold durability.
Grian - Peoples names go gray hiding their life count.
Jimmy - All leaf blocks disappear, Weakness I in forests or taiga biomes.
Joel - Grass turns into course dirt, Weakness I when touching course dirt.
Martyn - Mobs have Thorn I.
Ren - Reduced Regeneration.
Scar - Slowness I.
Scott - Snow and ice disappear, Weakness I when in cold biomes.
Skizz - Reduced max health.
Tango - -80% furnace speed, flint & steel stops working.
Next part
Honestly, same.
currently thinking about how i was like “i absolutely love etho and joel’s dynamic it’s so cute, but why do i hate iskall and joel’s dynamic? why is it so uncomfortable lol”
We don't talk about how funny Shelby's character in Empires SMP season 1 is. LDShadowLady is a cursed ocean goddess. Scott is the champion of a god. Pearl's soul is bound to her kingdom and when she burns she ascends to godhood and is worshipped for the next thousand years. Then there's a 16-year-old gnome who just kind of hangs out in the woods. She has PTSD, wolves and a gun. She's filled with the indescribable rage, grief and uncertainty of being one of the last survivors of her species. She has a mushroom hat and makes cottagecore buildings she found on Pinterest.
The ParkCiv brainfog is taking over. Help.
“Good Luck, Babe!”
💜✨send this to ten other bloggers that you think are wonderful. keep the game going, make someone smile!!! ✨💜
you're really chill, we don't interact a ton but i like when we do :3
Alright, I’ll try my best.
I think you’re pretty cool as well! I don’t interact too much with people on this site because I feel like I’ll bother them, but it makes me smile whenever you pop up on my feed!
🍖🍖🍖
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I think C! Scott should eat people and be in love
Here's some text posts.
woke up this morning, rolled over, and very confidently tried to blow out my alarm clock like a candle. absolutely no precedent for that.
Between the constant references to Ocean goddess Lizzie from esmp1 and the weird water stuff that has been happening this season I'm starting to think It's just Lizzie trying to get in the server despite not being whitelisted.