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3d Blender - Blog Posts

4 weeks ago

Cozy Room (made in blender)

Cozy Room (made In Blender)
Cozy Room (made In Blender)

I made all the textures in substance painter and ibispaint

Cozy Room (made In Blender)
Cozy Room (made In Blender)
Cozy Room (made In Blender)

I really liked modeling and blocking out the room and the low poly version just has so much charm I can't not show it

Cozy Room (made In Blender)
Cozy Room (made In Blender)

Part of the project was to add different lighting moods so here is a couple more :D

Alien invasion, Post apocalyptic, and Sunset

Cozy Room (made In Blender)
Cozy Room (made In Blender)
Cozy Room (made In Blender)

this took me 57 hours of work in total

1 hour block out, 15 hours of modeling, and 41 hours of texturing

I made this for a school project and was super disappointed to realize my ref was ai everyone had to quickly pick one for this project in like 15 min and get it approved by the teacher, by the time I started working and realized it was ai it was too late I had already put like 10 hours into the project :"D lots of other people in the class also accidentally picked an ai reference it was quite the issue. Anyway I hope yall understand I hate my reference image and it was a pain to work off but here it is:

Cozy Room (made In Blender)

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8 months ago
Oh Yeah! I’m Blendering!! Weight Painting Was A Bit Of A Pain But I Figured It Out!

oh yeah! I’m blendering!! weight painting was a bit of a pain but I figured it out!

once I’m less busy, I’ll start learning how to animate this fella!


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2 years ago
Another Practice To Do 3d Models :3 This Time A Found A Tutorial On How To Edit The UV Map When Adding
Another Practice To Do 3d Models :3 This Time A Found A Tutorial On How To Edit The UV Map When Adding
Another Practice To Do 3d Models :3 This Time A Found A Tutorial On How To Edit The UV Map When Adding

Another practice to do 3d models :3 This time a found a tutorial on how to edit the UV map when adding texture to a 3d object, wich is really useful, I proably will use it in future projects. I'm also glad my computare didn't die in the process XD, because instead of using Eevee I used Cycles, and that seems to be a lot of work for my computer :") I edited abit the light and shadow in PS, the one on the left is the PS edit, and the one on the right is the final unedited render. If you have any advise or feedback, is welcome ^^


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