For The Dead Apprentices And Kits, I Always Like The Tradition That Came With The -spirit Suffix.

For the dead apprentices and kits, I always like the tradition that came with the -spirit suffix.

For context, the -spirit suffix has only been used once for Brightspirit of Skyclan...a.k.a. one sweet little Emmy Grace Cherry.

Emmy was a real-life Warrior's fan who sadly passed away with her family when a tornado struck their house. Rather than forget about their little fan, the Erin Hunters dedicated a whole set of charaters for her and her family. Her warrior suffix is the only I know that has a canon meaning that goes beyond a virtue.

-Spirit : Meaning: This cat’s memory is forever alive in our hearts.

If the leaders decided to name the dead apprentices with a -spirit suffix, I think that would be a beautiful way to keep Emmy's memory alive while honoring the fallen should-have-been warriors.

anyway what do yall think ravenpaw or swiftpaw (or any other dead kits/apprentices) should've had for a warrior name

More Posts from Violetdawn001 and Others

7 months ago

Whenever I think about the dark side and how Star Wars talks about it, it's never as small as having a temper or being prideful

It's those character flaws to an extreme

It's the loss of control. The loss of stability. The loss of who you really wanted to be. It's everything you would be if you sacrificed any kind of restraint

No one's turn to the dark side has ever been treated as a freeing experience because that's not what it is. Most dark side users have been broken down and twisted by even worse characters into following them. In most cases, it takes years of pain and suffering to be fully corrupted. It takes direct brainwashing to turn someone quickly. The very few who seemingly turned to the dark side completely by their own choice were just inherently drawn to the worst aspects of a person's nature

Many jedi have their own flaws and struggles. Quite a few lose their way and need time to rediscover themselves and who they are as jedi, but many of them never fall to the dark side because the dark side is more severe than having negative traits

The light side represents who a person is when they are at peace with themselves. It's who they are when they accept their vices as part of them, and then refuse to let those same vices dominate them. Keeping your worst traits under control is not a form of repression

The dark side is the full rejection of all of your positive traits. It's embracing your vices to the point that compassion and kindness no longer exist. It's expressing every negative emotion without thought or restraint

Light represents freedom. You're free to decide for yourself what kind of person you want to be. You're free to choose your way forward. You're free to change and grow as you please

Darkness is the one that represents being trapped. It's the side that chains you to your hatred and refuses to let go. It's what blinds you to the goodness in the world and lose sight of everything you hoped to be

That's why there's no such thing as positive corruption in Star Wars

6 months ago

@livyamel

You can write that fainting competition now where your opponent is Dante!

The Anatomy of Passing Out: When, Why, and How to Write It

The Anatomy Of Passing Out: When, Why, And How To Write It

Passing out, or syncope, is a loss of consciousness that can play a pivotal role in storytelling, adding drama, suspense, or emotional weight to a scene. Whether it’s due to injury, fear, or exhaustion, the act of fainting can instantly shift the stakes in your story.

But how do you write it convincingly? How do you ensure it’s not overly dramatic or medically inaccurate? In this guide, I’ll walk you through the causes, stages, and aftermath of passing out. By the end, you’ll be able to craft a vivid, realistic fainting scene that enhances your narrative without feeling clichéd or contrived.

2. Common Causes of Passing Out

Characters faint for a variety of reasons, and understanding the common causes can help you decide when and why your character might lose consciousness. Below are the major categories that can lead to fainting, each with their own narrative implications.

Physical Causes

Blood Loss: A sudden drop in blood volume from a wound can cause fainting as the body struggles to maintain circulation and oxygen delivery to the brain.

Dehydration: When the body doesn’t have enough fluids, blood pressure can plummet, leading to dizziness and fainting.

Low Blood Pressure (Hypotension): Characters with chronic low blood pressure may faint after standing up too quickly, due to insufficient blood reaching the brain.

Intense Pain: The body can shut down in response to severe pain, leading to fainting as a protective mechanism.

Heatstroke: Extreme heat can cause the body to overheat, resulting in dehydration and loss of consciousness.

Psychological Causes

Emotional Trauma or Shock: Intense fear, grief, or surprise can trigger a fainting episode, as the brain becomes overwhelmed.

Panic Attacks: The hyperventilation and increased heart rate associated with anxiety attacks can deprive the brain of oxygen, causing a character to faint.

Fear-Induced Fainting (Vasovagal Syncope): This occurs when a character is so afraid that their body’s fight-or-flight response leads to fainting.

Environmental Causes

Lack of Oxygen: Situations like suffocation, high altitudes, or enclosed spaces with poor ventilation can deprive the brain of oxygen and cause fainting.

Poisoning or Toxins: Certain chemicals or gasses (e.g., carbon monoxide) can interfere with the body’s ability to transport oxygen, leading to unconsciousness.

3. The Stages of Passing Out

To write a realistic fainting scene, it’s important to understand the stages of syncope. Fainting is usually a process, and characters will likely experience several key warning signs before they fully lose consciousness.

Pre-Syncope (The Warning Signs)

Before losing consciousness, a character will typically go through a pre-syncope phase. This period can last anywhere from a few seconds to a couple of minutes, and it’s full of physical indicators that something is wrong.

Light-Headedness and Dizziness: A feeling that the world is spinning, which can be exacerbated by movement.

Blurred or Tunnel Vision: The character may notice their vision narrowing or going dark at the edges.

Ringing in the Ears: Often accompanied by a feeling of pressure or muffled hearing.

Weakness in Limbs: The character may feel unsteady, like their legs can’t support them.

Sweating and Nausea: A sudden onset of cold sweats, clamminess, and nausea is common.

Rapid Heartbeat (Tachycardia): The heart races as it tries to maintain blood flow to the brain.

Syncope (The Loss of Consciousness)

When the character faints, the actual loss of consciousness happens quickly, often within seconds of the pre-syncope signs.

The Body Going Limp: The character will crumple to the ground, usually without the ability to break their fall.

Breathing: Breathing continues, but it may be shallow and rapid.

Pulse: While fainting, the heart rate can either slow down dramatically or remain rapid, depending on the cause.

Duration: Most fainting episodes last from a few seconds to a minute or two. Prolonged unconsciousness may indicate a more serious issue.

Post-Syncope (The Recovery)

After a character regains consciousness, they’ll typically feel groggy and disoriented. This phase can last several minutes.

Disorientation: The character may not immediately remember where they are or what happened.

Lingering Dizziness: Standing up too quickly after fainting can trigger another fainting spell.

Nausea and Headache: After waking up, the character might feel sick or develop a headache.

Weakness: Even after regaining consciousness, the body might feel weak or shaky for several hours.

4. The Physical Effects of Fainting

Fainting isn’t just about losing consciousness—there are physical consequences too. Depending on the circumstances, your character may suffer additional injuries from falling, especially if they hit something on the way down.

Impact on the Body

Falling Injuries: When someone faints, they usually drop straight to the ground, often hitting their head or body in the process. Characters may suffer cuts, bruises, or even broken bones.

Head Injuries: Falling and hitting their head on the floor or a nearby object can lead to concussions or more severe trauma.

Scrapes and Bruises: If your character faints on a rough surface or near furniture, they may sustain scrapes, bruises, or other minor injuries.

Physical Vulnerability

Uncontrolled Fall: The character’s body crumples or falls in a heap. Without the ability to brace themselves, they are at risk for further injuries.

Exposed While Unconscious: While fainted, the character is vulnerable to their surroundings. This could lead to danger in the form of attackers, environmental hazards, or secondary injuries from their immediate environment.

Signs to Look For While Unconscious

Shallow Breathing: The character's breathing will typically become shallow or irregular while they’re unconscious.

Pale or Flushed Skin: Depending on the cause of fainting, a character’s skin may become very pale or flushed.

Twitching or Muscle Spasms: In some cases, fainting can be accompanied by brief muscle spasms or jerking movements.

5. Writing Different Types of Fainting

There are different types of fainting, and each can serve a distinct narrative purpose. The way a character faints can help enhance the scene's tension or emotion.

Sudden Collapse

In this case, the character blacks out without any warning. This type of fainting is often caused by sudden physical trauma or exhaustion.

No Warning: The character simply drops, startling both themselves and those around them.

Used in High-Tension Scenes: For example, a character fighting in a battle may suddenly collapse from blood loss, raising the stakes instantly.

Slow and Gradual Fainting

This happens when a character feels themselves fading, usually due to emotional stress or exhaustion.

Internal Monologue: The character might have time to realize something is wrong and reflect on what’s happening before they lose consciousness.

Adds Suspense: The reader is aware that the character is fading but may not know when they’ll drop.

Dramatic Fainting

Some stories call for a more theatrical faint, especially in genres like historical fiction or period dramas.

Exaggerated Swooning: A character might faint from shock or fear, clutching their chest or forehead before collapsing.

Evokes a Specific Tone: This type of fainting works well for dramatic, soap-opera-like scenes where the fainting is part of the tension.

6. Aftermath: How Characters Feel After Waking Up

When your character wakes up from fainting, they’re not going to bounce back immediately. There are often lingering effects that last for minutes—or even hours.

Physical Recovery

Dizziness and Nausea: Characters might feel off-balance or sick to their stomach when they first come around.

Headaches: A headache is a common symptom post-fainting, especially if the character hits their head.

Body Aches: Muscle weakness or stiffness may persist, especially if the character fainted for a long period or in an awkward position.

Emotional and Mental Impact

Confusion: The character may not remember why they fainted or what happened leading up to the event.

Embarrassment: Depending on the situation, fainting can be humiliating, especially if it happened in front of others.

Fear: Characters who faint from emotional shock might be afraid of fainting again or of the situation that caused it.

7. Writing Tips: Making It Believable

Writing a fainting scene can be tricky. If not handled properly, it can come across as melodramatic or unrealistic. Here are some key tips to ensure your fainting scenes are both believable and impactful.

Understand the Cause

First and foremost, ensure that the cause of fainting makes sense in the context of your story. Characters shouldn’t pass out randomly—there should always be a logical reason for it.

Foreshadow the Fainting: If your character is losing blood, suffering from dehydration, or undergoing extreme emotional stress, give subtle clues that they might pass out. Show their discomfort building before they collapse.

Avoid Overuse: Fainting should be reserved for moments of high stakes or significant plot shifts. Using it too often diminishes its impact.

Balance Realism with Drama

While you want your fainting scene to be dramatic, don’t overdo it. Excessively long or theatrical collapses can feel unrealistic.

Keep It Short: Fainting typically happens fast. Avoid dragging the loss of consciousness out for too long, as it can slow down the pacing of your story.

Don’t Always Save the Character in Time: In some cases, let the character hit the ground. This adds realism, especially if they’re fainting due to an injury or traumatic event.

Consider the Aftermath

Make sure to give attention to what happens after the character faints. This part is often overlooked, but it’s important for maintaining realism and continuity.

Lingering Effects: Mention the character’s disorientation, dizziness, or confusion upon waking up. It’s rare for someone to bounce back immediately after fainting.

Reactions of Others: If other characters are present, how do they react? Are they alarmed? Do they rush to help, or are they unsure how to respond?

Avoid Overly Romanticized Fainting

In some genres, fainting is used as a dramatic or romantic plot device, but this can feel outdated and unrealistic. Try to focus on the genuine physical or emotional toll fainting takes on a character.

Stay Away from Clichés: Avoid having your character faint simply to be saved by a love interest. If there’s a romantic element, make sure it’s woven naturally into the plot rather than feeling forced.

8. Common Misconceptions About Fainting

Fainting is often misrepresented in fiction, with exaggerated symptoms or unrealistic recoveries. Here are some common myths about fainting, and the truth behind them.

Myth 1: Fainting Always Comes Without Warning

While some fainting episodes are sudden, most people experience warning signs (lightheadedness, blurred vision) before passing out. This gives the character a chance to notice something is wrong before losing consciousness.

Myth 2: Fainting Is Dramatic and Slow

In reality, fainting happens quickly—usually within a few seconds of the first warning signs. Characters won’t have time for long speeches or dramatic gestures before collapsing.

Myth 3: Characters Instantly Bounce Back

Many stories show characters waking up and being perfectly fine after fainting, but this is rarely the case. Fainting usually leaves people disoriented, weak, or even nauseous for several minutes afterward.

Myth 4: Fainting Is Harmless

In some cases, fainting can indicate a serious medical issue, like heart problems or severe dehydration. If your character is fainting frequently, it should be addressed in the story as a sign of something more severe.

Looking For More Writing Tips And Tricks? 

Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 


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1 year ago

if they ever make Legends Kyrum and we see the two brothers fight with the two dragons, there BETTER be knights riding Scoliopede.

We need another cool rising option besides Zebstrika and Soutland.

Not Daily Pokemon: Scolipede

not daily pokemon: scolipede


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7 months ago

I will say, one good thing about the live action remakes is that they are forcing us to realize what is at the heart and soul of the original stories.

Why does the live action Snow White feel so heartless? Because that isn't Snow White.

Well, we already knew the girl was kind, but wasn't until the remake was announced did we go back and see HOW kind Snow White was. The girl noticed how messy the drawfs' house was, believed they had mother, and decided to clean the house for the little "children" out of kindness (and hoping they let her stay).

Snow White went out of her way to help these little "children"...when she was still a child herself! ONLY 13 or 14 years old!!! So kind and yet so small!

Think about all the others now.

Ever kind and strong Cinderella. The determined and unwavering Bella. The Wonder-Seeking Ariel. The causally-stealing-the-show Good Faires. And on and on and on.

Hopefully, after experiencing the heartless live action remakes, the next generation of storytellers will take us back to when books and movies had, should I say, Soul.

Rant incoming

I feel like the problem with a lot of Disney's live action remakes (and arguably Wish) is they're trying to appeal to a crowd that no longer exists, namely the people who used to claim that the Disney Princesses were sexist.

All the interviews tend to include, "Well she's not chasing a MAN anymore" which...almost no one sees the princesses like that, anymore. Virtually NO ONE still believes the princesses are man-chasing sexist caricatures of women.

Cinderella is now hailed as an abuse victim who stayed strong long enough to get help to get out of her situation. Anyone who says she should have saved herself is basically regarded as a victim blamer. And it's very clear in the film she wasn't looking to marry the prince, she just wanted a night off. She was the only one who wasn't in line to meet him. She didn't find out she met the prince until he went looking for her!

Snow White is now hailed for her negotiation skills, ability to calm down after extreme stress (she had a moment of panic and had to cry for a bit, but who wouldn't after finding out The Queen hired someone to kill you?), and ability to take charge of a house of adult men. And again, she was an abuse victim, this time trying to escape ASSASSINATION ATTEMPTS. While she dreamed of her prince, it was secondary to her main goal of SURVIVAL. There are also entire video essays about how Snow White gave hope to people during The Great Depression.

Everyone acknowledges that Ariel wanted to be human BEFORE meeting Eric. We all know she was a nerd hyperfixating on humans, and also standing up to her prejudiced father.

We understand Sleeping Beauty wasn't the main character, the Three Good Fairies were, AND PHILLIP WOULD NEVER HAVE BEATEN MALEFICENT WITHOUT THEM! He literally depended on them! WOMEN SAVED THE DAY! But even then, is it really such a sin for a girl to fantasize about romance and fall for someone with corny pickup lines?

We all understand Jasmine just wanted someone to treat her LIKE A PERSON. She rejected every Prince before Aladdin because they treated her like a prize. So why did they need her to want to be Sultan? How did that make her more feminist when she already wanted to be treated like an equal and have a say in her future? Is it only empowering if you want a career in politics?

We admire that Belle, despite living in a judgemental village, was kind to everyone (even though she found the village life dull), and her story teaches girls that the guy everyone else loves isn't always a good guy. What's sexist about teaching girls about red flags? And she didn't start being nice to The Beast until he started treating her with respect and kindness.

Do I really NEED to defend Mulan or Tiana? I think they speak for themselves.

Rapunzel was yet another abuse victim who just needed a little help to get out of her bad situation. In this case, she also needed to learn that she was an abuse victim, and that what Mother Gothel did WASN'T normal, much like many victims of gaslighting.

And don't get me started on the non-princess animals.

Perdita had a healthy relationship with Pongo to the point she was open to express her pregnancy fears to him, and was ready to TEAR APART Cruella's goons for daring to touch her puppies as well as adopting the other puppies. Like, she was so ferocious the goons mistook her for a hyena! She's basically that "I AM THAT GIRL'S MOTHER!" scene from SpyXFamily if Yor were a dog. She and her husband were a TEAM.....but they made a Cruella live action to turn her into a girlboss?! The literal animal abuser!? THAT'S the woman you wanted to put on a pedestal when Perdita was RIGHT THERE!?

Duchess kept her kittens calm after they had been catnapped and was classy as heck. Nice to everyone regardless of social class during a time period where that was uncommon.

Lady stood up to Tramp when she believed he had abandoned her and didn't really care about her. She found out he was a heartbreaker and was like, "Nuh uh. No. You are not doing that to me! You put me through enough."

Miss Bianca from The Rescuers was IN CHARGE the whole movie, and was willing to risk life and limb to save an innocent child. THAT TINY MOUSE TOOK ON ALLIGATORS! And she picked Bernard to accompany her because he was the only one who wasn't ogling her. And then in the sequel SHE DID IT ALL AGAIN! I wish I were as brave as her.

Like, the public haven't accused these ladies of being sexist caricatures since 2014 (Actresses and actors don't count, they're out of touch like the rest of Hollywood) yet Disney is operating under the assumption that the public still thinks that way, hence all the "sHe'S nOt AfTeR a MaN iN ThIs VeRsIOn" talk.

The live action remakes are trying to attract an audience that doesn't really exist much, anymore, and back when it did exist, was comprised mainly of people who didn't actually watch the films. The Disney princesses are no longer seen as sexist, and feminine qualities are no longer seen as weak or undesirable.


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11 months ago
violetdawn001 - Exhausted, but still Hoping

I've gotten questions about this in the past, so I went and made a written guide on how to get started making your own Custom Knight skins. Beginner friendly! Click Here to View


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10 months ago

So That's how you beat me...

Training against Pure Vessel in Godhome and the buggo has figured out a way to consistently defeat me.

Sit on me.

As in Slam-Dunk on top of me. Or jump across the area so far that PV gets me after I dash away.

Just as bad as Hornet choosing to run or walk into me. Thanks PV.


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3 months ago

That and has anyone considered the housing system in game? If we were to marry a spouse, what would happen to the empty house there? Yes Eliott and Leah have their own houses, but it is still awkward to have that empty house just sitting there...

I don't like the assumption that the characters that still live at their parents' house are necessarily younger. I've seen that so much in the community and I think it's so weird? Already in our economy it's harder and harder for children to move out regardless of where in the world they live, so in Stardew where they are so freaking close to collapse on so many fundamental societal levels, there is just nothing weird for a full grown adult to still be living with their parents; if anything I feel it's kind of expected. Not to mention that in a lot of cultures, children just live with their parents even when they've started their own family. I get that some characters appear younger or more playful or stuff like that, but I don't think their living status tells a lot about their age. They have nowhere else to go, and their opportunities for money making are... pretty damn sparse. I like taking Sam as an example for this but I don't think that him being youthful and optimistic in personality and still living at his parents' house means that he is necessarily fresh out of high school. I've met people like him that were in their thirties. Not to say he is thirty, I personally think he's more around 24-25 but... yeah you get my point. Hell some of us are struggling so hard just to make ends meet, it's kind of degrading to assume that once you're past 18 you should be out of the nest and have all your shit figured out else you aren't seen as mature or adult enough. We're all trying our best honestly. I don't think our living conditions should reflect on our maturity or age in general.

.

1 year ago
[ID: Hollow Knight And Ghost Asleep On The Floor. /End ID]

[ID: Hollow Knight and Ghost asleep on the floor. /End ID]

Hollow Knight is the silliest looking animal I have ever seen I love them so much

Horse,,, .


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1 year ago

This is so cool!

Pokemon | Dreaming Of Good Times | Rayquaza And Entei
Pokemon | Dreaming Of Good Times | Rayquaza And Entei

Pokemon | Dreaming of good times | Rayquaza and Entei


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violetdawn001 - Exhausted, but still Hoping
Exhausted, but still Hoping

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