My Project Just Went Live On Kickstarter

My project just went live on kickstarter

…and I’m both excited and terrified, lol

https://www.kickstarter.com/projects/aurans/visual-novel-aurans

My Project Just Went Live On Kickstarter

Aurans is a visual novel about growing up and saving the multiverse while wearing wet shoes.

My Project Just Went Live On Kickstarter

When homely nobody Rowan Nightingale gets hit by a car, she doesn’t die, but instead is chosen to become an Auran - a being who can make anything happen, on three conditions: she has to be able to imagine it, believe it, and then create it. Taken under her mentor’s wing, she travels to other dimensions and learns to harness the power of her imagination, slowly growing more confident in herself. But dark forces are lurking in the shadows, and who better to manipulate than a young, naïve Auran such as her? Soon, Rowan must fight her inner demons - quite literally - in order to save the dimensions from being destroyed. But can you truly believe that you are stronger than the darkest, most evil force in the entire multiverse, when all your life you have believed you weren’t worth anything at all?

My Project Just Went Live On Kickstarter

The first seeds of the Aurans universe were thought of in 2006, when I was only 11. Since then, the story, characters, and environments have been fine-tuned over and over again. At first, Aurans was written as a book, but the lack of audiovisual content felt wrong. Many other mediums were brainstormed; A comic? An animated series? A movie? For many different reasons, none of those really seemed to fit. Then it became clear: It had to be a visual novel; the perfect blend of text, image, and sound.

After working with the companies Nix Hydra and Dorian, I felt that I had a grasp on the visual novel medium and the surrounding industry to the point where Aurans would be able to come to life. Teaming up with background artist Ivan Sapnu, the two of us got to work, and now, the first installment is almost complete. All we need is that last push - that’s where you come in.

A super quick overview:

GAME GENRE: Visual Novel / Young Adult / Fantasy / Coming of Age

GRAPHICS:  2D illustrations and sprites on static backgrounds

ART DIRECTION: Stylized and cartoony in vein of W.I.T.C.H., the works of Noelle Stevenson, and  the works of Becky Cloonan

PLATFORM:  PC, possibly Android, iOS, and Nintendo Switch in the future

PLAYERS:  Singleplayer

ENGINE:  Ren’Py

MARKET:  Anybody age 12-35 with a love of young adult fantasy stories

Fully hand drawn graphics, deep world and lore

Representation of LGBTQ*, diverse body types and POC, with mentions of neurodiversity, while touching upon the themes of self-worth, identity,and bullying

Can stand alone, but is planned as the first installment of the Auran trilogy

My Project Just Went Live On Kickstarter

~800 USD (~745 euro) will be used to pay our background artist for the remaining backgrounds.

100 USD (93 euro) will be spent on getting the game onto Steam.

Project funded: 900 USD / 850 euro

STRETCH GOALS:

2500 euro / 2700 USD = Original soundtrack; currently the game will use royalty free music primarily provided by Kevin MacLeod, but how sweet would it be to get a soundtrack specifically made for Aurans?

My Project Just Went Live On Kickstarter

June 25th 2023: Kickstarter launch

August 24 2023: Kickstarter end

September 1st 2023 - November 30th 2023: Creation and implementation of the remaining backgrounds, music, and sprites. If stretch goal is reached, soundtrack will be commissioned.

December 1st 2023 - January 31st 2024: Proof-reading of prose, GUI updated, and game submitted to Steam.

February 1st 2024: Game launch

My Project Just Went Live On Kickstarter

Keep reading

More Posts from Wonderer125blog and Others

1 week ago

INTERVIEW WITH SHIGENOBU MATSUYAMA - PRODUCER ON SILENT HILL THE ARCADE

I had the pleasure of interviewing Matsuyama-san, one of the producers on Silent Hill the Arcade! Here's what he had to say :)

Q - How did the idea for Silent Hill The Arcade come to be?

A - During the arcade boom of the 1990s and the 2000s, a desire was born to combine the unique worldview of the Silent Hill series - which was already a very strong IP console game-wise – with the haunted houses one might find in an amusement part. We wanted something that could provide an easy and pleasurable experience to an extremely varied range of customers… as in, the casual users. This is the idea that brought Silent Hill Arcade (SHA in short) to life. However, since our goal was to create a new kind of experience that could not be replicated anywhere else, we designed a game that could make the most effective use of the 5.1ch surround sound system, which was something that arcade games hadn’t adopted until that point, with a type of cabinet that could be somewhat isolated from the rest of the arcade via the use of curtains.

Q - Roughly how long did development for the game take?

A - At the time, the development cycle of an arcade game was so short it would be unimaginable today. The shortest one was around six months, the longest about one year and a half. I think SHA took us around one year and two months.

Q - What parts of development were most enjoyable for you?

A – Usually, arcade games are tested a certain number of times, both during development and just before launch in each and every country where their release has been scheduled (which, for SHA, meant Japan, the US, the UK, Italy, Spain, France, Hong Kong and Singapore). In order to keep the development budget for SHA as low as possible, however, I personally traveled alone to the US for the market testing, assembled the cabinet all by myself, repaired it when it was out of order, and stood next to it for days on end, pen and paper in my hand, ready to collect the players’ data. Game development, nearly 20 years ago, was very much an analog experience. It was also hard work, but when I look back, I have so many good memories of that time.

Q - Do you remember any kinds of ideas that you and the team wanted to include in the game, but didn’t in the end?

A – I’m sure this will sound obvious, since SHA was based on a pre-existing IP, but since the framework was pretty much already set when it came to characters and plot, we had to be extremely careful not to deviate from it so that we wouldn’t create inconsistencies. Personally, I would have loved to take the story in slightly wilder directions and include new and fresh ideas.

Q - I loved seeing so many locations from Silent Hill 3 and 4 make an appearance in the game! Was the team who worked on those two games involved in making any decisions for Silent Hill The Arcade?

A - We of course personally consulted select staff members of Konami, like for example Producer Yamaoka, with whom I had been acquainted with since before SHA. However, most development teams had a mix of internal and external members that changed pretty fluidly with each and every year, so there was no real collaboration between the various teams.

Q - What level of freedom were you given for creating this original story within the Silent Hill universe? Were you given any specific directives on what you could or could not integrate/use in the story?

A - If I have to express my personal point of view on the matter, however, should you compare the storyline for SHA with the timeline of the other games, you would indeed notice a few minor inconsistencies that we were not able to completely solve. That’s something I still have regrets about.

Q - Tell me about translating a traditional survival horror experience into the rail shooter genre and control style. What kind of considerations did you have to make for this?

A - The biggest challenge was by far to design a game system that could be as simple as possible, and to regulate the level of challenge in a way that felt balanced, because we didn't want to force complicated controls or an exceedingly high difficulty level on the casual arcade players. Moreover, there was another balance we had to strike perfectly: more specifically, the one between the aforementioned "haunted house" element - the one that was unique to SHA, with its sequences of terrifying events - and the thrilling playstyle that a rail shooter should provide to the player.

Q - As a final product, what are your personal thoughts on the game?

A - I think it had a state-of-the-art sound system, that the design of the cabinet, with its creepy-looking curtains, made people want to take a peek inside, and that the rail shooting system was simple and could be enjoyed by virtually everyone. I think we managed to combine these various elements with a one-of-a-kind worldview of Silent Hill in a way that was in my opinion pretty good! Of course, each and every member of the staff did their part, and I thank all of them wholeheartedly.

Q - Are you working on anything currently that you’d like me to mention?

A - Feel free to write whatever you prefer! If anything, I should thank you, since you allowed me to walk down the nostalgia lane and recall memories from almost 20 years ago that had been dimmed down by the passage of time. Thank you very much!

Shigenobu Matsuyama's site: shig.jp


Tags
1 week ago
Shrike Inspired Deinonychus Can Stab Someone In So Many Ways

shrike inspired deinonychus can stab someone in so many ways


Tags
2 years ago

March 8, 2023

I don't know where to begin but I'll try to be brief.

I'm a single mom of 4 kids working my ass off, while recovering from cancer and trying not to die from liver failure brought on by the cancer. I'm working and working but it's not enough. We are working towards 2 additional, maybe even 3, streams of income for the household but there are delays and complications (gears if government nonsense). Relief is in sight but just out of reach. For now.

And now? I'm having to take a leave of absence from work to deal with the liver bullshit. At the end of this my liver will be fixed and I'll no longer be dying, but in the meantime i have procedure after procedure, hospital stay after hospital stay, and maybe a really intense surgery to round it all out. We don't know. My surgeon oncologist is just desperately trying to figure this out as we go.

But that does mean what income flow we did have has come to a stop. For a not yet determined amount of time. The guess is 2 months but we just don't know. And I'm all but living in the cancer ward so for real i cannot work through this.

I need help. I need lots of help. Bills and rent don't hold off just because I'm dying. Or well. Trying not to die. I don't even know what i need. But it's a lot with a household of 5, and the shit finances my ex wife left me.

If you can help, here is my paypal. Every little bit does help! And please ignore the deadname.

And reblogs are appreciated!


Tags
6 months ago
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...
wonderer125blog - Almost Done...

El Carne Rojo pin up calendar


Tags
1 year ago
If You're Interested Send Me A DM. If You Want A Normal Commission My Normal Commission Page Is RIGHT
If You're Interested Send Me A DM. If You Want A Normal Commission My Normal Commission Page Is RIGHT

If you're interested send me a DM. If you want a normal commission my normal commission page is RIGHT HERE part of the goal of these commissions is for me to be able to get my ass a HAIRCUT. I need one so bad. It's like $20


Tags
1 week ago
My Friends And I Have Been Playing A Lot Of Webfishing, It's More Addictive Than I Thought It Would Be.

My friends and I have been playing a lot of webfishing, it's more addictive than I thought it would be. I want to keep drawing my game character 🐱


Tags
1 year ago
Anyone who used Facebook in the last 16 years can now get settlement money. Here's how.
cbsnews.com
Application to collect part of Meta's $725 million settlement is simple, requiring only a few minutes to fill out.

[ID: a link preview of a stock image coffee table with a laptop with the facebook logo on the screen with text on top that says 'anyone who used facebook in the last 16 years can now get settlement money. here's how." end ID]

Time Sensitive- Apply before August 25th, 2023 (8/25/23)!

Filing a claim takes less than ten minutes, and can be done HERE

Excerpt from article:

Anyone in the U.S. who used Facebook in the last 16 years can now collect a piece of a $725 million settlement by parent company Meta tied to privacy violations — as long as they fill out a claim on a website set up to pay out money to the social network's users. 

The settlement stems from multiple lawsuits that were brought against Facebook by users who claimed that the company improperly shared their data with third-party sources such as advertisers and data brokers. The litigation began after Facebook was embroiled in a privacy scandal in 2018 with Cambridge Analytica, which scraped user data from the site as part of an effort to profile voters.

Meta denied any liability or wrongdoing under the settlement, according to the recently created class-action website. However, the agreement means that U.S. residents who used Facebook between May 24, 2007, and December 22, 2022, can file a monetary claim as long as they do so before August 25, 2023. 

Please reblog to signal boost this! As many people as possible should know about this to make their claim, if you don't do anything you don't get anything. It takes less than ten minutes to file and pick your payment option including pay/pal and ven/mo .


Tags
1 year ago
PLAYDOH STYLE 3D SCULPT COMMISSIONS ARE NOW OPEN! 

PLAYDOH STYLE 3D SCULPT COMMISSIONS ARE NOW OPEN! 

Email me at kaijubrains@gmail.com or direct message if you are interested. Details under the cut

Keep reading


Tags
1 week ago
Finished My Projects For This Month So I Decided To Relax And Make FEESH

finished my projects for this month so I decided to relax and make FEESH


Tags
Loading...
End of content
No more pages to load
  • selkiedomus
    selkiedomus reblogged this · 1 year ago
  • indigo-june
    indigo-june liked this · 1 year ago
  • a-cheap-kazoo
    a-cheap-kazoo reblogged this · 1 year ago
  • a-cheap-kazoo
    a-cheap-kazoo liked this · 1 year ago
  • acetrainerjess
    acetrainerjess liked this · 1 year ago
  • koinequest
    koinequest liked this · 1 year ago
  • naddiru
    naddiru reblogged this · 1 year ago
  • naddiru
    naddiru liked this · 1 year ago
  • badlive
    badlive liked this · 1 year ago
  • omgevis
    omgevis liked this · 1 year ago
  • somegirlnamedalicia
    somegirlnamedalicia liked this · 1 year ago
  • thesinglesock
    thesinglesock reblogged this · 1 year ago
  • ethereal-princess-of-the-king
    ethereal-princess-of-the-king liked this · 1 year ago
  • hattoririma
    hattoririma reblogged this · 1 year ago
  • aleakycart
    aleakycart liked this · 1 year ago
  • rollerskatinglizard
    rollerskatinglizard liked this · 1 year ago
  • cartoonfanaticmonsterrobotalien
    cartoonfanaticmonsterrobotalien liked this · 1 year ago
  • ines-silva-tantramassage
    ines-silva-tantramassage liked this · 1 year ago
  • lost-redditor
    lost-redditor liked this · 1 year ago
  • rainybold
    rainybold reblogged this · 1 year ago
  • rainybold
    rainybold liked this · 1 year ago
  • under--pluto
    under--pluto liked this · 1 year ago
  • dracheneis
    dracheneis liked this · 1 year ago
  • arcaneavarice
    arcaneavarice liked this · 1 year ago
  • local-robotgirlthing
    local-robotgirlthing reblogged this · 1 year ago
  • local-robotgirlthing
    local-robotgirlthing liked this · 1 year ago
  • s0seo
    s0seo liked this · 1 year ago
  • generousdragonwolfeagle
    generousdragonwolfeagle liked this · 1 year ago
  • lisette0electric1
    lisette0electric1 liked this · 1 year ago
  • sleepywyrldbuilder
    sleepywyrldbuilder liked this · 1 year ago
  • kotatko-v-kosicku
    kotatko-v-kosicku liked this · 1 year ago
  • gracebeth3604
    gracebeth3604 liked this · 1 year ago
  • dragonoffantasyandreality
    dragonoffantasyandreality liked this · 1 year ago
  • gachaclubideas
    gachaclubideas reblogged this · 1 year ago
  • nealmcclure
    nealmcclure liked this · 1 year ago
  • alekpixi
    alekpixi reblogged this · 1 year ago
  • thedepressionoftrees
    thedepressionoftrees reblogged this · 1 year ago
  • thedepressionoftrees
    thedepressionoftrees liked this · 1 year ago
  • lovesickviolet
    lovesickviolet liked this · 1 year ago
  • easilyentertained99
    easilyentertained99 reblogged this · 1 year ago
wonderer125blog - Almost Done...
Almost Done...

Just about getting there with setting up this blog...

227 posts

Explore Tumblr Blog
Search Through Tumblr Tags