A group of hooded figures watch from high in the trees as a lone lamb picks flowers from the forest floor below.
"Something's off..." An opossum shifts in his perch on a branch. "The crown, where is it?"
The badger on the branch next to him flashes a manic smile from underneath his black hood. "That's the thing! They lost it! They're vulnerable. Grendal, you and me, we can be the ones to finally kill them."
Grendal fidgets nervously with the pick he grips in his hands. "The way I've heard it, they've fought gods Flitch. You think we can take that?"
The badger next to him scoffs, rolling his eyes at a cowardly opossum. "Please. All the power they've ever had, it all came from their fake god. Can a fake god stand up to the might of the bishops?"
Grendal shrinks down into his arms, "Well... no...".
"Exactly. And guess what, they don't even have their fake god's power anymore!" Flitch grabs his compatriot by the wrists, and shakes them, as though he could wring the cowardice out. "They've lost the crown. They're nothing now. Just a little lamb, waiting for slaughter."
"Right," Grendal gives the signal to the others waiting in the tree tops "just a lamb"
Half a dozen warriors drop to the ground below, armed to the teeth with picks, knives and magic of the old faith. The lamb is outmatched and outnumbered, all on their lonesome carrying nothing more than a basket of flowers, and a bag slung over their shoulder.
They hardly seem surprised by their sudden appearance. Stopping in their path, they simply stand there; hands folded in front of them, quiet and relaxed, waiting patiently.
"Just a lamb. Just another sacrifice."
---
Grendal gapes in horror at the carnage around him. Corpses cut to pieces and burned bodies surround The Lamb, blood dripping down the steel of their blade as they stare at him expectantly.
It had all happened so fast; the violence, the killing. He believed himself to be an expert, but how many times has The Lamb danced this dance? Dozens, hundreds of times? How foolish was he to think he could fight that?
Shakey hands raise his pick at the lamb. They don't react. They don't need to. What threat could one fool pose to such an efficient killer?
There is a long, agonizing moment where neither of them move, each staring at the other, waiting for their next move. Eventually, The Lamb begins to step toward the terrified heretic.
Grendal drops his blade, falling prostrate before his target. "Please, spare me! I was wrong! I shouldn't have come after you!"
He hears the sound of hooves on dirt as they approach him, and flinches as they kick his weapon away. "Please..." he sobs "I'm sorry."
Gently, a bundle of flowers and two rolls of bandages are placed before him. "Your friend, the badger, he still breathes." They motion to a body leaning against a tree at the far end of the clearing. "Clean and apply pressure to the wound. Grind the flowers into a paste and lather it on the cut when the bleeding slows. It will stave off infection and help with clotting."
They rise from where they crouched before their assailant. "Work quick, and you should be able to save him."
"...why?" Grendal cautiously brings his eyes to meet The Lamb's. "Why not just kill us?"
Their mouth turns down, and eyes droop to the forest floor. "Because I never wanted to in the first place."
A bunch of misc. doodles. Some is me trying to figure out how to draw a lamb, some is drawings of D&D OCs. Indavidual doodles below the break if I did this right.
Lamb. Lamby Lamb. Forever trapped between wanting a round sketchy art-style, a clean angular art-style, and not having either.
Pyre. Masked guy with a big sword.
Hephaestus. Man's got terminal RBF
He might be blind, but he can still see you.
Creature???
When Narinder wakes, the storm has passed.
He’s lying alone beneath the wagon. The canvas and the earth beneath it is damp, but somehow the tempest came and went without Narinder getting soaked to the bone. Water drips down from the wagon’s sides. He shimmies carefully from beneath it, taking care not to smear mud all over himself in the process. His shoulder, neck, and back all complain about the conditions with a chorus of aches. Narinder hisses under his breath and stretches, rolling his aching shoulder until something pops satisfyingly.
The noise draws Hamal’s attention. They’re sitting at a freshly built fire with their gun in hand. It’s unloaded, six bullets sitting on the ground in a small pile beside them. A rag is in their free hand, stained by some kind of oil.
“Hey there,” they say. “Sleep well?”
Narinder rubs the back of his neck. “Well, I slept.”
Chapters: 2/? Fandom: Dungeons and Dragons - Fandom, Fantasy - Fandom Rating: Mature Warnings: Graphic Depictions Of Violence Summary:
Travelers may often find themselves in strange places, and places may often find themselves with strange travelers. This story is the latter.
Can you draw Leshy trying to convince Lamb and Narinder to go to couples therapy?
i love leshy, he has many secrets. not sure if he's very successful in convincing them so much as outright forcing them?
i don't think he uses his perceptions kindly though. but given that his providence was chaos it would've been important for him to immediately read everyone. the others would've likely been fine at it for like.... other gods, but leshy i assume does this to everyone just to fuck with them
i did also eventually settle on what it was that leshy traded with the mystic seller as the last trade any of the bishops did
Currently attempting to write a lamb, but I like the idea that they are a scholar, or at the very least would wish to be one.
I have an idea that they were raised from birth to read and write, to analyze the people and world around them and write it down. To collect cultures and thoughts and ideas to place into a book as a living history.
The reason being for this is that they were born into a generation that knew it was going to die, so while the others were trained to hunt, kill and hide, this lamb was taught to record everything that was left before it was gone for good. A sort of desperate effort to leave something behind, in the hopes that someone will find it and remember them when they are all gone.
As a cult leader, this translates perfectly into record keeping and maintaining a detailed history of the cult and its inhabitants. This also means The Lamb is physically unable to let go of their past and the grief attached to it. They have it all written down and re-read it over and over because someone has to remember. Someone needs to keep some part of them alive. Someone must remember every detail and they don't remember the color of their mother's eyes. They never wrote it down they don't remember what was the color why didn't they write it down whatwasthecolorwhatwasthecolorwhatwasthecolor
what's a characteristic you've given your Lamb and why?
I'll go first: My Lamb talks a lot. They're a rambler, and I got the idea from spamming the 'B to Bleat' button in game. Lil dude has a special button to repeatedly make noise
I did it again, but the cat this time! For whatever reason, Narinder is always harder for me to draw. I suppose I'll just chalk it up to him being a bastard.
Artists are: @stychu-stych , @theshepherdshound , @bamsara , @aveloka-draws and @ane-doodles .
Do you have any advice for a character who has a sort of sacrificial lamb complex? A savior complex but not as in a hero to save the day, but as in they don't believe they deserve to save themselves?
How to Write a Sacrificial Character
Traumatic Past: Explore the character’s history. Perhaps they’ve experienced abandonment, betrayal, or loss, leading them to internalize the belief that their worth is tied to suffering for others.
Family Expectations: They may come from a family that emphasizes self-sacrifice or has a history of martyrdom, teaching them that their own needs are secondary to others.
Guilt and Responsibility: The character might feel an overwhelming sense of guilt for past failures, believing that they owe it to others to endure hardship or take on burdens.
Self-Worth Issues: Illustrate their struggle with self-worth. They might dismiss compliments or feel undeserving of happiness, using phrases like “I don’t deserve this” or “I have to earn my place.”
Desire for Connection: While they may push others away, they also yearn for connection and love, creating an internal tug-of-war between wanting to be saved and believing they are unworthy of it.
Small Acts of Sacrifice: Show them making small sacrifices for friends or loved ones, like skipping meals or taking on additional work, which reinforces their belief that they should suffer for others’ well-being.
Dramatic Moments: Create pivotal scenes where they are put in a position to sacrifice themselves for someone else—physically or emotionally. This can highlight their motivations and lead to significant character development.
Supportive Characters: Introduce characters who try to save or help them, but the sacrificial character resists, believing their problems aren’t worth the effort. This can create tension and deepen their internal struggle.
Small Acts of Kindness: Have moments where others go out of their way to help them, reinforcing that they are worthy of care and support. This can include simple gestures, affirmations, or sacrifices made on their behalf.
Conflict with a Mentor or Friend: A mentor figure might challenge this belief, encouraging them to see their value and fight for themselves, leading to moments of growth and resistance.
Moments of Clarity: Show them having fleeting moments of realization where they understand their self-worth, possibly triggered by a significant event or dialogue with another character.
Catalyst for Change: Introduce a scenario where they must choose between self-sacrifice and self-preservation, forcing them to confront their beliefs head-on.
Life-Altering Experience: Put the character in a situation that forces them to confront their fears, such as a near-death experience or a pivotal choice between saving themselves or others. This moment can act as a wake-up call to their worth.
Acts of Courage: Have them step up in a crisis, leading to a moment where they save someone else and realize their capability and value. This can help them see that they have something to offer.
Turning Point: Create a climactic moment where the character realizes they deserve to save themselves, possibly triggered by witnessing someone else sacrifice themselves for them, prompting a realization of their worth.
Final Confrontation: In the final confrontation (with a villain or personal demon), let them stand up for themselves, verbalizing their worth and challenging the beliefs that have held them back.
Recurring Motifs: Use symbols that represent sacrifice and self-worth, like broken mirrors (self-perception) or shadows (their past). These can help reinforce their internal struggles visually throughout the narrative.
Redemption Arc: If they ultimately find a way to save themselves or allow others to save them, showcase this as a powerful moment of growth, suggesting that self-worth and love are intertwined.
Show Vulnerability: Allow the character to express their fears and doubts, whether through dialogue, journaling, or introspection, making their internal battles relatable and poignant.
Balance with Humor: If appropriate for your story, consider moments of humor or lightness to juxtapose their darker thoughts, showing that they are more than their complex.
Lol, remember when I said that their design would probably change?
Pronouns: ???/??? Age: 20≤X≤∞ Occupation: Mass hallucination rooted deep within the human subconscious
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