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I made all the textures in substance painter and ibispaint
I really liked modeling and blocking out the room and the low poly version just has so much charm I can't not show it
Part of the project was to add different lighting moods so here is a couple more :D
Alien invasion, Post apocalyptic, and Sunset
this took me 57 hours of work in total
1 hour block out, 15 hours of modeling, and 41 hours of texturing
I made this for a school project and was super disappointed to realize my ref was ai everyone had to quickly pick one for this project in like 15 min and get it approved by the teacher, by the time I started working and realized it was ai it was too late I had already put like 10 hours into the project :"D lots of other people in the class also accidentally picked an ai reference it was quite the issue. Anyway I hope yall understand I hate my reference image and it was a pain to work off but here it is:
hey there! I've been working in blender for a while now but I'm really enthralled by how clean and kinda cel shaded your textures look would it be alright to ask what your general shader setup looks like or how you achieve that? thanks!
Thank you for asking! My shader setup is pretty simple, I just use an emission shader or just plug the image straight into the output haha if there're any shadows on my models it's usually painted in by hand I think the biggest thing that helps my shader look so nice is that I change my color management settings from filmic to standard
Other than that I have used the default principled BSDF shader a few times with one of the default "studio lights" or HDRIs as the world lighting
Here's a tutorial on how to set up the HDRIs to be rendered if you're interested
Y'all it's kemmi I made him in 3d I gotta work on the sleeves a little more cus they kinda glitchy but uh I thought I'd post him rn cus he's cute
A new art fight attack!
Pondered the egg y'all? Consider their sadness?
They are happy you have pondered
3d model Ryaan :]
Wip shots!
GOOOD morning!! Bunny ears
Another practice to do 3d models :3 This time a found a tutorial on how to edit the UV map when adding texture to a 3d object, wich is really useful, I proably will use it in future projects. I'm also glad my computare didn't die in the process XD, because instead of using Eevee I used Cycles, and that seems to be a lot of work for my computer :") I edited abit the light and shadow in PS, the one on the left is the PS edit, and the one on the right is the final unedited render. If you have any advise or feedback, is welcome ^^
Coloured liquids #colouredliquids #liquidart #colouredwaterphoto #3dart #rainbowwater #glassart #glassartwork #🥛 #thirsty #wishthiswasreal #artist #mood #lookslikepaint #prettycolours #colourpallete #pallet #colourfull https://www.instagram.com/p/B3fQbA-HRS7/?igshid=il54m2ut2s52