The names of the gnawers are not their actual names. Ripred isn't actually called Ripred. Lapblood isn't actually called Lapblood. Those are just the closest human translations of their actual names in the gnawer language, names that could have related, but still entirely different meanings.
What?
My genuine reaction after learning that Ares and Ripred MIGHT have fucked at some point. That Ripred is denying it happened, but Vikus is saying Nerissa saw it in a vision??? Was it truly innocent like Ripred is claiming? I have so many questions that I am afraid to ask.
Also @ripred-tuc-offical please, I must know these rat curses that you taught Ares
I might have seen this said before, on a different post, but I couldn't find it, so I'm just gonna say a few words on this, partially because of that and partially because it's been ages since I've last read the series, despite it being ingrained into my head.
Almost all of the characters in TUC have moments where they are genuine assholes. Gregor has a few points where he says some genuinely disrespectful shit. Luxa, as well as most of the other humans (including Gregor, although arguably to a lesser extent), are deeply prejudiced against the gnawers. Ripred, is, well, Ripred (look, I love him, we all do, but he's a dick).
Even Vikus, arguably one of the nicest characters in the series, admires Sandwich (I think, been a while), a man who literally used poison to commit genocide in the name of stealing land that didn't belong to him.
The only characters I can think of in TUC that don't have flaws are the ones who also have the least lines: Aurora, Dulcet, Miravet. Oh, and all of those characters? Probably also prejudiced against gnawers, just never explicitly stated (to my knowledge), probably due to their obscene lack of lines. Of course there are characters like Lizzie and Hazard, who are literal fucking children so as nice as they are, I think it's safe to say they can't really be counted up here. (Should probably also mention that Gregor and Luxa are also children, just ones that were forced to grow up faster, sadly).
Then again, all of these characters have redeeming qualities. Gregor can be disrespectful at times, but that's mainly because of the stress placed upon him by the various bullshit situations he has to go through, and he usually apologizes after. Luxa and all the humans are deeply prejudiced (actually, I should probably add the fliers might be in that category too), but they are basically raised from birth to hate and kill gnawers, and vice versa. plus, it's shown that despite what is practically being brainwashed from birth, they can grow and change to overcome their own bigotry and accept gnawers as genuine people, as well as friends.
And yes, Ripred, the glorious bastard himself, is a dick. But he's also a war veteran who's lost his family, and most of the respect from his people, meaning he mainly works with humans, who tend to treat him with suspicion, if not outright hostility (until they get to know him). And he makes up for it by letting his guard down at times to be a father to the traumatized pups that dragged him into their pack.
Point is, flawed characters are one of the things that make TUC so great. They're not few and hid away either, they're everywhere, with visible flaws. If you want to make a good character, TUC is a great series to use as an example. Everything casts a shadow, just like every character has a flaw. If they don't, you probably just can't see them from your angle. And if they don't? Like, at all? Give them some, just make sure the shadow they cast matches up with the object itself.
Relistening to Gregor the Overlander (cuz Libby doesn't have what I want)
Why is Henry so good?!
Why do I like him?!
My favourite LotR headcanon is that the existence of hobbits implies the existence of bits, creatures so small they are harder to find than someone wearing the One Ring.
fuck why do some of these actually sound useful
And we must make them hot, or course
Creating a villain is a delicate art, much like crafting a masterpiece. To ensure your antagonist leaps off the page with depth, consider these essential elements for your villain checklist:
Motivation: Every great villain is driven by a potent motivation, one that fuels their actions and sets them on their dark path. Explore their backstory and unearth the core reason behind their villainy. Are they seeking power, revenge, redemption, or something more sinister?
Complexity: Gone are the days of one-dimensional villains twirling mustaches and cackling maniacally. Infuse your antagonist with layers of complexity and nuance. Perhaps they possess redeeming qualities or wrestle with inner conflicts that humanize their actions.
Flaws and Vulnerabilities: Despite their nefarious intentions, villains should be flawed beings with vulnerabilities. These weaknesses not only add depth to their character but also create opportunities for conflict and growth throughout your story.
Backstory: Delve into your villain's past to uncover formative experiences that shaped their present disposition. Trauma, betrayal, or societal pressures can all contribute to their descent into villainy, providing rich narrative fodder for exploration.
Goals and Ambitions: Just as heroes strive for noble objectives, villains pursue their own twisted goals with fervor and determination. Define what your antagonist hopes to achieve and the lengths they're willing to go to attain it, even if it means sacrificing everything in their path.
Antagonistic Traits: From cunning intellect to ruthless brutality, equip your villain with traits that make them a formidable adversary for your protagonist. Consider how their strengths and weaknesses complement each other, creating dynamic conflicts that propel your story forward.
Relationships and Alliances: Villains don't operate in isolation; they forge alliances, manipulate allies, and cultivate relationships to further their agendas. Develop the connections your antagonist shares with other characters, be they loyal minions or reluctant collaborators, to add depth to their character dynamics.
Moral Justification (from their perspective): While their actions may be abhorrent to society, villains often believe they're justified in their pursuits. Explore your antagonist's moral code and the twisted logic that rationalizes their behavior, offering readers insight into their twisted worldview.
Arc of Transformation: Just as protagonists undergo arcs of growth and change, villains should experience their own journey of transformation. Whether it's redemption, downfall, or something altogether unexpected, chart the evolution of your antagonist throughout the narrative.
Memorable Traits: Give your villain distinctive traits or quirks that leave a lasting impression on readers. Whether it's a chilling catchphrase, a distinctive appearance, or a haunting backstory, give your antagonist elements that linger in the minds of your audience long after they've closed the book.
Reject fluff, return to everyone-in-the-Overland-knowing-Gregor-has-issues-because-of-his-dad's-disappearance-and-being-forced-to-take-care-of-his-younger-siblings-and-grandmother-out-of-necessity-and-his-friends-and-teachers-and-Mrs-Cormaci-watching-his-mental-health-get-worse-and-worse-to-the-point-where-he's-like-the-boogeyman-of-his-school-but-he-refuses-to-talk-about-it-because-he-knows-they'll-think-he's-insane-if-he-tells-them-the-truth-so-it's-like-a-tragedy-as-this-previously-bright-and-happy-kid-who-loved-playing-his-saxophone-and-being-on-the-track-team-spirals-into-a-hollow-wreck-of-a-teen angst.
also I wrote my first fic in two years last night :) small potatoes, definition of a gluxa trash one-shot but I hope you enjoy and it felt really good to stretch my muscles, so to speak!