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3d Animation - Blog Posts

9 months ago

Sparkle Dog?? 3d model Artfight ATTACK!

Sparkle Dog?? 3d Model Artfight ATTACK!
Sparkle Dog?? 3d Model Artfight ATTACK!
Sparkle Dog?? 3d Model Artfight ATTACK!

I love this character it was such a blast to design them with @catmintrose and I had such an awesome time modeling, texturing and animating them in blender I can't wait for art fight next year this year was so much fun thank you @catmintrose for letting me attack you


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9 months ago

Sleepy Raccoon Artfight Attack

Sleepy Raccoon Artfight Attack
Sleepy Raccoon Artfight Attack
Sleepy Raccoon Artfight Attack

I really enjoyed making this attack @ohbuguser I adored being able to make you silly gorl she's amazing


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9 months ago

For your 3D art:

What are your influences?

What is your process for creating and texturing the models?

What software do you use?

Other than that, I will be keeping an eye out for more of your models as you are what I aspire to be as a hobbyist 3D artist.

Thanks for asking! I'll apologize ahead of time I'm not the best a writing but I hope my answers will be helpful and fun to read

1: I'm really inspired by arcane and into the spider verse! I love the way they can make 3d look like paintings or comic books I love to stylize 3d and I hope with more practice I can make my 3d art come off as different 2d styles. I'm also a big fan of the old low poly games look with the silly pixel texture it's kinda a funny balance between wanting my art to look nothing like 3d and wanting it embrace the sillies of the art form.

2a modeling: I start with cubes for almost everything I make. I started my 3d art journey with texturing Minecraft skins so I kinda like cubes, it also makes unwrapping it onto a flat plane for texturing just a bit easier for me. Here's an image with the geometry of my silly mailbox model highlighted.

For Your 3D Art:

3: I use Blender to make all my models although I just learned a little bit of 3ds Max in my first 3d animation class, I'm mostly self taught though that being the one semester of a 3d animation class under my belt but youtube has been a gold mine for every question I have about 3d and I've practically learned everything I know about using Blender of youtube tutorials.

2b texturing: I use an add-on called uv pack master in blender to speed up my uv unwrapping process so I can make my texture look nicer faster. As for painting I use the tools in blender to texture my models with a couple extra brushes from another add-on it's outdated though and I should probably find some new brushes lol. This is what my texture looks like btw! It's a little messy but I hope you can find it helpful!

For Your 3D Art:

I'm really passionate about 3d animation and almost everything involving it I love talking about it thank you for asking!


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9 months ago

You've Got Mail

You've Got Mail
You've Got Mail
You've Got Mail

I made this as an artfight attack for @stabberghost It was really fun I adore their character so silly cute and so fun to draw GAAAHHHH it was a blast to make this


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2 years ago

It's. so. beautiful

I just wanted to animate fire 😭

rig by @ artstoff


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1 week ago
Finished Commission For Revaera Of Their Fun Mossy Chibi Opossum Character Fishing In An Area Inspired

Finished commission for Revaera of their fun mossy chibi opossum character fishing in an area inspired by the Zangarmarsh zone of World of Warcraft.

This was a bit of a collab with @prairiegh0st who does my chibi character textures while I did everything else.

I wasn't planning on doing backgrounds for my commissions but I couldn't say no to giving this background a shot and I think it turned out pretty rad.


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7 months ago
An Endless Journey, Changing And Returning To The Old Self ~

An endless journey, changing and returning to the old self ~

Animation of my Vewis lowpoly model


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7 months ago
A Gif From Some Animation Test Sample Frames Shared By Mark Anthony Austin, The Supervising Character

A gif from some animation test sample frames shared by Mark Anthony Austin, the supervising character animator of Aladar and Aladar’s mom: 

“This was the test that landed me the lead on the hero character in #Disney “Dinosaur”. They loved the weight and natural feel. I based it upon a dust bath behavior typical of horses. Trouble was to achieve weight and scale you need hundreds of frames of film when the average shot length is 3 feet of film or 72 frames only.” 


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7 months ago

Hence I crawl out of my cave once again to post a little something I made while procrastinating on college work, an animation I made in Blender showcasing the Commonwealth SF-38 Longsword's supermaneuvrability against any similar air/spacecraft of its type.

Commissioned to the Dawnbreaker Company by the Commonwealth Initiative, the Longsword was made to be a cutting-edge starfighter that could outmatch any of its Auridian counterparts, and as such was equipped with shields, was hyperspace-capable, and featured new repulsor technology that allowed it to perform complex maneuvers in both the air and space.


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5 months ago

avance


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7 months ago

practica


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1 year ago
Mario Gauchito

Mario Gauchito


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2 months ago

✨ Ballerina ✨

Just add some ballerina music and you got yourself a masterpiece (pls like this pls pls pls pls)


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2 months ago

Deinonychus Takedown for animation practice


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1 year ago

Soo cool!!!

Wanted to try some new ideas with this short test! - Hornet Rig and most other assets by me -City Of Tears Statue by

@labarile_enrico (Sketchfab)


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5 years ago

Having fun with TheBlueBlur’s Classic Sonic model.


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6 years ago

Vanellope wishes you a happy birthday!

Audio: Disney Infinity

Model: skyrider

Animation: DotnPolka


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