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I don’t understand 3d art but I understand enough to see how awesome this is. The amount of thought poured into this really comes through, love how complete this feels. Like you could just plop it straight into an animation.
Attempted to make another "live action"-style version of a ship from Star Wars: The Old Republic in Blender. This time it's the Flashfire scout ship from the Galactic Starfighter pvp gamemode. I decided to place it on the landing platform of the new Copero stronghold because of its beautiful scenery.
I even fully detailed the interior of the cockpit, which required a lot of "making stuff up" because the only way to see the interior of the ship in-game is by using the mount version of the ship, and that interior is not very detailed at all. I took inspiration from the aesthetics of X-Wing cockpit details for this.
The exterior remains pretty faithful to its in-game appearance, for the most part, but I did have to re-interpret a lot of details to bring the scale of it to a believable place. In some places that meant increasing the level of detail and making greeble parts with thinner shapes, and in some places that actually meant reducing the amount of detail and eliminating unnecessary panel lines that I feel wouldn't be in line with how ships appear in live-action Star Wars.
Texturing this baby was a lot of work, but I really wanted to make the surfaces feel real. I used directional smearing textures in the roughness and sheen weight channels, to create the appearance that the ship had been hurriedly cleaned off with a rag, but perhaps not very thoroughly, so the layers of grease and grime had just been smeared across the surface. This is especially visible in places where I added streaks of soot; I allowed the smear textures to influence the lighter layers of soot, but not in the darker places where it would have already built up since the last time the ship was cleaned.
I also created fully functional landing gear mechanisms, which are being demonstrated in the video. The cockpit canopy also has fully functional hydraulics but I didn't render an animation of them.
I encourage you all to zoom in on the beauty renders, (which I rendered in Blender's Cycles render engine) because there are a lot of details to take in.
I've also included a wireframe render so you can take a little peek behind the scenes.
I created a 3D model and floor plan of Aziraphale’s bookshop in Good Omens!
I really wanted one for reference and it seemed like many others did too, so I put together my best approximation of where everything is. Beneath the color version, you’ll see I’ve included two simplified, labeled versions of the plan. The verbal labels are so you know what the object is. The numerical labels are there to make it easy to find more information about the object. I’ve put a numbered index below the cut that features the relevant reference images I used for each object and some more information about why I put it where I did/why it’s relevant/etc. I want to be very clear that I did not add anything to this from my own imagination; every single item and feature represents something I actually saw in the shop.
If you have any questions or want more information about this, PLEASE do not hesitate to ask! I put so much time into figuring it out and I would be more than happy to be a resource for anyone who needs it. Also, if you notice any errors, let me know and I’ll update the post. I hope this is helpful!
Update: Here’s a link to an interactive view of the shop! It takes a moment to load. You can click the “3D” tab in the top right to view it in first person and walk around inside. Double click a spot on the floor to move there and pan around by clicking and dragging. The oval symbol next to the person walking gives you a birds-eye view.
Update 2: Here’s a higher quality rendering of the first person perspective! Update 3: I made an alternate first person render here complete with a ceiling, light fixtures, and ambient lighting from outside. This one is optimized for making it seem more like you’re actually there, whereas the previous one is for maximum visibility. This render also has some minor accuracy improvements, which are detailed under the cut in the relevant sections. (The first interactive link with the birds-eye view updates automatically.) Update 4: In case you’re interested in Aziraphale’s books specifically, I’ve made a catalogue of those here.
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