Curate, connect, and discover
Modeled and animated in blender
Textured in blender and ibisPaint
I love this character it was such a blast to design them with @catmintrose and I had such an awesome time modeling, texturing and animating them in blender I can't wait for art fight next year this year was so much fun thank you @catmintrose for letting me attack you
I really enjoyed making this attack @ohbuguser I adored being able to make you silly gorl she's amazing
For your 3D art:
What are your influences?
What is your process for creating and texturing the models?
What software do you use?
Other than that, I will be keeping an eye out for more of your models as you are what I aspire to be as a hobbyist 3D artist.
Thanks for asking! I'll apologize ahead of time I'm not the best a writing but I hope my answers will be helpful and fun to read
1: I'm really inspired by arcane and into the spider verse! I love the way they can make 3d look like paintings or comic books I love to stylize 3d and I hope with more practice I can make my 3d art come off as different 2d styles. I'm also a big fan of the old low poly games look with the silly pixel texture it's kinda a funny balance between wanting my art to look nothing like 3d and wanting it embrace the sillies of the art form.
2a modeling: I start with cubes for almost everything I make. I started my 3d art journey with texturing Minecraft skins so I kinda like cubes, it also makes unwrapping it onto a flat plane for texturing just a bit easier for me. Here's an image with the geometry of my silly mailbox model highlighted.
3: I use Blender to make all my models although I just learned a little bit of 3ds Max in my first 3d animation class, I'm mostly self taught though that being the one semester of a 3d animation class under my belt but youtube has been a gold mine for every question I have about 3d and I've practically learned everything I know about using Blender of youtube tutorials.
2b texturing: I use an add-on called uv pack master in blender to speed up my uv unwrapping process so I can make my texture look nicer faster. As for painting I use the tools in blender to texture my models with a couple extra brushes from another add-on it's outdated though and I should probably find some new brushes lol. This is what my texture looks like btw! It's a little messy but I hope you can find it helpful!
I'm really passionate about 3d animation and almost everything involving it I love talking about it thank you for asking!
I made this as an artfight attack for @stabberghost It was really fun I adore their character so silly cute and so fun to draw GAAAHHHH it was a blast to make this
A new art fight attack!
Pondered the egg y'all? Consider their sadness?
They are happy you have pondered
It's. so. beautiful
I just wanted to animate fire 😭
rig by @ artstoff
Finished commission for Revaera of their fun mossy chibi opossum character fishing in an area inspired by the Zangarmarsh zone of World of Warcraft.
This was a bit of a collab with @prairiegh0st who does my chibi character textures while I did everything else.
I wasn't planning on doing backgrounds for my commissions but I couldn't say no to giving this background a shot and I think it turned out pretty rad.
An endless journey, changing and returning to the old self ~
Animation of my Vewis lowpoly model
A gif from some animation test sample frames shared by Mark Anthony Austin, the supervising character animator of Aladar and Aladar’s mom:
“This was the test that landed me the lead on the hero character in #Disney “Dinosaur”. They loved the weight and natural feel. I based it upon a dust bath behavior typical of horses. Trouble was to achieve weight and scale you need hundreds of frames of film when the average shot length is 3 feet of film or 72 frames only.”
Hence I crawl out of my cave once again to post a little something I made while procrastinating on college work, an animation I made in Blender showcasing the Commonwealth SF-38 Longsword's supermaneuvrability against any similar air/spacecraft of its type.
Commissioned to the Dawnbreaker Company by the Commonwealth Initiative, the Longsword was made to be a cutting-edge starfighter that could outmatch any of its Auridian counterparts, and as such was equipped with shields, was hyperspace-capable, and featured new repulsor technology that allowed it to perform complex maneuvers in both the air and space.
Mario Gauchito
✨ Ballerina ✨
Just add some ballerina music and you got yourself a masterpiece (pls like this pls pls pls pls)
Deinonychus Takedown for animation practice
Soo cool!!!
Wanted to try some new ideas with this short test! - Hornet Rig and most other assets by me -City Of Tears Statue by
@labarile_enrico (Sketchfab)
It's important to remember
Having fun with TheBlueBlur’s Classic Sonic model.
Vanellope wishes you a happy birthday!
Audio: Disney Infinity
Model: skyrider
Animation: DotnPolka